Talent Tree
Vengeance Demon Hunter Talents
The full Vengeance Demon Hunter talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Vengeance Demon Hunter talent tree
The Vengeance Demon Hunter talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Vengeance specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 42
Remove all snares and vault away. Nearby enemies take Physical damage and have their movement speed reduced by 70% for 3 sec. Generates Fury over 10 sec if you damage an enemy.
Charge to your target and deal 1w2 Chaos damage. $?s263642[Generates 15 Fury.]?s203513[Generates 15 Fury.]?a203555[Generates 15 Fury.][Generates 15 Fury.]
Place a Sigil of Misery at the target location that activates after 2 sec. Causes all enemies affected by the sigil to cower in fear, disorienting them for 15 sec.
Vengeful Retreat reduces the movement speed of all nearby enemies by 70% for 3 sec.
Increases maximum Fury by 20.
The healing of Shattered Souls is increased by 10%.
Reduces the cooldown of Sigil of Chains by 30 sec.
Throw Glaive ricochets to 1 additional targets.
Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage may cancel the effect. Limit 1.
You heal for 3% of all Fire damage you deal.
Unleash an eruption of fel energy, dealing Chaos damage and stunning all nearby enemies for 3 sec. Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
Increases the range of Disrupt to 10 yds.
Consume $m1 beneficial Magic effect removing it from the target and granting you 20 Fury.
Increases your chance to parry by 3%.
The primary target of Void Nova is stunned for an additional 2 sec.
Throw Glaive has 2 charges and snares all enemies hit by 50% for 6 sec.
Throw Glaive has 2 charges and 10 yard increased range.
Disrupt generates 30 Fury on a successful interrupt.
$?a212613[Infernal Strike]?s195072[Fel Rush][Shift] gains an additional charge.
Consume Magic generates 20 Fury when a beneficial Magic effect is successfully removed from the target.
Soul Immolation grants additional Fury over its duration.
When you parry an attack or have one of your attacks parried, restore 2% of max health and 10 Fury. This effect may only occur once every 5 sec.
Mastery increases your movement speed.
Leech increased by 6%. Gain an additional 6% leech while Metamorphosis is active.
$?a212613[Infernal Strike]?a1213636[Shift][Fel Rush] increases your movement speed by 10% for 8 sec.
Soul Immolation increases your armor by 20% and causes melee attackers to suffer Chaos damage.
Soul Immolation removes 1 Disease effects.
Soul Immolation removes 1 Curse effects.
Spectral Sight has 5 sec reduced cooldown and no longer reduces movement speed.
Reduces magic damage taken by 3%.
Your movement speed is increased by 3%.
Increases maximum health by 3%.
Increases your mastery.1%.
Attacks and abilities that generate Fury deal 3% increased damage.
Attacks and abilities that spend Fury deal 3% increased damage.
$?a212612[Fel Rush]?a212613[Infernal Strike][Shift] grants you a rapidly decaying shield equal to 6% of your maximum health.
The cooldown of $?a212613[Infernal Strike]?a1213636[Shift][Fel Rush] is reduced by 1.1 sec.
Fully channeling $?a212612[Eye Beam]?a212613[Fel Devastation][Void Ray] increases the damage of its final tick by 300%.
Summons darkness around you in a 12 yd radius, granting friendly targets a 15% chance to avoid all damage from an attack. Lasts 8 sec. Chance to avoid damage increased by 100% when not in a raid.
Interrupting a spell with Disrupt decreases your magic damage taken by 15% for 12 sec.
Any time you would generate one or more Soul Fragments, you have a 2% chance to generate an additional Soul Fragment.
Glide speed increased by 10%.
Increases the duration of Darkness by 3 sec.
Reduces the cooldown of Darkness by 120 sec.
Demon Spikes gains 1 additional charges.
Vengeance Talents 42
Unleash the fel within you, damaging enemies directly in front of you for Fire damage over 2 sec. Causing damage also heals you for up to health.
Consume up to 5 Soul Fragments then explode, dealing Fire damage to nearby enemies, increased by 20% per fragment consumed. Deals reduced damage beyond 8 targets.
Brand yourself and an enemy target with demonic symbols, reducing the damage you take by 40% and instantly dealing Fire damage and Fire damage over 12 sec to the enemy.
Reduces the cooldown of Fracture by 1 sec and Throw Glaive by 6 sec.
Your Sigils activate 1 second faster.
Sigil of Flame damage increased by 50%.
Physical damage increased by 12%.
Demon Spikes reduces damage taken by 5% while active.
Fel Devastation heals you for up to 50% more, based on your missing health.
Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 2 sec.
While Demon Spikes is active, melee attacks against you cause the attacker to take Physical damage. Generates high threat.
Activating Infernal Strike out of combat or within 5 sec of entering combat places a Sigil of Flame at the target location.
Place a demonic sigil at the target location that activates after 2 sec. Detonates to deal Chaos damage and shatter up to 3 Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.
Immolation Aura increases your movement speed by 10% and its duration is increased by 50%.
Every 20 Fury spent reduces the remaining cooldown of Demon Spikes by 1.2 sec.
Fire damage increased by 8%.
5.1% of your Fire damage shields you, up to a maximum. Shield and maximum values are doubled while Fiery Brand is active.
Enemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb are afflicted with Frailty for 8 sec. You heal for 8% of all damage you deal to targets with Frailty.
