Talent Tree
Unholy Death Knight Talents
The full Unholy Death Knight talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Unholy Death Knight talent tree
The Unholy Death Knight talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Unholy specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 44
Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.
Focuses dark power into a strike with both weapons, that deals a total of Physical damage and heals you for 20.2% of all damage taken in the last 5 sec, minimum 7.1% of maximum health.
Raises a geist to fight by your side. You can have a maximum of one geist at a time. Lasts 1 min.
Auto attacks have a chance to generate 3 Runic Power.
Death Strike's cost is reduced by 5, and its healing is increased by 15%.
Frostscythe deals 20% increased damage during Remorseless Winter.Heart Strike hits up to 3Scourge Strike and Festering Strike deal 10% increased damage. additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec.
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.
Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.
Absorbs are 15% more effective on you.
Death's Advance grants an additional 25% movement speed over the first 3 sec. Movement speed while using Price of Progress is increased by 5%.
Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below $m2%.
Increases Haste by 2%.
Dominates the target undead creature up to level 38, forcing it to do your bidding for 5 min.
Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.
Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.
Chains of Ice affects 1 additional nearby enemy.
Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.
Stamina increased by 20%. Damage taken reduced by 0%.
Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.
While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for% of your maximum health every sec.
Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to $194879u times.
Raise Ally costs 30 less Runic Power.
Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by $145629m1%.
The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.
Increases the effectiveness of your Runeforge effects by 20%.
Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.
The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.
Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.
Defile reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
Increases Leech by 3%.
Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.
Anti-Magic Shell increases healing received by 15%.
Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to $391568u times.
Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.
When you fall below 30% health you drain health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.
Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Damage taken below 30% Health is reduced by 20%.
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Death's Advance, Death and Decay, and Death Grip have 1 additional charge.
Casting Anti-Magic Shell grants $454863i nearby allies a Lesser Anti-Magic Shell that Absorbs up to magic damage and reduces the duration of harmful Magic effects against them by 50%.
Unholy Talents 37
Inflicts the target with Dread Plague and Virulent Plague. $@spellicon1240996$@spellname1240996 A malicious plague that deals $o Shadow damage over 24 sec. Explodes for Shadow damage to nearby enemies and infects one when the host dies. Can only be applied to 1 hosts at a time. $@spellicon191587$@spellname191587 An infectious plague that spreads to all nearby enemies, dealing $o Shadow damage over 24 sec.
An unholy strike that deals Shadow damage and causing your plagues on the target to erupt, dealing their damage an additional time at 35% effectiveness. Applies Virulent Plague or spreads it to a nearby enemy.
Dread Plague has a 35% chance to exhilarate you, making your next Death Coil or Epidemic cost 15 less Runic Power and deal 35% increased damage.
Shadows guide your strikes, increasing the damage of your Scourge Strike by 25%, and causing it to grant you Clawing Shadows up to $1241569u times. For each stack of Clawing Shadows, your Scourge Strike chains to an additional enemy. Each subsequent chain deals 20% reduced damage.
Summon a Lesser Ghoul to strike the enemy for Shadow damage and have them explode for Shadow damage to nearby enemies.
Corrupt and evolve your Ghoul into a Monstrosity, greatly empowering its abilities for 15 sec. Death Coil and Epidemic extends the duration of this effect by 1.1 sec.
Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
Critical strike damage of your diseases is increased by 25%
Critical strike damage of your minions is increased by 15%
When your Lesser Ghouls expire, they explode in viscera, dealing Shadow damage to enemies nearby.
Plagues deal 15% more damage over time in 125% of their duration.
Festering Strike now follows up with a Festering Scythe that costs no Runes. $@spellicon458128$@spellname458128 Slashes through all enemies within 14 yds in front of you, dealing Shadow damage and hastening all of your plagues on targets hit to deal damage 35% faster for 25 sec.
Dread Plague deals damage to an additional nearby enemy at 75% effectiveness and has a chance to grant you 4 Runic Power.
Rupture the soul of your enemy, dealing Shadowfrost damage and causing the foe to take 20% increased damage from your diseases and minions for 8 sec. Only usable on enemies below 35% maximum health. Consumes up to 2 available charges to cast Putrefy.
Dark Transformation and Army of the Dead summon a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec.
The infected claws of your ghouls have a chance to sicken the foe, dealing Shadow damage over 12 sec. When reapplied, any remaining damage is added to the new effect.
Putrefy reduces the cooldown of Death and Decay by 1.1 sec. Death and Decay reduces the cooldown of Putrefy by 0.3.1 sec for each enemy it damages, up to 3.1 sec.
Death Coil deals 10% increased damage and causes the target to take an additional 30% of the direct damage dealt over 4 sec.
Summons a legion of 4 empowered Lesser Ghouls that last for 15 sec$?s1242608[ and an Abomination]?s1242147[ and a Gargoyle][] to swarm your enemies. Generates 40 Runic Power.
Scourge Strike, Festering Strike, and Death Coil deal 30% additional damage to enemies below 35% health. Dark Transformation resets Soul Reaper's cooldown and allows it to be used on any target.
Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 8 nearby enemies.
Dark Transformation increases the attack speed and damage of you and your Monstrosity by 5% for 15 sec.
Diseased enemies take 1% increased damage from you per disease they are affected.
Sudden Doom triggers 30% more often and can accumulate up to charges. Summoning a Lesser Ghoul with Scourge Strike reduces the cooldown of Putrefy by 2.5.1 sec.
Army of the Dead now raises an Abomination for 30 sec to attack enemies while emitting a disease cloud, dealing Plague damage to nearby enemies every 2 sec.
Army of the Dead now summons a Gargoyle into the battlefield to bombard your enemies for 25 sec. The Gargoyle gains 1% increased damage for every 1 Runic Power you spend and always critically strikes.
Putrefy causes your permanent Ghoul to go on an unholy frenzy, increasing its attack speed and energy regeneration by 25% for 12 sec. Multiple applications may overlap.
Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows. $@spellicon1239356$@spellname1239356 An unholy arrow that deals Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at 80% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to additional targets.
The explosion effect of Putrefy extends the duration of your plagues by 4.5.1 sec and deals 35% of the damage they would deal over that time instantly. Putrefy now applies your plagues to unaffected targets.
Putrefy deals 20% increased damage, has 2 additional charges and consumes up to 2 available charges.
Consuming Sudden Doom summons forth a Lesser Ghoul to assist you for 6 sec.
Scourge Strike now causes your Plagues to erupt at 50% effectiveness. Clawing Shadows can now stack 1 additional times.
Spending Runic Power increases your Strength by 0.5.2% for 20 sec. Multiple applications may overlap.
Each Magus of the Dead under your command grants you 1.1% Haste.
Dark Transformation empowers your Dark Arbiter, Abomination, Magus and Lesser Ghouls for 30 sec, increasing their damage by 25%. The duration of Lesser Ghouls are increased by 0% of your Mastery.
Dark Transformation grants access to Blightfall. $@spellicon1271967$@spellname1271967 Consume 100% of your plagues around you and deal 100% of their remaining damage instantly. Grants 1 charges of Putrefy.
When you Putrefy a Lesser Ghoul, it has a 100% chance to reanimate as a Magus of the Dead who hurls Frostbolts and Shadow Bolts at your foes for 15 sec. Magus of the Dead Frostbolts and Shadow Bolts deal 25% increased damage.
Each Lesser Ghoul increases the damage of your permanent Ghoul by 10%, and Dark Transformation additionally empowers the Claw attacks of your Lesser Ghouls to Sweeping Claws. $@spellicon91778$@spellname91778 Rakes an enemy with deformed claws, dealing Shadow damage to the target and Shadow damage to nearby enemies.
Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 30 sec. $@spellicon1242174$@spellname1242174 Unleash a vortex of necrotic energy and bone, dealing Shadowstrike damage up to 3 foes and Shadow damage to all pierced enemies. $@spellicon383269$@spellname383269 The dead erupt beneath all foes with Virulent Plague, dealing Shadow damage and Shadow damage to enemies nearby.
Putrefy causes your next 1 Scourge Strikes to summon a Lesser Ghoul, and grants you 3% Mastery for 12 sec. Multiple applications may overlap.
Each Magus of the Dead under your command increases the damage of Necrotic Coil and Graveyard by 8%. Dread Plague has a 20% chance to rouse the dead, causing a Lesser Ghoul to unearth and leap at the target to Putrefy at 60% effectiveness.
Rider of the Apocalypse 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec. Mograine Casts Death and Decay at his location that follows his position and extends the duration of your diseases by 1.1 sec whenever it deals damage. Whitemane Casts Undeath on your target dealing Shadowfrost damage per stack every 3 sec sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be refreshed. Trollbane Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
While outdoors you are able to mount your Acherus Deathcharger in combat.
Call upon your Death Charger to break free of movement impairment effects. For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Your damage is increased by 5% and you gain $?c3[the benefits of your Death and Decay]?c2[5% critical strike chance][] while inside Mograine's Death and Decay.
While at your aid, the Horsemen will occasionally cast Anti-Magic Shell on you and themselves at 80% effectiveness. You may only benefit from this effect every 45 sec.
When you take damage, 5% of the damage is redirected to each active horsemen.
Pillar of Frost summons forth Trollbane for 6 sec.
When $?a137006[Obliterate or Frostscythe]?s207311[Clawing Shadows][Scourge Strike] damages an enemy affected by Undeath it gains 1 stacks and infects another nearby enemy.
If an enemy dies while Nazgrim is active, the strength of Apocalyptic Conquest is increased by 3%. Additionally, each Rune you spend increase its value by 1%.
$?a137006[Obliterate and Frostscythe]?s207311[Clawing Shadows][Scourge Strike] shatter Trollbane's Chains of Ice when hit, dealing Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
Casting Obliterate or Frostscythe orders Trollbane to cast his Obliterate or Frostscythe alongside you at 100% effectiveness.
The damage of your diseases and Frost Strike are increased by 5%.
Every 50 Runic Power you spend extends the duration of the Horsemen's aid in combat by 1 sec, up to 5 sec.
While you have 2 or more Horsemen aiding you, your $?c2[Runic Power spending abilities deal]?c3[Death Coil deals 20% and Epidemic deals 20%][] increased damage.
$?a137006[Obliterate deals 5]?s207311[Clawing Shadows deals 15][Scourge Strike deals 15]% increased damage and $?s152280[the cooldown of your Defile is reduced by 5]?a137006[your Remorseless Winter lasts 2 sec longer][the cooldown of your Death and Decay is reduced by 5 sec].
The abilities that Horsemen cast deal 5% increased damage. Your Ghoul and skeletal archer deals 10% and Lesser Ghouls deal 20% increased damage.
Army of the Dead and Frostwyrm's Fury call upon all 4 Horsemen to aid you for 20 sec.
San'layn 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Your Death Coil, Epidemic and Death Strike have a 25% chance to make your next $?a137008[Heart Strike]?s207311[Clawing Shadows][Scourge Strike] become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.1%, up to.1% for 20 sec.
Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.
Death's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.
While you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.
Death and Decay deals its damage 33.3333% faster.
Your Leech is increased by 2%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.
Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
Essence of the Blood Queen additionally increases your Mastery by 0.2.1% per stack. Dread Plague deals 10% and Virulent Plague deals 10% increased damage.
When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3.1 sec, and deals 10% of the remaining damage to the enemy.
Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5% per stack.
$?a137008[Dancing Rune Weapon]?s275699[Apocalypse][Dark Transformation] summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.
When Crimson Scourge is consumed, you gain 12% Strength for 12 sec.
Blood Plague deals up to 30% increased damage based on the target's missing health. Vampiric Strike grants maximum stacks of Clawing Shadows.
Vampiric Strike and $?a137008[Heart Strike]?s207311[Clawing Shadows][Scourge Strike] cause your targets to take 1% increased Shadow damage, up to% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness.
You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.
Your Death Coil, Epidemic and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.
Vampiric Strike increases the damage of the Lesser Ghoul it summons by 10%.
While Dancing Rune Weapon is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 80%, and Vampiric Strike replaces your $?a137008[Heart Strike]?s207311[Clawing Shadows][Scourge Strike] for the duration.