Talent Tree
Windwalker Monk Talents
The full Windwalker Monk talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Windwalker Monk talent tree
The Windwalker Monk talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Windwalker specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 52
Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.
Kick upwards, dealing Physical damage, and reducing the effectiveness of healing on the target for 10 sec. Applies Renewing Mist for 6 seconds to an ally within $388847r yds
Heals the target for over 8 sec. While channeling, Enveloping Mist, Surging Mist,, Zen Pulse, and Vivify may be cast instantly on the target. Follows the target of your Enveloping Mist and Vivify.
Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Targets you Roll through are snared by 40% for 5 sec.
Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. Targets already snared will be rooted for 8 sec instead.
Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Increases all healing taken by 6%.
Roll and Chi Torpedo travel a small distance further.
Reduces all damage taken by 3%.
The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Removes all Poison and Disease effects from the target.
After casting Keg Smash, your next Sheilun's Gift becomes instant cast.$?c1[ This effect also reduces the energy cost of Vivify by 75%.]?c3[ This effect also reduces the energy cost of Vivify by 75%.][]
While no enemies are within 15 yds, you heal for every 3 sec sec.
While out of combat, your movement speed is increased by 15%.
Paralysis now removes all Enrage effects from its target.
Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.
After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
Reduces the cooldown of Paralysis by sec and the cooldown of Leg Sweep by 10 sec.
Your auto attack critical strike chance is increased by 15%.
Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
Reduces the cooldown of Roll by sec and increases its maximum number of charges by $m2.
Torpedoes you forward a long distance and increases your movement speed by $119085m1% for 10 sec, stacking up to 2 times.
Leg Sweep applies Disable for 5.1 sec when it ends.
The duration of snare effects on you is reduced by 20%.
Provoked targets move towards you at 50% increased speed.
Increases all damage dealt by 2%.
Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.
Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Transcendence: Transfer snares targets within yds by 70% for 4 sec when cast.
Increases the range of Leg Sweep by 4 yds.
Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Expel Harm's healing increased by 5% and critical strike chance increased by 15%.
Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5.1 sec.
Turns your skin to stone for 15 sec, increasing your current and maximum health by% and reducing all damage you take by%. Combines with other Fortifying Brew effects.
Your physical damage taken is reduced by 10% and an additional% every 4 sec sec until you receive a physical attack.
Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.1% of your max health every $t sec in combat, stacking up to 10%.
Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.
Roll removes a snare effect once every $proccooldown sec.
Expel Harm's healing is increased by up to 100%, based on your missing health.
Expel Harm's critical healing is increased by 50%.
Activating Zenith causes you to release a powerful stomp, dealing Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
Fortifying Brew cooldown reduced by 30 sec.
Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Magical damage done increased by 5% and healing done increased by 5%.
Transcendence: Transfer immediately heals you for 10% of your maximum health.
You and your allies within $m2 yards have 10% increased movement speed. Stacks with other similar effects.
Touch of Death now heals you for 50% of its damage done.
Increases your Physical damage done by 5% and Avoidance increased by 2%.
Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
Transcendence now tethers your spirit onto an ally for 60 min. Use Transcendence: Transfer to teleport to your ally's location.
Touch of Death's cooldown is reduced by 90 sec.
Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within $450156r yards after you Roll.
Windwalker Talents 47
Pummels all targets in front of you, dealing Physical damage to your primary target and 8673617379884034984705966689356336857088 damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec sec, your next Tiger Palm also casts Expel Harm. $@spellicon451968 $@spellname451968 Expel negative chi from your body, healing for and dealing 10% of the amount healed as Nature damage to an enemy within yards. Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm. Generates ${+} Chi.
Blackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury.1 sec.
Tiger Palm damage increased by 50%.
Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
Blackout Kick critical strike chance increased by 10% and critical damage increased by 18%.
Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
Your auto attacks have a 30% chance to instead kick your target dealing Physical damage. Damage increased while using a two-handed weapon.
Tiger Palm causes your next Blackout Kick to strike an additional time dealing Physical damage, stacking up to $202090u. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Each additional Blackout Kick restores.2% mana.
Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing Physical damage and restoring 1 Chi.
Spinning Crane Kick damage increased by 15% and its radius is increased by 15%.
The cooldown of Touch of Death is reduced by 45 sec. Touch of Death deals an additional 15% damage.
Rising Sun Kick damage increased by 15% and critical strike damage increased by 10%.
Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec. Activating Zenith resets the remaining cooldown on Rising Sun Kick.
Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to $196741u times.
The cooldown of Rising Sun Kick is reduced by 1.1 sec and the damage of Blackout Kick is increased by 12%.
Spinning Crane Kick detonates into a Chi Explosion, dealing Nature damage to all enemies within yards, reduced beyond 5 targets.
You gain% more Haste from all sources of Haste.
The damage of Fists of Fury is increased by 20%.
The duration of Serenity is extended by 5 sec.
The cooldown of Serenity is reduced by 20 sec.
During Zenith, Blackout Kick generates 1 Chi.
You have a $m1% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.
Spending Chi has a chance to make your next Spinning Crane Kick cost no Chi.
Blackout Kick damage increased by 5% and strikes an additional 2 $ltarget;targets at 80% effectiveness.
Strike with both fists at all enemies in front of you, dealing Physical damage and reducing movement speed by 50% for 6 sec. Deals reduced damage to secondary targets.
