
WoW Forever · Mining and Ore
Tin Ore and Bronze in WoW Forever: The Second Ore Step
Tin Ore, Tin Bar and Bronze Bar priced from WoW Forever beta scans, the 81 recipes that eat Bronze, the new chain armour families, and the smelt math.
Lowest buyout from player scans of the WoW Forever beta Auction House, as of beta build 70291. Beta prices are a testing economy and will not carry over to launch. Last verified
The short answer
Tin is the second ore a new miner meets in WoW Forever, and on the beta it is worth far more than copper. The latest player scans put Tin Ore at 3 silver, Tin Bar at 3 silver19 copper and Bronze Bar at 2 silver69 copper. The trick is that Smelt Bronze turns one Copper Bar and one Tin Bar into two Bronze Bars. That doubling is why bronze can be worth making even when one Bronze Bar sells for less than one Tin Bar. Smelt your tin, add copper, and sell bronze when two bars beat the inputs. Sell any Silver Ore you find raw: on the beta it was the most valuable thing a tin vein could give.
What the client says
We read the Forever beta client directly. Tin Ore vendors for 25 copper and Tin Bar for 35 copper. Bronze Bar vendors for 50 copper. Smelt Tin takes one ore for one bar and is trivial from skill 50 to 75. Smelt Bronze takes one Copper Bar and one Tin Bar, gives two Bronze Bars, and is trivial from 65 to 115. Silver Ore vendors for 75 copper, and Smelt Silver, one ore for one bar, runs from 100 to 125.
The difference between tin and bronze is demand. Tin itself is almost never a reagent: our extract finds Tin Ore in exactly one recipe (Smelt Tin) and Tin Bar in exactly one (Smelt Bronze). Every bit of tin demand flows through bronze. And bronze demand is big.
| Metal | Recipes using it | New in Forever | Professions | Bars if each recipe is crafted once |
|---|---|---|---|---|
| Copper Bar | 65 | 32 | Blacksmithing 51, Engineering 11, Mining 2, Leatherworking 1 | 394 |
| Tin Bar | 1 | 0 | Mining 1 (Smelt Bronze) | 1 |
| Bronze Bar | 81 | 46 | Blacksmithing 69, Engineering 12 | 749 |
Bronze is used in more recipes than copper, and nearly twice as many bars in total. More than half of its recipes are new to Forever.
The smelt math
This is the decision that earns or loses money. Here is the arithmetic on the 2026-10-08 scans.
| Path | What you put in | What you get out | Value out |
|---|---|---|---|
| Sell Tin Ore raw | 1 Tin Ore (4 silver8 copper) | 4 silver8 copper | 4 silver8 copper |
| Smelt and sell Tin Bar | 1 Tin Ore | 1 Tin Bar | 4 silver36 copper |
| Smelt Bronze, sell bronze | 1 Tin Bar (4 silver36 copper) and 1 Copper Bar (70 copper) | 2 Bronze Bars | 6 silver |
Two Bronze Bars at 3 silver each were worth 6 silver. The inputs, priced at what you could have sold them for, were worth 5 silver6 copper. That is a gain of 94 copper per smelt before the Auction House cut, or about 19 percent over the inputs. If you mined the copper yourself and would otherwise sell Copper Ore at 42 copper, the comparison barely changes, because copper is a small part of the bill: tin was about 86 percent of the value going into each bronze smelt.
Here is the catch. The gain lives entirely in the two-for-one yield. If the Bronze Bar price falls below half the combined price of one Tin Bar and one Copper Bar, smelting bronze loses money and you should sell Tin Bars instead. On 2026-10-08 that break-even sat at 2 silver53 copper per Bronze Bar. Check the live strip against that line before you smelt a stack.
Where the bronze goes: the new chain families
Most of the new Bronze Bar demand comes from one design choice in the Forever client. Blacksmithing gains families of chain armour in five parallel versions: Acolyte's, Crusader's, Guard's, Protector's and Veteran's. Each version of a piece uses the same bronze and grinding stones, plus a different secondary reagent that seems to set its flavour: Strange Dust, Lesser Magic Essence, Shadowgem, Tigerseye or Small Lustrous Pearl.
| Piece (all five versions) | Skill range | Bronze Bars per craft | Other reagents per craft |
|---|---|---|---|
| Chain Shirt | 85 | 4 | 2 Rough Grinding Stone, 2 secondary |
| Chain Leggings | 100 | 6 | 2 Coarse Grinding Stone, 4 secondary |
| Gloves | 110 to 140 | 10 | 4 Rough Grinding Stone, 2 Sulfuric Acid, 3 secondary |
