Talent Tree
Retribution Paladin Talents
The full Retribution Paladin talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Retribution Paladin talent tree
The Retribution Paladin talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Retribution specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 54
Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 30% increased armor for 8 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
During Avenging Wrath, Judgment is empowered into Hammer of Wrath. $@spellicon24275$@spellname24275 Hurls a divine hammer that strikes an enemy for Holy damage. Generates 1 Holy Power.
Learn Concentration Aura, Devotion Aura, and Crusader Aura: $@spellicon317920$@spellname317920: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. $@spellicon465 $@spellname465: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. $@spellicon32223 $@spellname32223: Increases mounted speed by 20% for all party and raid members within 40 yds.
Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Hammer of Justice's cooldown is reduced by 15 sec.
Emits dazzling light in all directions, blinding enemies within yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Cleanses a friendly target, removing all Poison and Disease effects.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
After Cleanse successfully removes an effect from an ally, they are healed.
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to $m3% on yourself, based on your missing health.
When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every $proccooldown sec.
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
The cooldown of Blinding Light is reduced by sec.
Turn Evil's cast time is reduced by 100%.
Turn Evil now affects 5 additional enemies.
Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.
Your Forbearance's duration is reduced by 10 sec.
Divine Protection reduces damage taken by an additional% and casts Shield of Vengeance. $@spellicon184662$@spellname184662 Creates a barrier of holy light that absorbs damage for 10 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Divine Steed also grants Blessing of Freedom for 3.1 sec. $@spellicon1044 $@spellname1044: Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by $199325m1% for 8 sec.
Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by $199325m1% for 8 sec.
Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Divine Steed now has charges.
Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Instantly cast $?a137029[Holy Shock at% effectiveness]?a137028[Avenger's Shield]?a137027[Judgment][Holy Shock, Avenger's Shield, or Judgment] on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage. Generates 1 Holy Power per target hit.
Blessing of Freedom increases movement speed by $m1%, and you gain Blessing of Freedom when cast on a friendly target.
Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
Successfully interrupting an enemy with Rebuke or Avenger's Shield casts an extra $?s204019[Blessed Hammer]?s53595[Hammer of the Righteous]?s137029[Holy Shock][Crusader Strike].
The radius of your auras is increased by 20 yds.
Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself, split evenly among them.
$?c1[After casting Divine Toll, you instantly cast Holy Shock every 5 sec sec for 15 sec.]?c2[After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec sec for 15 sec.]?c3[After casting Divine Toll, your next $1266308u Judgments cast again at 100% effectiveness.][]
Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Reduces the cooldown of Blessing of Sacrifice by sec.
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.
Armor and critical strike chance increased by 4%.
Holy Power spending abilities have 2% increased damage and healing.
Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing.
Reduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by 30%.
Divine Storm heals you and up to 2 nearby allies.
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec. Your movement speed is increased by 3%.
You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
Allies are healed for when you cast Blessing of Protection or Blessing of Sacrifice on them.
Allies affected by your Blessings have 15% increased movement speed.
Ardent Defender increases healing taken by 15% for its duration.
Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Shield of the Righteous grants 20% bonus armor for 4.5 sec.
The duration of stun effects on you is reduced by 20%.
Mastery increased by 2% and Intellect increased by 2%.
Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender and Divine Shield.
Consecration heals you and 5 allies within it for every 1 sec sec.
Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
While you are above 85% health, 5% of all damage taken by allies within yds is redirected to you, up to a maximum of every 5 sec.
10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Damage taken reduced by up to 10%, increasing as your health decreases.
Retribution Talents 34
Pierce enemies with a blade of light, dealing Holy damage to your target and Holy damage to nearby enemies. Generates 1 Holy Power.
Unleashes a whirl of divine energy, dealing Radiant damage to all nearby enemies. Deals reduced damage beyond 5 targets.
Your Blade of Justice causes the target to burn for Holy damage over 9 sec. When reapplied, any remaining damage is added to the new effect.
Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec.
Reduces the cooldown of Blade of Justice by 2 sec.
Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec. If you have Greater Judgment, Judgment slows enemies by 30% for 8 sec.
Call upon the Light to become an avatar of retribution, $?s53376&c2[causing Judgment to generate 1 additional Holy Power, ]?s53376&c3[each Holy Power spent causing you to explode with Holy light for damage to nearby enemies, ][]increasing your damage, healing, and critical strike chance by 20% and Haste by 3% for 20 sec. Each Holy Power spent increases Haste by an additional 2%, up to 20%.
Unleashes a powerful weapon strike that deals Holystrike damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Judgment.
Blade of Justice now has 2 charges.
Blade of Justice generates 1 additional Holy Power.
Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice and increase the damage of its next cast by%.
Your auto attacks have a 15% chance to reset the cooldown of Blade of Justice and increase the damage of its next cast by%. Critical strikes increase the chance by an additional 10%.
Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yds.
Divine Storm projects an additional wave of light, striking all enemies up to 20 yds in front of you for 20% of Divine Storm's damage.
The critical strikes of your Holy Power generating abilities grant you 5% Haste for 10 sec.
Enemies hit by Divine Storm take 20% more damage from Consecration and Divine Hammers for 12 sec.
You deal 5% increased Holy damage to targets burning from your Expurgation.
Judgment now has 2 charges.
Judgment has a% increased chance to trigger Mastery: Highlord's Judgment.
Auto-attack speed increased by 20%.
Crusader Strike and auto-attacks deal 10% increased damage and deal 10% increased critical strike damage.
Blade of Justice now hits nearby enemies for Holy damage. Deals reduced damage beyond 5 targets.
Crusading Strikes has a 5% chance to make your next Divine Storm free and deal 15% additional damage.
Mastery: Highlord's Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
Crusader Strike loses a charge but is now a combo ability. Templar Strike slashes an enemy for Radiant damage and gets followed up by Templar Slash that deals Radiant damage. Templar Slash always critically strikes.
Crusader Strike replaces your auto-attacks and deals $?Physical damage, but you auto-attack 20% slower.
Crusader Strike and Judgment hit an additional 4 targets but deal 25% reduced damage to secondary targets.
Your damage over time effects deal 10% more damage.
$?s406646[Templar Strikes, ]?s404542[Crusading Strikes, ][Crusader Strike, ]Judgment and Blade of Justice deal% increased damage.
Lash out at your enemies, dealing Radiant damage to all enemies within 14 yds in front of you, and applying $@spellname403695, burning the targets for an additional damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power.
Increases the duration of Avenging Wrath or Crusade by 4 sec.
Unleash a heavenly blast around the target, dealing Holy damage to all enemies nearby, and call down a hammer that slowly falls from the sky upon the target. After 10 sec, they suffer 20% of the Holy damage you dealt to all targets affected by the initial blast during that time.
Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out extra times for Radiant damage.
Avenging Wrath empowers your next damage dealing single target Holy Power ability to automatically activate Divine Storm with 25% increased effectiveness.
Holy Power spending abilities deal 5% increased damage. After casting Execution Sentence, your next $1253174u Holy Power abilities will refund their Holy Power cost.
Crusade is replaced with Radiant Glory. $@spellicon458359$@spellname458359 Wake of Ashes activates Crusade for 8 sec.
When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake.
Avenging Wrath now grants you 2% Haste. Each Holy Power spent during Avenging Wrath increases Haste by an additional 2%, up to 20%.
Righteous Cause increases the damage of your next Blade of Justice by 150%.
Avenging Wrath further increases the damage of Final Verdict and Divine Storm by 10%.
Righteous Cause further empowers Blade of Justice to unleash a wave of Holy energy, dealing Holy damage to its primary target and Holy damage to all other enemies in its path.
Herald of the Sun 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Casting $?c1[Holy Prism or Divine Toll]?c3[Wake of Ashes][] causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing Radiant damage or healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
Every.1 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to $431539u times. Morning Star stacks twice as fast while out of combat.
Your Holy Power spenders deal 3% additional damage and healing.
Heals an ally for and an additional over 16 sec. Healing increased by 25% when cast on self.
$?c1[Critical Strike chance of Holy Shock and Light of Dawn increased by 5%.]?c3[Critical Strike chance of Hammer of Wrath and Divine Storm increased by 10%.][]
Dawnlight's duration is increased by 0.5.1 sec when it heals an ally with full health.
Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.
Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min.
$?c1[The healing and damage of Holy Shock is increased by 15%.]?c3[Your damage and healing over time effects have a chance to increase the damage of your next Judgment by 50%.][]
Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended.
$?c1[Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional over 4 sec.]?c3[Hammer of Wrath and Divine Storm critical strikes cause the target to burn for an additional Radiant damage over 4 sec.][]
Haste is increased by 5%.
After you cast $?c1[Holy Prism or Divine Toll]?c3[Wake of Ashes][], gain Divine Purpose. $?c1[$@spellicon223819 $@spellname223819 $@spellaura223819]?c3[$@spellicon408458 $@spellname408458 $@spellaura408458][]
You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath. During Avenging Wrath, Hammer of Wrath casts Blade of Justice at 100% effectiveness.
$?c1[Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.]?c3[Divine Storm and Hammer of Wrath have a 15% chance to cast again at 30% effectiveness.][]
Dawnlight's critical strike chance is increased by 15% during Avenging Wrath.
You link to your Dawnlights within 30 yds, causing Radiant damage to enemies or healing to allies that pass through the beams, reduced beyond 8 targets.
Templar 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Divine Toll is replaced with $@spellname427453 for 20 sec after it is cast. $@spellicon427453 $@spellname427453: Hammer down your enemy with the power of the Light, dealing Holy damage and Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for Holy damage each. Costs 5 Holy Power.
After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec sec, for 8 sec.
Divine Toll summons Divine Hammers that spin around you for 8 sec. $@spellicon198034$@spellname198034 Strikes all enemies nearby for ${w1*1.05} Radiant damage every $t sec. Deals reduced damage beyond 8 targets.
Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by 1 sec.
Divine Toll surrounds you with a Holy barrier for 15% of your maximum health. Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.
Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.
Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have $h% chance to grant an additional stack of Light's Deliverance.
Empyrean Hammer has a 10% increased chance to critically strike.
Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.
$?a137028[Shield of the Righteous and Word of Glory]?s383328[Final Verdict][Templar's Verdict] and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.
Divine Toll casts 2 additional times on your target at 150% effectiveness.
$?a137028[Judgment]?s383328[Final Verdict][Templar's Verdict] damage increased by 30%.
You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Divine Toll and Hammer of Light are unavailable, you consume $433674U stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free.