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Midnight (Retail) · Crafting Professions

Inscription for Gold in Midnight: Pigments, Inks and What Sells

Midnight pigments and inks priced live, the milling break-even per herb, missive and contract margins, and what the Darkmoon cards are worth suit by suit.

Updated · By Christopher Lucas · Retail: Midnight

Live Auction House prices
Argentleaf Pigment Silver3 gold63 silver14-day low 3 gold high 6 gold
Argentleaf Pigment Gold25 gold82 silver14-day low 19 gold high 27 gold
Sanguithorn Pigment Silver12 gold92 silver14-day low 8 gold high 14 gold
Sanguithorn Pigment Gold45 silver14-day low 40 silver high 80 silver
Powder Pigment Silver1 gold45 silver14-day low 1 gold high 1 gold
Powder Pigment Gold1 gold80 silver14-day low 1 gold high 2 gold
Munsell Ink Silver10 gold50 silver14-day low 1 gold high 17 gold
Munsell Ink Gold64 gold95 silver14-day low 54 gold high 66 gold
Sienna Ink Silver18 gold97 silver14-day low 14 gold high 30 gold
Sienna Ink Gold85 gold41 silver14-day low 55 gold high 87 gold
Soul Cipher Silver13 gold38 silver14-day low 12 gold high 18 gold
Soul Cipher Gold67 gold24 silver14-day low 53 gold high 64 gold

Lowest current buyout, US region commodity market, read from our Auction House tables. Verified

The short answer

Midnight Inscription turns cheap herbs into two inks, Munsell Ink and Sienna Ink, and almost everything a scribe sells is built on those two inks. Right now Munsell Ink sells for 10 gold50 silver and Sienna Ink for 18 gold97 silver at the lower grade, with the higher grade at 64 gold95 silver and 85 gold41 silver. The ink bill on 2026-10-08 was above the lower grade price and well below the higher grade price, so inks only pay when you hit the top grade. The best finished goods on our snapshot were the Thalassian Missive of Perception, which sold above its bill on one missive, and the Ace cards of the Darkmoon suits, which carry about four fifths of a suit's value on their own.

The Midnight ink chain

Our datamine of client build 12.1.0.69933 shows a short, clean chain. Herbs are milled into pigments, and pigments are combined into inks. There are four pigments in our item table and two inks.

PigmentComes fromFeedsPrice grade A (now)Price grade B (now)
Powder Pigmentmilling, any herb (player reports)both inks, 20 per craft1 gold45 silver1 gold80 silver
Argentleaf Pigmentmilling ArgentleafSienna Ink, 10 per craft3 gold63 silver25 gold82 silver
Sanguithorn Pigmentmilling SanguithornMunsell Ink, 10 per craft12 gold92 silver45 silver
Mana Lily Pigmentmilling Mana Lilyboth inks, 5 per craftno listingsno listings

The two ink recipes share a frame. Each takes twenty Powder Pigment, five Mana Lily Pigment and three Thalassian Songwater. Munsell adds ten Sanguithorn Pigment, Sienna adds ten Argentleaf Pigment. So the only difference in cost between the two inks is the price gap between Sanguithorn Pigment and Argentleaf Pigment.

Argentleaf PigmentSilver qualityAuction House 3 gold63 silverVendor 40 silver
Argentleaf PigmentGold qualityAuction House 25 gold82 silverVendor 40 silver
Sanguithorn PigmentSilver qualityAuction House 12 gold92 silverVendor 40 silver
Sanguithorn PigmentGold qualityAuction House 45 silverVendor 40 silver
Powder PigmentSilver qualityAuction House 1 gold45 silverVendor 20 silver
Powder PigmentGold qualityAuction House 1 gold80 silverVendor 20 silver

What an ink costs and what it sells for

InkBill for one craft (2026-10-08)Lower grade sale (2026-10-08)Higher grade sale (2026-10-08)Break-even yield, lowerBreak-even yield, higher
Munsell Ink37 gold32 silver20 gold58 gold19 silver1.870.64
Sienna Ink69 gold32 silver28 gold1 silver78 gold96 silver2.470.88

The break-even yield is the bill divided by the price of one ink: the number of inks one craft must produce to cover its reagents. Our recipe table does not carry the batch size, so this is the honest way to show the margin. If your inks come out one per craft, only the higher grade pays. If your multicraft or batch size gives you two or more, Munsell Ink pays even at the lower grade.

Sienna is the more expensive ink to make because Argentleaf Pigment costs more than Sanguithorn Pigment. Munsell is the cheaper ink to make and the one with the better ratio at both grades. A scribe who sells inks raw should make Munsell first.

Milling: the break-even per herb

The milling yield, meaning how many pigments a stack of herbs produces, is not in the client data and we have not measured it, so we will not print one. What we can do is tell you the yield you need. Divide the herb price by the pigment price and you get the number of pigments each herb has to produce for milling to beat selling the herb.