Soul Cleave heals for an additional.
Immolation Aura's initial burst has a chance to shatter Soul Fragments from enemies.
Fel Devastation heals for an additional 10%, and 50% of its healing is converted into an absorb shield for 10 sec.
Immolation Aura has 10% increased critical strike chance and generates $m1-$M1 Fury when it deals critical damage. This effect may only occur once per sec.
Spirit Bomb shields you for 10 sec, absorbing damage plus for each Soul Fragment consumed.
Afflicting an enemy with a Sigil generates $m1 Soul Fragments.
You take 10% reduced magic damage while Immolation Aura is active.
Frailty now also reduces all damage you take from afflicted targets by 5%.
Consuming a Soul Fragment reduces all damage you take by 3% for 8 sec.
Place a Sigil of Chains at the target location that activates after 2 sec. All enemies affected by the sigil are pulled to its center and are snared, reducing movement speed by 70% for 6 sec.
Fiery Brand also increases Fire damage you deal to the target by 15%.
Increases the duration of your Sigils by 2 sec and radius by 2 yds.
Soul Cleave deals 60% increased damage to your primary target.
When consuming a Soul Fragment would heal you above full health it shields you instead, up to a maximum.
Fel Devastation damage increased by 30%.
Every 1 sec sec, Fiery Brand spreads to one nearby enemy.
Your Sigils have 15% reduced cooldowns.
Frailty now also increases all damage you deal to afflicted targets by 3%.
Metamorphosis has 5 sec increased duration and increases the damage of Fracture, Soul Cleave, and Spirit Bomb by 20%.
Immolation Aura damage increases the duration of your Fiery Brand and Sigil of Flame by 0.25.2 sec.
The effects of Frailty are doubled.
Carve into the soul of your target, dealing Fire damage and an additional Fire damage over 3 sec. Immediately shatters 3 Soul Fragments from the target and 1 additional Soul Fragments every 1 sec sec.
Sustaining fatal damage instead transforms you to Metamorphosis form. This may occur once every 8 min.
When Fel Devastation finishes fully channeling, it refreshes 15-30% of its cooldown and refunds 15-30 Fury.
Fiery Brand has 12 sec reduced cooldown and 1 additional charges.
Soul Cleave and Spirit Bomb have a chance per soul fragment consumed to grant Untethered Rage, allowing Metamorphosis to be cast without incurring its cooldown and lasting 10 sec.
Soul Cleave and Spirit Bomb can consume an additional soul fragment and deal an additional 5% damage for each consumed.
Each cast of Soul Cleave and Spirit Bomb that does not grant Untethered Rage instead applies a stack of Seething Anger. Seething Anger grants 1% Agility and increases your chance to gain Untethered Rage. Lasts 12 sec and cannot be refreshed after gaining Untethered Rage.
Aldrachi Reaver 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Consuming 6 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive. $@spellicon442294 $@spellname442294: Throw a glaive enhanced with the essence of consumed souls at your target, dealing Physical damage and ricocheting to ${$x1-1} additional enemies. Begins a well-practiced pattern of glaivework, enhancing your next $?a212612[Chaos Strike]?s263642[Fracture][Shear] and Blade Dance. The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage. Generates 0 Fury.
When enhanced by Reaver's Glaive, Blade Dance casts 3 additional glaive slashes to nearby targets. Deals reduced damage beyond 8 targets. If cast after $?a212612[Chaos Strike]?s263642[Fracture][Shear], cast 12 slashes instead.
Vengeful Retreat can be cast a second time within 3 sec.
Vengeful Retreat resets the cooldown of Felblade.
When enhanced by Reaver's Glaive, $?a212612[Chaos Strike]?s263642[Fracture][Shear] applies Reaver's Mark, which causes the target to take 7% increased damage for 20 sec. Max $442624u stacks. Applies $m2 additional stacks of Reaver's Mark If cast after Blade Dance.
Sigil of Spite shatters 1 additional Soul Fragments. Soul Cleave has a 20% chance to shatter a Soul Fragment.
The second enhanced ability in a pattern shatters an additional Soul Fragment.
Felblade surrounds you with a Blade Ward, reducing damage taken by 10% for 5 sec.
Each Soul Fragment you consume shields you for an additional 15% of the amount healed.
Expose weaknesses in the target of your $@spellname442624, causing your Physical damage to any enemy to also deal 30% of the damage dealt to your marked target as Chaos, and sometimes shatter a Soul Fragment.
Reaver's Glaive damage is increased by 20% and other Physical-only damage is increased by 10%.
Chaos Strike deals 10% increased damage.
Reaver's Glaive generates 20 Fury.
Throw Glaive deals Physical damage to enemies near its initial target.
Fury of the Aldrachi further empowers Soul Cleave when cast after Fracture, increasing slashes to 12. Reaver's Mark now stacks up to $442624u times and further empowers Fracture when cast after Soul Cleave, applying an additional stack.
Consuming a Soul Fragment causes your next $?a212612[Chaos Strike]?s263642[Fracture][Shear] to deal additional Physical damage. Felblade consumes up to 5 nearby Soul Fragments.
After consuming both enhancements, gain Thrill of the Fight, increasing the damage of your next Reaver's Glaive by 30% and increasing Haste by 8% for 30 sec.