Herbalism Gold Farming
A starter herb route with a live gold/hour widget powered by current Auction House prices.
Farming routes should answer two questions: where do I go, and is it worth my time on my realm right now? This hub collects route guides and points players toward live Auction House checks before they commit to a farm.
These guides include route assumptions, expected materials, and realm-aware price estimates.
A starter herb route with a live gold/hour widget powered by current Auction House prices.
The route system is designed to scale into more material types without rewriting the guide pages.
Ore routes need node density, travel friction, and commodity price checks. They are a strong next candidate because ore usually has visible demand.
Skinning routes need kill speed and respawn assumptions in addition to material price checks.
Mob farms should separate vendor value, cloth value, rare drops, and realistic loot per hour.
Gold per hour is a decision aid, not a guaranteed payout.
| Signal | Use it for |
|---|---|
| Current price | Quickly spotting whether a material is worth farming today. |
| Available quantity | Understanding whether a market is thin, flooded, or stale. |
| Listing count | Estimating competition and how many sellers are active. |
| Route quantity assumptions | Comparing your own test runs against the guide's baseline. |