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Talent Tree

Windwalker Monk Talents

The full Windwalker Monk talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

MonkDPS148 talents

About the Windwalker Monk talent tree

The Windwalker Monk talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Windwalker specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.

Talent Calculator

Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.

Class Talents 52

Paralysis1 point

Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.

Rising Sun Kick1 point

Kick upwards, dealing Physical damage, and reducing the effectiveness of healing on the target for 10 sec. Applies Renewing Mist for 6 seconds to an ally within $388847r yds

Soothing Mist1 point

Heals the target for over 8 sec. While channeling, Enveloping Mist, Surging Mist,, Zen Pulse, and Vivify may be cast instantly on the target. Follows the target of your Enveloping Mist and Vivify.

Elusive Mists1 point

Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.

Tiger's Lust1 point

Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.

Choose one
Crashing Momentum1 point

Targets you Roll through are snared by 40% for 5 sec.

Disable1 point

Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. Targets already snared will be rooted for 8 sec instead.

Fast Feet1 point

Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.

Grace of the Crane1 point

Increases all healing taken by 6%.

Bounding Agility1 point

Roll and Chi Torpedo travel a small distance further.

Calming Presence1 point

Reduces all damage taken by 3%.

Wind's Reach1 point

The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.

Detox1 point

Removes all Poison and Disease effects from the target.

Vivacious Vivification1 point

After casting Keg Smash, your next Sheilun's Gift becomes instant cast.$?c1[ This effect also reduces the energy cost of Vivify by 75%.]?c3[ This effect also reduces the energy cost of Vivify by 75%.][]

Silent Sanctuary1 point

While no enemies are within 15 yds, you heal for every 3 sec sec.

Jade Walk1 point

While out of combat, your movement speed is increased by 15%.

Pressure Points1 point

Paralysis now removes all Enrage effects from its target.

Spear Hand Strike1 point

Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.

Reinvigoration1 point

After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.

Ancient Arts2 ranks

Reduces the cooldown of Paralysis by sec and the cooldown of Leg Sweep by 10 sec.

Tiger Fang1 point

Your auto attack critical strike chance is increased by 15%.

Transcendence1 point

Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.

Energy Transfer1 point

Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.

Choose one
Celerity1 point

Reduces the cooldown of Roll by sec and increases its maximum number of charges by $m2.

Chi Torpedo1 point

Torpedoes you forward a long distance and increases your movement speed by $119085m1% for 10 sec, stacking up to 2 times.

Stillstep Coil1 point

Leg Sweep applies Disable for 5.1 sec when it ends.

Choose one
Quick Footed1 point

The duration of snare effects on you is reduced by 20%.

Hasty Provocation1 point

Provoked targets move towards you at 50% increased speed.

Ferocity of Xuen2 ranks

Increases all damage dealt by 2%.

Choose one
Ring of Peace1 point

Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.

Song of Chi-Ji1 point

Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.

Spirit's Essence1 point

Transcendence: Transfer snares targets within yds by 70% for 4 sec when cast.

Tiger Tail Sweep1 point

Increases the range of Leg Sweep by 4 yds.

Improved Touch of Death1 point

Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.

Vigorous Expulsion1 point

Expel Harm's healing increased by 5% and critical strike chance increased by 15%.

Peace and Prosperity1 point

Reduces the cooldown of Ring of Peace by 5 sec and Song of Chi-Ji's cast time is reduced by 0.5.1 sec.

Fortifying Brew1 point

Turns your skin to stone for 15 sec, increasing your current and maximum health by% and reducing all damage you take by%. Combines with other Fortifying Brew effects.

Dance of the Wind1 point

Your physical damage taken is reduced by 10% and an additional% every 4 sec sec until you receive a physical attack.

Yu'lon's Grace1 point

Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.1% of your max health every $t sec in combat, stacking up to 10%.

Save Them All1 point

Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.

Swift Art1 point

Roll removes a snare effect once every $proccooldown sec.

Choose one
Strength of Spirit1 point

Expel Harm's healing is increased by up to 100%, based on your missing health.

Profound Rebuttal1 point

Expel Harm's critical healing is increased by 50%.