Performs a devastating whirling upward strike, dealing damage to all nearby enemies and an additional damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5.
You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
Rising Sun Kick gains 40% additional effectiveness from Mastery: Combo Strikes.
Strike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 20%.
Strike of the Windlord and Whirling Dragon Punch have a 100% chance to activate Dance of Chi-Ji.
Casting Strike of the Windlord or Whirling Dragon Punch grants Blackout Kick!.
Your magical damage is increased by 8%.
Tiger Palm's chance to activate Blackout Kick! is increased by 75% and Tiger Palm's damage is increased by 30%.
After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick. $@spellicon467307$@spellname467307: Kick up a powerful gust of wind, dealing Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to ${6*5}%. Heals up to 5 allies affected by your heal over time effects.
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by sec. Spinning Crane Kick reduces the cooldown of Fists of Fury by 0.5.1 sec for each unique target struck, up to 2.5.1 sec. The critical strike chance of Rising Sun Kick is increased by 20%.
Strike of the Windlord and Whirling Dragon Punch grant you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing Nature damage.
Your damage during Zenith is increased by 10%.
Strike of the Windlord and Whirling Dragon Punch grant 4 stacks of Teachings of the Monastery. Teachings of the Monastery can now stack up to 8 times.
Envelop yourself in razor-sharp winds, then lunge forward dealing Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance.
At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.
Rising Sun Kick's critical strike chance is increased by 4% for each nearby enemy, up to 5 enemies. 10% of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond 5 targets.
Fists of Fury's Chi cost is reduced by 1, but its damage is reduced by 10%.
Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen.
Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.
Slicing Winds now generates 1 Chi when cast.
Slicing Winds now costs 2 Chi to cast, but its damage is increased by 40%.
Increases the damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage.
Jadefire Stomp now strikes 1 target, but deals 300% increased damage and healing.
Every 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 1% per stack. Generates quickly up to 10 stacks while out of combat and may generate up to a maximum of $1261724u stacks.
Your spells and abilities deal 5% increased critical strike damage.
Zenith now grants access to 2 additional Zenith Stomps. $@spellicon1272696 $@spellname1272696: Release a powerful stomp, dealing Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
Conduit of the Celestials 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within yards every 1 sec sec with Tiger Lightning for Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 4% of the damage you have dealt to those targets in the last 4 sec.
$?c2[The healing of Enveloping Mist, Vivify, and Sheilun's Gift is increased by 6%.]?c3[Fists of Fury and Spinning Crane Kick deal 10% more damage.][]
Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%.
$?c2[Tiger Palm, Vivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for Physical damage, healing a nearby ally for 100% of the damage done.]?c3[Tiger Palm has a chance to cause Xuen to claw your target for Physical damage, healing a nearby ally for 100% of the damage done.][Xuen claws your target for Physical damage, healing a nearby ally for 100% of the damage done.] $?c2[Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane]?c3[Invoke Xuen, the White Tiger][Invoking a celestial] guarantees your next cast activates this effect.
$?c2[Healing increased by 5% while Chi-Ji, the Red Crane or Yu'lon, the Jade Serpent is active.]?c3[Damage increased by 5% while Xuen, the White Tiger is active.][]
Invoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec.
$?c2[Thunder Focus Tea calls]?c3[Strike of the Windlord and Whirling Dragon Punch call][] upon Yu'lon to increase the cooldown recovery rate of $?c2[Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea]?c3[Fists of Fury, Strike of the Windlord, Rising Sun Kick, and Whirling Dragon Punch][] by 75% for $?c2[8 sec]?c3[8 sec][]. The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
$?c2[After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies.]?c3[After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing damage to nearby enemies, reduced beyond 5 targets.][]
Celestial Conduit's healing and damage is increased by 100% when striking a single target. Each addtional target reduces this bonus by 20%.
Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Zenith.
Fortifying Brew grants you an absorb shield for 25% of your maximum health.
You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends.
After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min. $@spellicon443028 $@spellname443028: The August Celestials empower you, causing you to radiate ${*5} healing onto up to 5 injured allies and ${*5} Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
You switch between alignments every 8 sec sec, increasing a corresponding secondary stat by 2%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery
Heart of the Jade Serpent increases your haste by 10% while active.
Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.
Shado-Pan 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Your auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Fists of Fury, unleash all Flurry Charges, dealing Physical damage per charge.
Flurry Strikes have 15% additional chance to critically strike.
Enemies who die within 10 sec of being damaged by a Flurry Strike explode, dealing physical damage to uncontrolled enemies within yds.
Haste increased by 5%.
Your attacks penetrate 12% armor.
Flurry Strikes deal Nature damage to all enemies within yds, reduced beyond 8 targets.
The cooldown of Roll is decreased by 10%.
Movement speed is increased by 50% for the first 8 sec of combat.
Auto attack critical strikes generate double the amount of Flurry Charges. Fists of Fury damage increased by 50%.
When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every $proccooldown sec.
When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec.
Activating Invoke Niuzao, the Black Ox instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness.
Your agility is increased by 4%.
Energy spenders deal an additional 20% damage. The cooldown of Invoke Niuzao, the Black Ox is reduced by 25 sec.
Blackout Kick deals an additional 30% critical damage.
Invoke Niuzao, the Black Ox's stomp damage increased by 20%.
Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes.