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Talent Tree

Shadow Priest Talents

The full Shadow Priest talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

PriestDPS138 talents

About the Shadow Priest talent tree

The Shadow Priest talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Shadow specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.

Talent Calculator

Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.

Class Talents 48

Improved Flash Heal1 point

Increases healing done by Flash Heal by 15%.

Angelic Feather1 point

Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. When an ally walks through a feather, you are also granted% of its effect. Only 3 feathers can be placed at one time.

Mind Blast1 point

Blast the target's mind for Shadow damage. Costs a high amount of mana. Generates 0 Insanity.

Holy Nova1 point

An explosion of holy light around you deals up to Holy damage to enemies and up to healing to allies within yds, reduced if there are more than 5 targets.

Dispel Magic1 point

Dispels Magic on the enemy target, removing $m1 beneficial Magic effects.

Spiritual Guidance1 point

Increases your Intellect by 3%.

Psychic Scream1 point

Lets out a psychic scream, causing all enemies within yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.

Lightburst1 point

Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.

Leap of Faith1 point

Pulls the spirit of a party or raid member, instantly moving them directly in front of you.

Purify Disease1 point

Removes all Disease effects from a friendly target.

Power Infusion1 point

Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.

Painful Invocation1 point

Increases the damage of $?a137031&?s14914[Holy Fire]?a137031&!s14914[Holy Fire and Shadow Word: Pain][Shadow Word: Pain] by 10%.

Choose one
Sheer Terror1 point

Increases the amount of damage required to break your Psychic Scream by 25%.

Petrifying Scream1 point

Psychic Scream causes enemies to tremble in place instead of fleeing in fear.

Surge of Light1 point

Your healing spells and Smite have a 8% chance to make your next Flash Heal or Prayer of Healing instant and cost $?a137030[50]?a137031[50][50]% less mana. Stacks to $114255u.

Body and Soul1 point

Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.

Mass Dispel1 point

Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and $32592m1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.

Twins of the Sun Priestess1 point

Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.

Strength of Resolve1 point

Increases your Stamina by 6%.

Choose one
Mind Control1 point

Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.

Dominate Mind1 point

Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings. This spell shares diminishing returns with other disorienting effects.

Choose one
Psychic Voice1 point

Reduces the cooldown of Psychic Scream by sec.

Void Tendrils1 point

Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.

Everlasting Light1 point

Surge of Light occurs up to 50% more often based on your missing mana.

Move with Grace1 point

Reduces the cooldown of Leap of Faith by 30 sec.

Mental Agility1 point

Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%.

Twin Disciplines1 point

Increases the damage and healing of your Holy and Shadow spells by 2%.

Dark Enlightenment1 point

Increases your haste by 3%.

False Autonomy1 point

Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.

Shackle Horror1 point

Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.

Inspiration1 point

Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with $?c1[Flash Heal or Penance]?c2[Flash Heal or Holy Word: Serenity][Flash Heal].

Binding Heals1 point

20% of Flash Heal healing on other targets also heals you.

Shadow Word: Death1 point

A word of dark binding that inflicts Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 250% to targets below 50% health. Generates 0 Insanity.

Sanguine Teachings1 point

Increases your Leech by 2%.

Desperate Prayer1 point

Increases maximum health by 35% for 20 sec, and instantly heals you for that amount.

Twist of Fate2 ranks

After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.

Tithe Evasion1 point

Shadow Word: Death deals 50% less damage to you.

Fade1 point

Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.

Angel's Mercy1 point

Reduces the cooldown of Desperate Prayer by 20 sec.

Protective Light1 point

Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.

Mindpierce1 point

Increases the damage of Mind Flay by 15%.

Spectral Illusion1 point

Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.

Improved Fade2 ranks

Reduces the cooldown of Fade by sec.

Light's Inspiration1 point

Increases the maximum health gained from Desperate Prayer by 10%.

Unwavering Will2 ranks

While above 75% health, the cast time of your $?a137033[Flash Heal is]?a137032[Flash Heal and Smite are][Flash Heal, Prayer of Healing, and Smite are] reduced by 5%.

Spell Warding2 ranks

Reduces all magic damage taken by 3%.

Phantasm1 point

Activating Fade removes all snare effects.

Angelic Bulwark1 point

When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.

Choose one
Benevolence1 point

Increases the healing of your spells by 3%.

Focused Power1 point

Increases the damage of your spells by 3%.

Phantom Reach1 point

Increases the range of most spells by 15%.

Translucent Image1 point

Fade reduces damage you take by 10%.

Shadow Talents 44

Shadow Word: Madness1 point

A word of madness haunts the target's mind, dealing Shadow damage instantly plus an additional Shadow damage over 6 sec. Heals you for% of damage dealt. When reapplied to a target, all remaining damage is added to the new effect.

Psychic Link1 point

Your direct damage spells inflict 25% of their damage on all other targets afflicted by your Vampiric Touch within yards. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.

Choose one
Misery1 point

Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.

Invoked Nightmare1 point

Shadow Word: Pain deals 150% increased damage.

Choose one
Intangibility1 point

Dispersion heals you for an additional% of your maximum health over its duration and its cooldown is reduced by 30 sec.

Mental Fortitude1 point

Healing from Vampiric Touch and Shadow Word: Madness when you are at maximum health will shield you for the same amount. The shield cannot exceed 10% of your maximum health.

Thought Harvester1 point

Mind Blast gains an additional charge.

Tentacle Slam1 point

Summons a massive shadowy appendage to slam the ground, dealing Shadow damage in front of you and 8 yds around your target. Applies Vampiric Touch to up to 6 enemies, prioritizing ones without Vampiric Touch. Generates s2 Insanity.

Shadowy Apparitions1 point

Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for Shadow damage.

Tormenting Whispers1 point

Increases Shadow Word: Madness damage by 15%.

Descending Darkness1 point

Increases Tentacle Slam damage by 300%.

Surge of Insanity1 point

Mind Flay damage increased by 15% and Insanity generation increased by 30%.

Shadowy Insight1 point

Shadow Word: Pain periodic damage has a chance to cause your next Mind Blast to be instant and ignore its cooldown.

Voidtouched1 point

Increases your Shadow Word: Madness damage by 6% and increases your maximum Insanity by 50.

Voidform1 point

Bombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by 20% for 20 sec. This spell is replaced with Void Volley while Voidform is active. $@spellicon1242173 $@spellname1242173 Releases a volley of pure void energy, firing 10 bolts at your target and 1 boltsbolt at all enemies within 10 yards of your target for Shadow damage. Generates ${$m2/100} Insanity.

Haunting Shadows1 point

Shadowy Apparition damage increased by 10%. When Shadowy Apparitions deal damage, they extend the duration of your Shadow Word: Pain and Vampiric Touch on the target by 1.1 sec.

Mental Decay1 point

Increases the damage of Mind Flay by 25%.

Shadowfiend1 point

Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. $@spellicon1280172 $@spellname1280172 Summons a Shadowfiend to attack your target for 5 sec. Generates 1 Insanity each time the Shadowfiend attacks.

Dark Thoughts1 point

Increases the chance for Shadowy Insight to occur by 25%. When consuming Shadowy Insight, Mind Blast generates 1 additional Insanity.

Maddening Touch1 point

Vampiric Touch deals 20% additional damage and has a chance to generate 1 Insanity each time it deals damage.

Choose one
Improved Voidform1 point

Voidform generates 60 Insanity and increases your spell damage by an additonal 5%.

Ancient Madness1 point

Casting Shadow Word: Madness increases the duration of Voidform by 3.1 sec. Each time this occurs during Voidform, its effectiveness is reduced by 25%.

Phantom Menace1 point

Increases the critical strike chance of Shadowy Apparitions by 10% and their critical strike damage by 40%.

Dark Evangelism1 point

Increases your periodic spell damage by 6%.

Shattered Psyche1 point

Mind Flay damage increases the critical strike chance of Mind Blast by 8%, stacking up to $391092U times. Lasts 10 sec.

Subservient Shadows1 point

Summoned minions last 20% longer and deal an additional 15% damage.

Mastermind2 ranks

Increases the critical strike chance of Mind Blast, Mind Flay, and Shadow Word: Death by 4% and increases their critical strike damage by 20%.

Choose one
Mind's Eye1 point

Reduces the Insanity cost of Shadow Word: Madness by 5.

Distorted Reality1 point

Increases the damage of Shadow Word: Madness by 20% and causes it to deal its damage over 12 sec, but increases its Insanity cost by 5.

Spectral Horrors1 point

Shadow Apparitions deal 30% increased damage to targets affected by your Shadow Word: Madness.

Instilled Doubt2 ranks

Increases the critical strike chance of Vampiric Touch and Shadow Word: Pain by 8% and their critical strike damage by 20%.

Mindbender1 point

Casting Voidform summons a Mindbender for 10 sec. $@spellicon200174 $@spellname200174 Summons a shadowy fiend to attack your target. Generates 1 Insanity each time the Mindbender attacks.

Choose one
Deathspeaker1 point

Shadow Word: Death damage increased by 25%. Shadow Word: Death gains its damage and talent bonuses against targets below 35% health instead of 20%.

Death and Madness1 point

If a target dies within 7 sec after being struck by Shadow Word: Death, generate 8 Insanity. When Shadow Word: Death fails to kill a target below 20% health, its cooldown is reset. Cannot occur more than once every 10 sec.

Mind Devourer1 point

Mind Blast has a 8% chance to make your next Shadow Word: Madness cost no Insanity and deal 20% additional damage.

Auspicious Spirits1 point

Your Shadowy Apparitions deal 15% increased damage and have a chance to generate Insanity.

Maddening Tentacles1 point

Tentacle Slam afflicts your target with Shadow Word: Madness at 25% effectiveness.

Inescapable Torment1 point

Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and extending their durations by 0.7.1 sec.

Madness Weaving2 ranks

The damage bonus from your Mastery: Shadow Weaving gains 50% additional benefit from Shadow Word: Madness.

Death's Torment1 point

Shadow Word: Death deals damage 2 additional times at 15% effectiveness.

Screams of the Void2 ranks

Shadow Word: Madness causes your Shadow Word: Pain and Vampiric Touch to deal damage 40% faster on all targets for 3 sec.

Tormented Spirits1 point

Your Shadow Word: Pain damage has a chance to create Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch. Critical strikes increase the chance by 100%.

Insidious Ire2 ranks

While you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal 20% more damage.

Crushing Void1 point

Tentacle Slam deals 50% increased damage and Void Volley deals 15% increased damage. When Voidform ends, you can cast Void Volley $1279437U additional times within 30 sec.

Idol of Y'Shaarj1 point

While Shadowfiend, Mindbender, or Voidwraith are active, your haste is increased by 10%.

Idol of N'Zoth1 point

You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing Shadow damage and granting you 4.06667 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing Shadow damage and granting you 12.2 Insanity over 3 sec.

Idol of Yogg-Saron1 point

After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 20 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec. $@spellicon373279 $@spellname373279 Hurls a bolt of dark magic, dealing Shadow damage and ${*53/100} Shadow damage to all enemies within yards of the target. Damage reduced beyond 5 targets.

Idol of C'Thun1 point

Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target. $@spellicon193473 $@spellname193473 Assaults the target's mind with Shadow energy, causing Shadow damage over 10 sec and slowing their movement speed by 30%. Generates ${5*100/100} Insanity over the duration. $@spellicon394976 $@spellname394976 Corrosive shadow energy radiates from the target, dealing ${*5} Shadow damage over 10 sec to all enemies within yards of the target. Damage reduced beyond 5 targets. Generates ${5*100/100} Insanity over the duration.

Choose one
Void Apparitions1 point

When an effect from an Idol is activated, conjure Shadowy Apparitions.

Void Apparitions2 ranks

Shadowy Apparitions have a 15% chance to spawn as Void Apparitions that release a $@spellname1264177 at their target and deal 50% increased damage. $@spellicon1264177 $@spellname1264177 Sends a bolt of pure void energy at your target, dealing Shadow damage.

Void Apparitions1 point

Tentacle Slam has a 100% chance to activate an effect from one of your Idols. $@spellicon373310 $@spellname373310 Summons a Shadowfiend. $@spellicon373280 $@spellname373280 Your target witnesses a nightmare or vision of N'Zoth. $@spellicon373273 $@spellname373273 Summons a Thing From Beyond. $@spellicon377349 $@spellname377349 Summons a Void Tendril or Void Lasher.

Archon 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Halo1 point

Creates a ring of Shadow energy around you that quickly expands to a 40 yd radius, healing allies for and dealing Shadow damage to enemies. Healing reduced beyond 6 targets. Generates Insanity.

Perfected Form1 point

Your healing done is increased by 10% while Apotheosis is active.

Power Surge1 point

Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec sec for 10 sec.