Zenith Stomp1 point

Activating Zenith causes you to release a powerful stomp, dealing Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.

Choose one
Ironshell Brew1 point

Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.

Expeditious Fortification1 point

Fortifying Brew cooldown reduced by 30 sec.

Diffuse Magic1 point

Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.

Celestial Determination1 point

While your Celestial is active, you cannot be slowed below 90% normal movement speed.

Chi Proficiency2 ranks

Magical damage done increased by 5% and healing done increased by 5%.

Healing Winds1 point

Transcendence: Transfer immediately heals you for 10% of your maximum health.

Windwalking1 point

You and your allies within $m2 yards have 10% increased movement speed. Stacks with other similar effects.

Chi Transfer1 point

Touch of Death now heals you for 50% of its damage done.

Martial Instincts2 ranks

Increases your Physical damage done by 5% and Avoidance increased by 2%.

Lighter Than Air1 point

Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.

Flow of Chi1 point

You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.

Choose one
Escape from Reality1 point

After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.

Transcendence: Linked Spirits1 point

Transcendence now tethers your spirit onto an ally for 60 min. Use Transcendence: Transfer to teleport to your ally's location.

Fatal Touch1 point

Touch of Death's cooldown is reduced by 90 sec.

Rushing Reflexes1 point

Your heightened reflexes allow you to react swiftly to the presence of enemies, causing you to quickly lunge to the nearest enemy in front of you within $450156r yards after you Roll.

Windwalker Talents 47

Fists of Fury1 point

Pummels all targets in front of you, dealing Physical damage to your primary target and 8673617379884034984705966689356336857088 damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.

Momentum Boost1 point

Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.

Combat Wisdom1 point

While out of combat, your Chi balances to 2 instead of depleting to empty. Every 15 sec sec, your next Tiger Palm also casts Expel Harm. $@spellicon451968 $@spellname451968 Expel negative chi from your body, healing for and dealing 10% of the amount healed as Nature damage to an enemy within yards. Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm. Generates ${+} Chi.

Sharp Reflexes1 point

Blackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury.1 sec.

Touch of the Tiger1 point

Tiger Palm damage increased by 50%.

Ferociousness2 ranks

Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.

Hardened Soles2 ranks

Blackout Kick critical strike chance increased by 10% and critical damage increased by 18%.

Ascension1 point

Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.

Dual Threat1 point

Your auto attacks have a 30% chance to instead kick your target dealing Physical damage. Damage increased while using a two-handed weapon.

Teachings of the Monastery1 point

Tiger Palm causes your next Blackout Kick to strike an additional time dealing Physical damage, stacking up to $202090u. Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick. Each additional Blackout Kick restores.2% mana.

Glory of the Dawn1 point

Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing Physical damage and restoring 1 Chi.

Crane Vortex1 point

Spinning Crane Kick damage increased by 15% and its radius is increased by 15%.

Meridian Strikes1 point

The cooldown of Touch of Death is reduced by 45 sec. Touch of Death deals an additional 15% damage.

Rising Star1 point

Rising Sun Kick damage increased by 15% and critical strike damage increased by 10%.

Zenith1 point

Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec. Activating Zenith resets the remaining cooldown on Rising Sun Kick.

Hit Combo1 point

Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to $196741u times.

Brawler's Intensity1 point

The cooldown of Rising Sun Kick is reduced by 1.1 sec and the damage of Blackout Kick is increased by 12%.

Jade Ignition1 point

Spinning Crane Kick detonates into a Chi Explosion, dealing Nature damage to all enemies within yards, reduced beyond 5 targets.

Choose one
Cyclone's Drift1 point

You gain% more Haste from all sources of Haste.

Crashing Fists1 point

The damage of Fists of Fury is increased by 20%.

Choose one
Drinking Horn Cover1 point

The duration of Serenity is extended by 5 sec.

Spiritual Focus1 point

The cooldown of Serenity is reduced by 20 sec.

Obsidian Spiral1 point

During Zenith, Blackout Kick generates 1 Chi.

Combo Breaker1 point

You have a $m1% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.

Dance of Chi-Ji1 point

Spending Chi has a chance to make your next Spinning Crane Kick cost no Chi.

