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WoW Forever · Crafting Professions

Enchanting for Gold in WoW Forever: Dust, Essences and Shards

WoW Forever Enchanting from the beta client: dust, essence and shard prices from player scans, enchant reagent bills, the new relics, wands and the Arcane Salvager.

Updated · By Christopher Lucas · WoW Forever beta, as of beta build 70291

The short answer

Enchanting in WoW Forever makes most of its gold the way it always has: by selling materials, not enchants. The beta client lists 270 Enchanting abilities, and only 60 of them create an item; 192 are enchant spells, 31 of them new, and the rest are Disenchant itself plus a handful of relic abilities that name no product in our extract. The new item recipes include a set of relics, staves and orbs, but the client marks almost all of the mid-level ones Bind on Pickup, so you can use them and not sell them. The money is in the mats. On the latest player scans Strange Dust sold for 65 copper, Dream Dust for 3 silver50 copper and Large Radiant Shard for 11 gold99 silver. Enchanters who disenchant their own green drops and sell the results will out-earn enchanters who wait for enchant customers, at least until the level cap opens.

Live Auction House prices
Strange Dust65 copper2 houses listing
Soul Dust5 silver50 copper2 houses listing
Vision Dust18 silver90 copper2 houses listing
Dream Dust3 silver50 copper2 houses listing
Lesser Magic Essence90 copper2 houses listing
Greater Magic Essence1 silver77 copper2 houses listing
Lesser Astral Essence9 silver2 houses listing
Greater Astral Essence27 silver78 copper2 houses listing
Lesser Mystic Essence11 silver99 copper2 houses listing
Greater Mystic Essence32 silver89 copper2 houses listing
Lesser Nether Essence2 gold5 silver2 houses listing
Greater Nether Essence7 gold49 silver2 houses listing
Small Glimmering Shard1 silver78 copper2 houses listing
Large Glimmering Shard71 silver95 copper2 houses listing
Small Glowing Shard19 silver90 copper2 houses listing
Large Glowing Shard3 gold50 silver2 houses listing
Small Radiant Shard5 gold99 silver2 houses listing
Large Radiant Shard11 gold99 silver2 houses listing
Mote of Magic10 copper2 houses listing

Lowest buyout from player scans of the WoW Forever beta Auction House, as of beta build 70291. Beta prices are a testing economy and will not carry over to launch. Last verified

The material ladder, priced

Here is every dust, essence and shard tier with the latest beta scan and how deep the market was. Depth matters as much as price: a material with ten thousand units listed is a commodity; one with fifteen is a rumour.

TierDustLesser essenceGreater essenceSmall shardLarge shard
1Strange Dust 65 copperLesser Magic 90 copperGreater Magic 1 silver77 copperSmall Glimmering 1 silver78 copperLarge Glimmering 71 silver95 copper
2Soul Dust 5 silver50 copperLesser Astral 9 silverGreater Astral 27 silver78 copperSmall Glowing 19 silver90 copperLarge Glowing 3 gold50 silver
3Vision Dust 18 silver90 copperLesser Mystic 11 silver99 copperGreater Mystic 32 silver89 copperSmall Radiant 5 gold99 silverLarge Radiant 11 gold99 silver
4Dream Dust 3 silver50 copperLesser Nether 2 gold5 silverGreater Nether 7 gold49 silverSmall Brilliant 4 gold88 silvernot listed

Strange Dust was the deepest market on the beta with more than ten thousand listed across both houses, followed by Soul Dust and Vision Dust in the low thousands. The top end was thin: Greater Nether Essence had 29 units listed, Large Radiant Shard 65 and Small Brilliant Shard just 3. Tier 5 (Illusion Dust, Greater Eternal Essence, Large Brilliant Shard, Nexus Crystal) had no listings at all, which matches a level cap of 20 to 30.

The essence gaps: our analysis

Here is the number nobody else prints. Each tier has a lesser and a greater essence. In Classic, three lesser essences combine into one greater, and one greater splits back into three lesser, by right-clicking. If Forever keeps that rule, the fair price of a greater essence is about three lessers. On the beta it was often far from that:

TierLesser x3 (2026-10-08)Greater (2026-10-08)Greater as a share of 3 lesserWhat it means if conversion works
Magic2 silver55 copper98 copper38%buy Greater, split, sell Lesser
Astral20 silver31 copper23 silver99 copper118%close to fair
Mystic41 silver97 copper26 silver97 copper64%buy Greater, split, sell Lesser
Nether5 gold70 silver4 gold50 silver79%buy Greater, split, sell Lesser

The Magic and Mystic rows are the striking ones. A Greater Magic Essence was listed at barely more than one Lesser, and a Greater Mystic Essence at under two Lessers. If the Classic conversion rule holds in Forever, those are free money for anyone with a few minutes at the Auction House. If it does not hold, they are just two separate items with separate demand. Test it with one essence in game before you buy a stack.

What enchants cost to make

Enchants cannot be listed on the Auction House, but you can only price your service well if you know your bill. Here are representative bills for the levelling enchants, at 2026-10-08 prices:

EnchantClient skill bandReagentsBill
Enchant Bracer: Inferior Stamina20 to 251 Mote of Magic5 copper
Enchant Chest: Minor Absorption90 to 1301 Lesser Magic Essence85 copper
Enchant Bracer: Minor Stamina100 to 1402 Strange Dust3 silver96 copper
Enchant Weapon: Minor Striking120 to 160Strange Dust, Lesser Magic Essence, Small Glimmering Shard3 silver74 copper
Enchant Cloak: Minor Agility135 to 1751 Lesser Astral Essence6 silver77 copper
Enchant Weapon: Lesser Striking165 to 205Soul Dust, Large Glimmering Shard39 silver53 copper
Enchant Bracer: Strength200 to 2401 Vision Dust16 silver94 copper
Enchant Weapon: Dismantle200 to 2354 Lesser Nether Essence, 2 Large Fang, 2 Small Radiant Shard14 gold15 silver

The new enchants are where the bills jump. Three new weapon enchants at 140 to 180, Insight, Recovery and Revelation, cost 5 gold14 silver, 3 gold85 silver and 8 gold72 silver at beta prices, and Revelation needs four Cerulean Dye and four Sulfuric Acid from an alchemist. The five new necklace enchants at 225 to 265 cost between 73 gold65 silver and 125 gold97 silver each, mostly in Greater Nether Essence and Large Radiant Shards, so on the beta they were priced out of reach. Expect those bills to fall hard once the level cap opens and high-tier materials flood in.

Mote of Magic and the first 25 points

Forever adds Mote of Magic, whose item text reads "Available from enchanting vendors". It is the reagent for the very first enchant (Inferior Stamina on bracers, skill 20 to 25) and for two new starter crafts: Runed Copper Rod and Novice's Practice Wand. There is also a new recipe, Dust to Motes, that turns one Strange Dust into three motes. On the beta a mote sold for 5 copper with more than a thousand listed, and Strange Dust for 1 silver98 copper, so turning dust into motes was a loss of about 92% of the value. Buy motes from the vendor; never convert dust.

Darnassus loading screen
Darnassus loading screen

Darnassus: Kalimdor, Zone ID 1657

The new items: relics, staves, wands

The new Enchanting item recipes are a surprise: librams, idols and totems (the Classic relic slots for paladins, druids and shamans), plus staves, orbs and wands. Here is what the client says about them:

Item groupExamplesClient skill bandRequired levelBinding
Starter relics and off-handsTenets of the Silver Hand, Mystic Mushroom, Polished Driftwood Icon, Orb of Souls140 to 18020 to 25Bind on Pickup
Starter stavesGlimmering Staff, Soulstaff140 to 18025Bind on Pickup
Mid relics and stavesLibram of Invocation, Talons of Wrath, Totem of Ancestral Protection, Dreamstaff, Radiant Staff225 to 26540 to 45Bind on Pickup
Late off-handsFrozen, Molten and Dormant Heart of the Mountain285 to 32550Bind on Pickup
Epic relicsLibram of Infusion, Totem of Urgency, Idol of Swiftness, Torch of Light310 to 32560Bind on Equip
Top rare relics and wandIdol of the Dream, Libram of Holy Alacrity, Totem of Thunder, Brilliant Wand320 to 36055 to 60Bind on Pickup
WandsNovice's Practice Wand, Twisted Nether Wand, Dreambough Wand, Lesser and Greater Eternal Wand10 to 3051 to 55Bind on Equip

That binding column is the gold verdict. Every new relic, orb, staff and Heart of the Mountain below skill 310 is Bind on Pickup in the client, and so are the rare relics and the Brilliant Wand in the 320 to 360 band, so none of those can go on the Auction House. Make them for yourself or your own alts. Only two groups can be sold: the four wands up to Greater Eternal Wand, and the six epic relics at 310 to 325, each of which needs Malleable Essence of Nature and a Nexus Crystal. The 320 to 360 band also sits above the Artisan cap of 300 that the client's trainer text gives; we do not know yet how a character reaches it. Tenets of the Silver Hand has one of the few item texts in this set: "A pristine copy of the holy tome."

The old wands still sell. Lesser Magic Wand and Greater Magic Wand both beat their bills on the beta (1 silver55 copper to 3 silver and 2 silver40 copper to 5 silver), and Greater Magic Wand had 128 listed.

Camp objects: Lute, Salvager, Arcane Forge

ObjectClient skill bandReagentsClient text, short
Enchanted Lute20 to 25Simple Wood, Strange DustArmor for players sitting nearby
Arcane Salvager140 to 1452 Vision Dust, Lesser Magic Essence"enables more efficient disenchanting", plus Lute benefits
Arcane Forge300Maker's Spark, 2 Large Brilliant Shard, 4 Greater Eternal Essenceneeded for recipes that require it

The Arcane Salvager is the one to watch. The client says it makes disenchanting more efficient, without saying by how much. On the beta it was listed at 3 gold99 silver against a 2 gold23 silver bill, on one house. If "more efficient" means more materials per item, every enchanter will want one in their camp, and the materials table at the top of this page becomes your income statement. The Arcane Forge needs a Maker's Spark, "a small spark of the Titans' power, enough to power an Arcane Forge"; its source is unknown.

Winterspring loading screen
Winterspring loading screen

Winterspring: Kalimdor, Zone ID 618

How to make gold as an enchanter

  1. Disenchant every green you do not need. Sell the dust and essences in stacks; Strange Dust and Soul Dust move fast.
  2. Buy Mote of Magic from the enchanting vendor for your first 25 points. Do not convert dust.
  3. Watch the essence gaps above. If conversion works in Forever, buy underpriced greater essences and split them.
  4. Level on cheap enchants: Lesser Magic Essence bracers and chests are under 1 silver each.
  5. Make Lesser and Greater Magic Wands for sale; they beat their bills on the beta.
  6. Build an Arcane Salvager at 140 and test how much it adds.
  7. Do not make the new mid-level relics for sale. They are Bind on Pickup.

Risks to plan around

  • Thin top tiers. Tier 3 and 4 materials had dozens of units listed, not thousands. A single disenchanting session by one player could move those prices by half.
  • Conversion is unconfirmed. The essence gap table assumes the Classic three-to-one rule. If Forever drops it, those gaps are not arbitrage.
  • Bind on Pickup relics. It is easy to spend a stack of shards on a Dreamstaff for a guildmate and then learn you cannot trade it. Check the binding before you craft for anyone else.
  • Launch flood. Everyone disenchants their questing greens in launch week. Expect Strange Dust and Lesser Magic Essence to be at their cheapest in the first days, which is the time to buy for levelling and the wrong time to sell.
  • The Salvager unknown. If the Arcane Salvager raises yields a lot, dust prices fall for everyone. Sell stock early if you see Salvagers spreading.

What to watch on the Auction House

  1. Strange Dust and Soul Dust volume in launch week.
  2. Greater against lesser essence prices in every tier.
  3. Large Radiant Shard and Greater Nether Essence, which dominate the new necklace enchant bills.
  4. Cerulean Dye and Sulfuric Acid, which the new weapon enchants and late relics need.
  5. Arcane Salvager listings once enchanters learn what it does.
Undercity zone map
Undercity zone map
Requirements
Level
5 or higher to train
Profession
Enchanting (pairs well with Tailoring for green drops to disenchant)
Tools
a Runed Copper Rod, and higher rods as you level
Skill cap
300 (Artisan, per the client)
Group
Solo

Compare Enchanting with the other crafts in the best WoW Forever profession for gold. The dyes and acid in the new weapon enchants come from Alchemy. Every new craft is listed in Every New Recipe in WoW Forever, and Engineering for gold covers the other gem-hungry trade. The full library is on the WoW Forever guides hub and the crafting professions shelf.

Changelog

  • 2026-10-08: First version. Recipes and enchant reagents from our beta profession extract (build 70124); item binding, required levels, item text and camp spells from the beta client datamine (build 70291); prices from player scans of the beta Auction House.

How this guide was written

Prices on this page are read live from TheWoWDB Auction House tables when the page loads. Item names, icons, zones and art come from our own datamine of the game client. We do not publish gold-per-hour numbers for any route nobody has walked and timed, so where a rate would go this page says so. WoW Forever is in beta: every fact here is labelled with the client build it was read from and can change before launch. Read the full method or the about page.

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