Manifested Power1 point

Creating a Halo upgrades your next Mind Flay to Mind Flay: Insanity. $@spellicon391403 $@spellname391403 Assaults the target's mind with Shadow energy, causing Shadow damage over 1.5 sec and slowing their movement speed by 70%. Generates ${4*200/100} Insanity over the duration.

Focused Outburst1 point

Prayer of Healing mana cost reduced by 10% and its cast time is reduced by 15%.

Choose one
Shock Pulse1 point

Halo damage reduces enemy movement speed by 5% for 5 sec, stacking up to $453848U times.

Incessant Screams1 point

Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream.

Energy Conservation1 point

Power Surge lasts an additional 5 sec.

Empowered Surges1 point

Increases the damage done by Mind Flay: Insanity by 30%.

Choose one
Word of Supremacy1 point

Power Word: Fortitude grants you an additional 5% stamina.

Heightened Alteration1 point

Increases the duration of Spirit of Redemption by 5 sec.

Choose one
Energy Compression1 point

Halo damage and healing is increased by 30%.

Sustained Potency1 point

Creating a Halo extends the duration of Apotheosis by 1 sec. If Apotheosis is not active, up to $454002U seconds is stored. While out of combat or affected by a loss of control effect, the duration of Apotheosis is paused for up to 20 sec.

Resonant Energy1 point

Enemies damaged by your Halo take 2% increased damage from you for 8 sec, stacking up to $453846U times.

Energy Cycle1 point

$?a137031&?a1246517[Consuming Surge of Light reduces the cooldown of Holy Word: Serenity by 4 sec.]?a137031&!a1246517[Consuming Surge of Light reduces the cooldown of Holy Word: Sanctify by 4 sec.][Casting Mind Flay: Insanity has a 100% chance to conjure Shadowy Apparitions.]

Choose one
Realized Potential1 point

Flash Heal healing increased by 10%. Healing spells and Smite have an additional 2% chance to grant Surge of Light.

Spiritwell1 point

Surge of Light can now be consumed by Prayer of Healing in addition to Flash Heal. $@spellicon109186 $@spellname109186 Your healing spells and Smite have a 8% chance to make your next Flash Heal or Prayer of Healing instant and cost $?a137030[50]?a137031[50][50]% less mana. Stacks to $114255u.

Divine Halo1 point

Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.

Voidweaver 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Void Torrent1 point

Channel a torrent of void energy into the target, dealing $o Shadow damage over 3 sec and tearing open an $@spellname447444. $@spellicon447444 $@spellname447444 Tear open a rift that follows the enemy for 8 sec. Enemies caught in its path suffer Shadow damage every 1 sec sec while within its reach. Generates 24 Insanity over the duration.

Choose one
No Escape1 point

Entropic Rift slows enemies by up to 70%, increased the closer they are to its center.

Dark Energy1 point

Void Torrent can be used while moving. While Entropic Rift is active, you move 20% faster.

Void Blast1 point

Entropic Rift upgrades Mind Blast into Void Blast while it is active. $@spellname450215: Sends a blast of cosmic void energy at the enemy, causing Shadow damage. Generates ${$c/100*-1} Insanity.

Inner Quietus1 point

Vampiric Touch and Shadow Word: Pain deal 20% additional damage.

Voidheart1 point

While Entropic Rift is active, your $?c3[Shadow damage is increased by 5%] [Atonement healing is increased by 20%].

Devour Matter1 point

Shadow Word: Death consumes absorb shields from your target, dealing extra damage to them and granting you 5 Insanity if a shield was present.

Choose one
Void Empowerment1 point

Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec.

Darkening Horizon1 point

Void Blast increases the duration of Entropic Rift by 1.1 sec, up to a maximum of 3 sec.

Voidwraith1 point

When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec. $@spellicon451235$@spellname451235 Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. Generates ${100/100} Insanity each time the Voidwraith attacks.

Touch of the Void1 point

Voidheart now persists for 8 sec after Entropic Rift ends.

Quickened Pulse1 point

Shadow Word: Pain and Entropic Rift deal damage% more often.

Void Infusion1 point

While Entropic Rift is active, Atonement healing with Void Blast and Penance is 50% more effective.

Choose one
Void Leech1 point

Every 3 sec sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you.

Embrace the Shadow1 point

You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.

Overwhelming Shadows1 point

Void Torrent deals 30% increased damage.

Collapsing Void1 point

Each time you cast Shadow Word: Madness, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing Shadow damage split amongst enemy targets within yds.