Shadowboxing Treads1 point

Blackout Kick damage increased by 5% and strikes an additional 2 $ltarget;targets at 80% effectiveness.

Choose one
Strike of the Windlord1 point

Strike with both fists at all enemies in front of you, dealing Physical damage and reducing movement speed by 50% for 6 sec. Deals reduced damage to secondary targets.

Whirling Dragon Punch1 point

Performs a devastating whirling upward strike, dealing damage to all nearby enemies and an additional damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.

Energy Burst1 point

When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.

Inner Peace1 point

Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5.

Sequenced Strikes1 point

You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.

Sunfire Spiral1 point

Rising Sun Kick gains 40% additional effectiveness from Mastery: Combo Strikes.

Communion With Wind1 point

Strike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 20%.

Choose one
Revolving Whirl1 point

Strike of the Windlord and Whirling Dragon Punch have a 100% chance to activate Dance of Chi-Ji.

Echo Technique1 point

Casting Strike of the Windlord or Whirling Dragon Punch grants Blackout Kick!.

Universal Energy1 point

Your magical damage is increased by 8%.

Memory of the Monastery1 point

Tiger Palm's chance to activate Blackout Kick! is increased by 75% and Tiger Palm's damage is increased by 30%.

Rushing Wind Kick1 point

After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick. $@spellicon467307$@spellname467307: Kick up a powerful gust of wind, dealing Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to ${6*5}%. Heals up to 5 allies affected by your heal over time effects.

Xuen's Battlegear1 point

Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by sec. Spinning Crane Kick reduces the cooldown of Fists of Fury by 0.5.1 sec for each unique target struck, up to 2.5.1 sec. The critical strike chance of Rising Sun Kick is increased by 20%.

Thunderfist1 point

Strike of the Windlord and Whirling Dragon Punch grant you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing Nature damage.

Weapon of Wind1 point

Your damage during Zenith is increased by 10%.

Knowledge of the Broken Temple1 point

Strike of the Windlord and Whirling Dragon Punch grant 4 stacks of Teachings of the Monastery. Teachings of the Monastery can now stack up to 8 times.

Slicing Winds1 point

Envelop yourself in razor-sharp winds, then lunge forward dealing Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance.

Jadefire Stomp1 point

At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.

Skyfire Heel1 point

Rising Sun Kick's critical strike chance is increased by 4% for each nearby enemy, up to 5 enemies. 10% of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond 5 targets.

Harmonic Combo1 point

Fists of Fury's Chi cost is reduced by 1, but its damage is reduced by 10%.

Flurry of Xuen1 point

Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen.

Martial Agility1 point

Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.

Choose one
Airborne Rhythm1 point

Slicing Winds now generates 1 Chi when cast.

Hurricane's Vault1 point

Slicing Winds now costs 2 Chi to cast, but its damage is increased by 40%.

Choose one
Path of Jade1 point

Increases the damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage.

Singularly Focused Jade1 point

Jadefire Stomp now strikes 1 target, but deals 300% increased damage and healing.

Choose one
Tigereye Brew1 point

Every 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 1% per stack. Generates quickly up to 10 stacks while out of combat and may generate up to a maximum of $1261724u stacks.

Tigereye Brew2 ranks

Your spells and abilities deal 5% increased critical strike damage.

Tigereye Brew1 point

Zenith now grants access to 2 additional Zenith Stomps. $@spellicon1272696 $@spellname1272696: Release a powerful stomp, dealing Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.

Conduit of the Celestials 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Invoke Xuen, the White Tiger1 point

Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies within yards every 1 sec sec with Tiger Lightning for Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 4% of the damage you have dealt to those targets in the last 4 sec.

Choose one
Temple Training1 point

$?c2[The healing of Enveloping Mist, Vivify, and Sheilun's Gift is increased by 6%.]?c3[Fists of Fury and Spinning Crane Kick deal 10% more damage.][]

Xuen's Guidance1 point

Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%.