Herb milledHerb price (2026-10-08)Pigment price usedPigments needed per herb
Argentleaf, Silver4 gold44 silverArgentleaf Pigment 3 gold77 silver1.18
Argentleaf, Silver4 gold44 silverArgentleaf Pigment 24 gold50 silver0.18
Argentleaf, Gold33 goldArgentleaf Pigment 24 gold50 silver1.35
Sanguithorn, Silver58 silverSanguithorn Pigment 12 gold34 silver0.05
Sanguithorn, Silver58 silverSanguithorn Pigment 57 silver1.02
Sanguithorn, Gold17 gold50 silverSanguithorn Pigment 12 gold34 silver1.42

The striking line is Silver Sanguithorn. The herb was close to worthless on our snapshot, while one grade of its pigment sold for more than twenty herbs. If your milling turns Silver Sanguithorn into that grade of pigment at any sensible rate, milling it beats selling it by a wide margin. Gold herbs are the opposite: a Gold Argentleaf or Gold Sanguithorn has to produce more than one pigment each before milling pays, so sell Gold herbs raw unless your own test says otherwise.

Run your own test like this:

  1. Buy or pick twenty of one herb at one grade.
  2. Mill all twenty and count each pigment that comes out, by grade.
  3. Divide the pigment count by twenty to get pigments per herb.
  4. Compare with the right row of the table. If your number is higher, mill.

Missives: the steady seller

Thalassian Missives are the add-ons that pick the secondary stats on a crafted piece: combat stats for armor and weapons, crafting and gathering stats for profession gear. Each takes two Munsell Ink, two Sienna Ink, one Lexicologist's Vellum and one mote, so every missive costs almost exactly the same to make: between 96 gold42 silver and 96 gold90 silver on 2026-10-08. Their sale prices do not move together, because each one is wanted by different crafters.

MissiveSale (2026-10-08)Break-even yield
Thalassian Missive of Perception148 gold86 silver0.65
Thalassian Missive of the Feverflare69 gold69 silver1.39
Thalassian Missive of Ingenuity64 gold81 silver1.49
Thalassian Missive of Resourcefulness63 gold99 silver1.51
Thalassian Missive of Crafting Speed60 gold1.61
Thalassian Missive of Deftness58 gold90 silver1.64
Thalassian Missive of Multicraft56 gold98 silver1.70
Thalassian Missive of Finesse54 gold67 silver1.77
Thalassian Missive of the Harmonious45 gold2.14
Thalassian Missive of the Aurora43 gold2.25
Thalassian Missive of the Peerless36 gold16 silver2.67
Thalassian Missive of the Fireflash35 gold2.77
Thalassian Missive of the Quickblade34 gold82 silver2.77

Perception is the clear winner, selling above its bill on a single missive. Perception is a gathering stat, so it sells to herbalists, miners and skinners who outfit their gathering gear. The combat stat missives at the bottom of the table were cheap on the day we checked, which usually means the market is full of them. Make Perception first. The next two, Feverflare and Ingenuity, need about 1.4 to 1.5 missives per craft to pay, so make them only when your yield or rank gets you there, and leave the bottom of the table alone unless you hit the higher grade.

Notice that the bill is built entirely from your own inks if you make them yourself. A scribe who mills and inks for themselves pays the herb price, not the ink price, so their real bill is lower than the table shows whenever inks trade above their own reagent cost.

Soul Ciphers, Codified Azeroot and contracts

Higher up the chain, three intermediate goods are worth knowing:

CraftReagentsBill (2026-10-08)Lower grade (now)Higher grade (now)
Soul Cipher1 Dusk-Shrouded Stone, 1 Munsell Ink, 1 Sienna Ink, 1 Mote of Pure Void, 1 Mote of Light47 gold83 silver13 gold38 silver67 gold24 silver
Codified Azeroot1 Soul Cipher, 8 Azeroot, 1 Mote of Primal Energy, 1 Mote of Wild Magic130 gold68 silver77 gold87 silver179 gold99 silver
Contract: The Silvermoon Court1 Munsell Ink, 1 Sienna Ink, 1 Lexicologist's Vellum, 3 Mote of Wild Magic49 gold99 silver35 gold99 silver on 2026-10-08not priced

Soul Cipher sold for 15 gold38 silver at the lower grade and 57 gold3 silver at the higher grade on our snapshot, so it only pays at the top grade. Codified Azeroot followed the same pattern: 74 gold99 silver against 187 gold94 silver. Both are good targets for Concentration, because the gap between grades is large. Contracts for The Amani Tribe and The Hara'ti sold for about 11 gold on a bill near 50 gold, so leave those alone unless you need one yourself.

The Darkmoon cards

Our item table lists Midnight Darkmoon cards as Inscription trade goods, class 7 subclass 16, item level 90, in four suits: Blood, Hunt, Rot and Void. Each suit runs from Two to Eight plus an Ace. Our recipe table has no recipe that consumes a card, and we have not confirmed in our data which craft produces them; player reports say cards come from Inscription crafts as a random result, as in earlier expansions.

SuitAce (2026-10-08)Two to Eight, sum of seven cards (2026-10-08)Ace share of the suit
Hunt153 gold45 silver35 gold57 silver81 percent
Rot131 gold63 silver32 gold81 silver80 percent
Blood179 gold55 silvernot all listednot computed
Void125 goldnot all listednot computed

The arithmetic is the point. A full Hunt suit was worth 189 gold2 silver card by card, and the Ace alone was 153 gold45 silver of it. The numbered cards sold for 4 gold to 6 gold49 silver each, barely above their 2 gold vendor price. So the Aces are what make cards worth chasing, and a numbered card is close to vendor trash on its own. Sell Aces the day you get them and hold numbered cards only if you plan to finish a suit.

Ace of Blood Ace of Hunt Ace of Void Ace of Rot

Where scribes get their herbs

Inscription needs Sanguithorn, Argentleaf and Mana Lily for pigments, and every ink needs Powder Pigment from milling. We have not walked an herb route for this page; the zones below are where herbalists report these herbs.

Eversong Woods loading screen
Eversong Woods loading screen

Eversong Woods: Levels 80-83, Eastern Kingdoms, Zone ID 15968

Eversong Woods is tuned for 80 to 83, the start of the Midnight level range, so it is the first Midnight herb zone a new character reaches.

Zul'Aman loading screen
Zul'Aman loading screen

Zul'Aman: Levels 83-88, Eastern Kingdoms, Zone ID 15947

Zul'Aman is the other zone herbalists name for Argentleaf, and a reasonable place for a scribe who also picks.

Requirements
Level
80 or higher
Profession
Inscription; Herbalism optional
Reagents
herbs to mill, Thalassian Songwater from a vendor
Group
Solo
Walked route status

Pigment herb loop

Not walked yet

No hourly gold figure is published here until this route has been walked end to end with a timer and a full loot log. Until then this page gives you the inputs (live prices and what drops) and leaves the arithmetic to you.

What to do first

  1. Mill a test batch of Silver Sanguithorn and record your pigments per herb. On our snapshot it was the best milling candidate by far.
  2. Make Munsell Ink before Sienna Ink. It is cheaper and had the better ratio at both grades.
  3. Turn inks into Missives of Perception while that missive sells above its bill.
  4. Spend Concentration on Soul Ciphers and Codified Azeroot, where the higher grade was worth about two and a half to nearly four times the lower one on our snapshot.
  5. Sell Darkmoon Aces fast and do not overvalue numbered cards.

Risks and what to watch

Missive prices move with crafting demand, which spikes when new gear recipes or a new season arrive and then falls. Watch the strip and do not build a stack of the cheap combat missives. Pigment prices are thin, with Mana Lily Pigment unlisted on our snapshot, so one large seller can move a pigment price fast. Check the live price before you mill a big batch. Inks are the safest thing to hold, because every missive, contract and cipher needs them.

A scribe's week, start to finish

Inscription rewards a steady loop more than big one off crafts. Here is a plan built from the numbers above.

  1. Mill. Start with Silver Sanguithorn, the cheapest herb on our snapshot, and any Silver Argentleaf you picked yourself. Keep the Gold herbs to sell raw.
  2. Ink. Turn pigments into Munsell Ink first, then Sienna Ink for the recipes that need it. Every missive needs two of each, so make them in pairs.
  3. Craft to demand. Check the missive prices before you craft. Make the Perception missive while it sells above its bill, then the next ones on the list only when your measured yield beats their break-even column.
  4. Concentrate on the big gaps. Spend Concentration on Soul Ciphers and Codified Azeroot, where the higher grade was worth about 2.5 times (Codified Azeroot) to 3.7 times (Soul Cipher) the lower grade on our snapshot.
  5. Sell in small lots. Missives and inks are commodities, so list a few at a time and relist as they sell.

Mistakes scribes make in Midnight

  • Pricing inks at market value when you made them yourself. Your real cost is the herbs you milled. Use that number when you decide whether a missive pays.
  • Crafting every missive. The cheap combat missives sold for a third of their bill on our snapshot. Stick to the ones near the top of the table.
  • Hoarding numbered Darkmoon cards. They sold for barely more than vendor price. The Ace is the card that matters.
  • Milling Gold herbs. A Gold herb has to yield more than one pigment to beat its raw price.

Changelog

  • 2026-10-08: First version. Recipes, item classes and reagent counts from our datamine of client build 12.1.0.69933; prices from our US commodity tables, read on 2026-10-08 (US evening).
  • 2026-10-08: Review pass. Reagent counts rechecked against our datamine of client build 12.1.0.69933; claims we could not confirm in our data are now labelled as player reports.

How this guide was written

Prices on this page are read live from TheWoWDB Auction House tables when the page loads. Item names, icons, zones and art come from our own datamine of the game client. We do not publish gold-per-hour numbers for any route nobody has walked and timed, so where a rate would go this page says so. Read the full method or the about page.

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