| Boots | 115 to 145 | 12 | 2 Coarse Grinding Stone, 4 Pristine Leather, 5 secondary |
| Silvered Chain Helm | 125 to 155 | 15 | 6 Coarse Grinding Stone, 4 Silver Bar, 4 Pristine Leather, 6 secondary |
| Chain Helm | 130 | 8 | 2 Coarse Grinding Stone, 6 secondary |
| Silvered Chain Shirt | 140 to 170 | 20 | 6 Coarse Grinding Stone, 5 Silver Bar, 6 Pristine Leather, 8 secondary |
| Silvered Chain Leggings | 155 to 185 | 20 | 8 Coarse Grinding Stone, 6 Silver Bar, 6 Pristine Leather, 8 secondary |
Count it up. Those eight pieces in five versions are forty recipes, and crafting each once takes 475 Bronze Bars. Add Brass Knuckles, the Bronze Dory, the Anvil camp object and the Cracked Blacksmith Hammer (eighteen bars on its own) and the new recipes account for 516 of the 749 bars, about 69 percent. In Classic, bronze demand came from the Rough and Silvered Bronze sets, a few weapons and Engineering parts. In Forever, most of it will come from recipes nobody has crafted before.
The same table shows a second market. The three Silvered pieces need four to six Silver Bars each, fifteen bars per version and seventy-five across all five. Silver comes from silver veins, which in Classic were rare spawns that replaced copper and tin nodes. That makes silver the likely bottleneck of the new chain sets, not bronze.
The older bronze recipes
The classic bronze recipes are all still in the client. Blacksmithing keeps Rough Bronze Boots, Bracers, Shoulders, Cuirass and Leggings, the Bronze Mace, Axe, Shortsword, Greatsword, Battle Axe and Warhammer, the Silvered Bronze set, Ironforge Gauntlets and the twenty-bar Mantle of the Second War and Shining Silver Breastplate. Engineering keeps the Bronze Tube, Whirring Bronze Gizmo, Bronze Framework and the Small and Big Bronze Bombs, and adds a SAF-T Bronze Bomb and a SAF-T Bell. Engineering uses only two or three bars per craft, so it is a steady buyer rather than a big one.
The bonus drops
Tin veins give more than tin. Our Copper Ore guide covers the first-tier gems; here are the ones that matter in the tin band, with the client's vendor price and the latest scan.
| Item | Vendor price (client) | Latest beta scan | Note |
|---|---|---|---|
| Silver Ore | 75 copper | 10 silver50 copper | sell raw on the beta |
| Silver Bar | 1 silver | 9 silver | Silvered chain sets and Mantle |
| Coarse Stone | 15 copper | 2 silver69 copper | Coarse Grinding Stone feeds the new chain sets |
| Moss Agate | 4 silver | 4 silver | Heavy Bronze Mace, Mantle of the Second War |
| Lesser Moonstone | 6 silver | 6 silver | Silvered Bronze Breastplate, Shining Silver Breastplate |
| Shadowgem | 2 silver50 copper | 2 silver89 copper | secondary for the Guard's chain family |
On 2026-10-08 Silver Ore scanned higher than Silver Bar, so a pure miner should sell the ore. The gems scanned close to their vendor prices, which means the beta market had no shortage of them; keep them only if you have a blacksmith or jewelry plans. In Classic, tin veins dropped Shadowgem, Moss Agate and Lesser Moonstone; we have not logged a Forever mining session to confirm drop rates on the beta.
How to handle a bag of tin
- Smelt tin as you go until skill 75. Smelt Tin gives skill points from 50 to 75 and the bar was worth a little more than the ore. There is no reason to sell raw Tin Ore unless you are in a hurry.
- Keep some Copper Bars back. You need one for every bronze smelt. Copper is cheap; running out of it mid-stack is annoying.
- Compare the break-even. Smelt bronze only while one Bronze Bar sells for more than half the price of a Tin Bar plus a Copper Bar.
- Sell Silver Ore raw. It led the bar on the beta. If a blacksmith friend needs Silver Bars for the new Silvered chain, sell to them.
- Hold stock for launch week. Every new blacksmith hits the chain shirt at 85 and the gloves at 110 in the first days. That is when bronze demand peaks.
Where to mine tin
The beta client ships maps for the zones below. In Classic Era, tin veins sat in the level 15 to 30 zones: Loch Modan, Westfall, Redridge Mountains, Duskwood, the Wetlands and Hillsbrad on the Eastern Kingdoms side, and the Barrens, Ashenvale and Stonetalon Mountains in Kalimdor. We have not walked or timed a tin route on the Forever beta, so treat this as a list of places to check.

Loch Modan: Eastern Kingdoms, Zone ID 38

Loch Modan is the classic first tin zone for dwarf and gnome miners, with hills on every side of the lake.

Westfall is the human equivalent: open, low-risk and close to Stormwind.

Duskwood is more dangerous for a low-level gatherer but less crowded in launch week.

The Barrens: Kalimdor, Zone ID 17
On the Horde side, the Barrens and Stonetalon carry the tin band. Forever's new Riverglades starts at explore level 36, above tin; see our Riverglades guide for what we know about it.
- Level
- 10 or higher
- Profession
- Mining (Journeyman, skill 65 or more for tin veins in Classic) and a Mining Pick
- Skill
- Smelt Tin 50 to 75, Smelt Bronze 65 to 115
- Group
- Solo
Tin and silver loop, Loch Modan and Westfall
Not walked yet
No hourly gold figure is published here until this route has been walked end to end with a timer and a full loot log. Until then this page gives you the inputs (live prices and what drops) and leaves the arithmetic to you.
What to watch on the Auction House
- The Bronze Bar break-even. Track one Bronze Bar against half of one Tin Bar plus one Copper Bar. When bronze drops below it, switch to selling Tin Bars.
- Silver Bar during launch week. If the new Silvered chain pieces catch on, silver will spike before bronze does.
- Coarse Stone. On the beta it already scanned well above its vendor price. If it climbs further, blacksmiths are levelling through the chain families.
Risks to keep in mind
Three things can break the bronze plan. First, the beta tables can change: the chain families are new content, and a recipe that moves to a different skill band or loses a few bars changes the demand total on this page. We re-read the client each build. Second, the two-for-one yield cuts both ways. Because every smelt doubles the bar count, a realm full of miners who all smelt bronze can flood the market quickly, and the price can fall through the break-even within days. Third, blacksmiths can only use what they can also afford. The Silvered pieces need silver, grinding stones, Pristine Leather and a secondary reagent on top of the bronze. If any one of those runs short, blacksmiths stall on the cheaper pieces and bronze demand drops with them.
None of these is a reason to skip tin. They are reasons to sell in batches rather than all at once, and to watch the inputs your buyers need as closely as the bronze itself.
Is it worth your time?
On the beta, tin is the first ore that sells for real silver, and the two-for-one bronze smelt shows how crafting yield, not just raw price, sets value. At launch, bronze has a larger and newer demand pool than any metal below iron, so it is worth stocking. Nobody has walked a timed tin route yet, so this page carries no hourly figure: only prices, yields and the recipes that set them.
Changelog
- 2026-10-08: First version. Item data as of beta build 70291, recipes and smelt yields from our beta profession extract (build 70124), prices from player scans of the beta Auction House on 2026-10-08.
How this guide was written
Prices on this page are read live from TheWoWDB Auction House tables when the page loads. Item names, icons, zones and art come from our own datamine of the game client. We do not publish gold-per-hour numbers for any route nobody has walked and timed, so where a rate would go this page says so. WoW Forever is in beta: every fact here is labelled with the client build it was read from and can change before launch. Read the full method or the about page.