Courage of the White Tiger1 point

$?c2[Tiger Palm, Vivify, and Sheilun's Gift have a chance to cause Xuen to claw a nearby enemy for Physical damage, healing a nearby ally for 100% of the damage done.]?c3[Tiger Palm has a chance to cause Xuen to claw your target for Physical damage, healing a nearby ally for 100% of the damage done.][Xuen claws your target for Physical damage, healing a nearby ally for 100% of the damage done.] $?c2[Invoke Yu'lon, the Jade Serpent or Invoke Chi-Ji, the Red Crane]?c3[Invoke Xuen, the White Tiger][Invoking a celestial] guarantees your next cast activates this effect.

Choose one
Restore Balance1 point

$?c2[Healing increased by 5% while Chi-Ji, the Red Crane or Yu'lon, the Jade Serpent is active.]?c3[Damage increased by 5% while Xuen, the White Tiger is active.][]

Xuen's Bond1 point

Invoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec.

Heart of the Jade Serpent1 point

$?c2[Thunder Focus Tea calls]?c3[Strike of the Windlord and Whirling Dragon Punch call][] upon Yu'lon to increase the cooldown recovery rate of $?c2[Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea]?c3[Fists of Fury, Strike of the Windlord, Rising Sun Kick, and Whirling Dragon Punch][] by 75% for $?c2[8 sec]?c3[8 sec][]. The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.

Chi-Ji's Swiftness1 point

Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.

Strength of the Black Ox1 point

$?c2[After Xuen assists you, your next Enveloping Mist's cast time is reduced by 50% and causes Niuzao to grant an absorb shield to 5 nearby allies.]?c3[After Xuen assists you, your next Blackout Kick refunds 2 stacks of Teachings of the Monastery and causes Niuzao to stomp at your target's location, dealing damage to nearby enemies, reduced beyond 5 targets.][]

Path of the Falling Star1 point

Celestial Conduit's healing and damage is increased by 100% when striking a single target. Each addtional target reduces this bonus by 20%.

Yu'lon's Avatar1 point

Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Zenith.

Choose one
Niuzao's Protection1 point

Fortifying Brew grants you an absorb shield for 25% of your maximum health.

Jade Sanctuary1 point

You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends.

Celestial Conduit1 point

After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min. $@spellicon443028 $@spellname443028: The August Celestials empower you, causing you to radiate ${*5} healing onto up to 5 injured allies and ${*5} Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.

Inner Compass1 point

You switch between alignments every 8 sec sec, increasing a corresponding secondary stat by 2%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery

Flowing Wisdom1 point

Heart of the Jade Serpent increases your haste by 10% while active.

Unity Within1 point

Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.

Shado-Pan 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Flurry Strikes1 point

Your auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Fists of Fury, unleash all Flurry Charges, dealing Physical damage per charge.

Choose one
Pride of Pandaria1 point

Flurry Strikes have 15% additional chance to critically strike.

High Impact1 point

Enemies who die within 10 sec of being damaged by a Flurry Strike explode, dealing physical damage to uncontrolled enemies within yds.

Veteran's Eye1 point

Haste increased by 5%.

Martial Precision1 point

Your attacks penetrate 12% armor.

Shado Over the Battlefield1 point

Flurry Strikes deal Nature damage to all enemies within yds, reduced beyond 8 targets.

Choose one
Combat Stance1 point

The cooldown of Roll is decreased by 10%.

Initiator's Edge1 point

Movement speed is increased by 50% for the first 8 sec of combat.

One Versus Many1 point

Auto attack critical strikes generate double the amount of Flurry Charges. Fists of Fury damage increased by 50%.

Choose one
Whirling Steel1 point

When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once every $proccooldown sec.

Predictive Training1 point

When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec.

Stand Ready1 point

Activating Invoke Niuzao, the Black Ox instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness.

Against All Odds1 point

Your agility is increased by 4%.

Efficient Training1 point

Energy spenders deal an additional 20% damage. The cooldown of Invoke Niuzao, the Black Ox is reduced by 25 sec.

Vigilant Watch1 point

Blackout Kick deals an additional 30% critical damage.

Weapons of the Wall1 point

Invoke Niuzao, the Black Ox's stomp damage increased by 20%.

Wisdom of the Wall1 point

Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes.