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Talent Tree

Retribution Paladin Talents

The full Retribution Paladin talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

ClassPaladin
RoleDPS
Talents137

About the Retribution Paladin talent tree

The Retribution Paladin talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Retribution specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.

Talent Calculator

Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.

Class Talents 54

Lay on Hands1 point

Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 30% increased armor for 8 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.

Hammer of Wrath1 point

During Avenging Wrath, Judgment is empowered into Hammer of Wrath. $@spellicon24275$@spellname24275 Hurls a divine hammer that strikes an enemy for Holy damage. Generates 1 Holy Power.

Auras of the Resolute1 point

Learn Concentration Aura, Devotion Aura, and Crusader Aura: $@spellicon317920$@spellname317920: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. $@spellicon465 $@spellname465: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. $@spellicon32223 $@spellname32223: Increases mounted speed by 20% for all party and raid members within 40 yds.

Empyreal Ward1 point

Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.

Fist of Justice1 point

Hammer of Justice's cooldown is reduced by 15 sec.

Blinding Light1 point

Emits dazzling light in all directions, blinding enemies within yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.

Cleanse Toxins1 point

Cleanses a friendly target, removing all Poison and Disease effects.

Turn Evil1 point

The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.

A Just Reward2 ranks

After Cleanse successfully removes an effect from an ally, they are healed.

Choose one
Afterimage1 point

After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.

Healing Hands1 point

The cooldown of Lay on Hands is reduced up to 60%, based on the target's missing health. Word of Glory's healing is increased by up to $m3% on yourself, based on your missing health.

Guided Prayer1 point

When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every $proccooldown sec.

Divine Steed1 point

Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.

Light's Countenance1 point

The cooldown of Blinding Light is reduced by sec.

Choose one
Wrench Evil1 point

Turn Evil's cast time is reduced by 100%.

Stand Against Evil1 point

Turn Evil now affects 5 additional enemies.

Greater Judgment1 point

Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.

Holy Reprieve1 point

Your Forbearance's duration is reduced by 10 sec.

Shield of Vengeance1 point

Divine Protection reduces damage taken by an additional% and casts Shield of Vengeance. $@spellicon184662$@spellname184662 Creates a barrier of holy light that absorbs damage for 10 sec. When the shield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.

Divine Spurs1 point

Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.

Choose one
Steed of Liberty1 point

Divine Steed also grants Blessing of Freedom for 3.1 sec. $@spellicon1044 $@spellname1044: Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by $199325m1% for 8 sec.

Blessing of Freedom1 point

Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by $199325m1% for 8 sec.

Rebuke1 point

Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Cavalier1 point

Divine Steed now has charges.

Obduracy2 ranks

Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.

Divine Toll1 point

Instantly cast $?a137029[Holy Shock at% effectiveness]?a137028[Avenger's Shield]?a137027[Judgment][Holy Shock, Avenger's Shield, or Judgment] on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage. Generates 1 Holy Power per target hit.

Unbound Freedom1 point

Blessing of Freedom increases movement speed by $m1%, and you gain Blessing of Freedom when cast on a friendly target.

Sanctified Plates2 ranks

Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.

Punishment1 point

Successfully interrupting an enemy with Rebuke or Avenger's Shield casts an extra $?s204019[Blessed Hammer]?s53595[Hammer of the Righteous]?s137029[Holy Shock][Crusader Strike].

Divine Reach1 point

The radius of your auras is increased by 20 yds.

Brought to Light1 point

Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself, split evenly among them.

Choose one
Divine Resonance1 point

$?c1[After casting Divine Toll, you instantly cast Holy Shock every 5 sec sec for 15 sec.]?c2[After casting Divine Toll, you instantly cast Avenger's Shield every 5 sec sec for 15 sec.]?c3[After casting Divine Toll, your next $1266308u Judgments cast again at 100% effectiveness.][]

Quickened Invocation1 point

Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.

Fear No Evil1 point

Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.

Consecrated Ground1 point

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

Blessing of Sacrifice1 point

Blesses a party or raid member, reducing their damage taken by 30%, but you suffer% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.

Blessing of Protection1 point

Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.

Choose one
Sacrifice of the Just1 point

Reduces the cooldown of Blessing of Sacrifice by sec.

Recompense1 point

After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.

Improved Blessing of Protection1 point

Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.

Holy Aegis1 point

Armor and critical strike chance increased by 4%.

Choose one
Sacred Strength1 point

Holy Power spending abilities have 2% increased damage and healing.

Divine Purpose1 point

Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing.

Unbreakable Spirit1 point

Reduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by 30%.

Lightforged Blessing1 point

Divine Storm heals you and up to 2 nearby allies.

Lead the Charge1 point

Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec. Your movement speed is increased by 3%.

Choose one
Worthy Sacrifice1 point

You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.

Righteous Protection1 point

Blessing of Sacrifice now removes and prevents all Poison and Disease effects.

Holy Ritual1 point

Allies are healed for when you cast Blessing of Protection or Blessing of Sacrifice on them.

Blessed Calling1 point

Allies affected by your Blessings have 15% increased movement speed.

Inspired Guard1 point

Ardent Defender increases healing taken by 15% for its duration.

Light's Revocation1 point

Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed% of your maximum health. Divine Shield may now be cast while Forbearance is active.

Faith's Armor1 point

Shield of the Righteous grants 20% bonus armor for 4.5 sec.

Stoicism1 point

The duration of stun effects on you is reduced by 20%.

Seal of Might2 ranks

Mastery increased by 2% and Intellect increased by 2%.

Vengeful Wrath2 ranks

Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.

Eye for an Eye1 point

Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender and Divine Shield.

Choose one
Golden Path1 point

Consecration heals you and 5 allies within it for every 1 sec sec.

Selfless Healer1 point

Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.

Blessing of Dawn1 point

While you are above 85% health, 5% of all damage taken by allies within yds is redirected to you, up to a maximum of every 5 sec.

Lightbearer1 point

10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.

Blessing of Dusk1 point

Damage taken reduced by up to 10%, increasing as your health decreases.

Retribution Talents 34

Blade of Justice1 point

Pierce enemies with a blade of light, dealing Holy damage to your target and Holy damage to nearby enemies. Generates 1 Holy Power.

Divine Storm1 point

Unleashes a whirl of divine energy, dealing Radiant damage to all nearby enemies. Deals reduced damage beyond 5 targets.

Expurgation1 point

Your Blade of Justice causes the target to burn for Holy damage over 9 sec. When reapplied, any remaining damage is added to the new effect.

Choose one
Swift Justice1 point

Reduces the cooldown of Judgment by 2 sec and Crusader Strike by 2 sec.

Light of Justice1 point

Reduces the cooldown of Blade of Justice by 2 sec.

Judgment of Justice1 point

Judgment deals 10% increased damage and increases your movement speed by 10% for 5 sec. If you have Greater Judgment, Judgment slows enemies by 30% for 8 sec.

Avenging Wrath1 point

Call upon the Light to become an avatar of retribution, $?s53376&c2[causing Judgment to generate 1 additional Holy Power, ]?s53376&c3[each Holy Power spent causing you to explode with Holy light for damage to nearby enemies, ][]increasing your damage, healing, and critical strike chance by 20% and Haste by 3% for 20 sec. Each Holy Power spent increases Haste by an additional 2%, up to 20%.

Final Verdict1 point

Unleashes a powerful weapon strike that deals Holystrike damage to an enemy target, Final Verdict has a 15% chance to reset the cooldown of Judgment.

Choose one
Improved Blade of Justice1 point

Blade of Justice now has 2 charges.

Holy Blade1 point

Blade of Justice generates 1 additional Holy Power.

Choose one
Righteous Cause1 point

Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice and increase the damage of its next cast by%.

Art of War1 point

Your auto attacks have a 15% chance to reset the cooldown of Blade of Justice and increase the damage of its next cast by%. Critical strikes increase the chance by an additional 10%.

Jurisdiction1 point

Final Verdict and Blade of Justice deal 10% increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yds.

Tempest of the Lightbringer1 point

Divine Storm projects an additional wave of light, striking all enemies up to 20 yds in front of you for 20% of Divine Storm's damage.

Rush of Light1 point

The critical strikes of your Holy Power generating abilities grant you 5% Haste for 10 sec.

Sanctify1 point

Enemies hit by Divine Storm take 20% more damage from Consecration and Divine Hammers for 12 sec.

Holy Flames1 point

You deal 5% increased Holy damage to targets burning from your Expurgation.

Choose one
Improved Judgment1 point

Judgment now has 2 charges.

Boundless Judgment1 point

Judgment has a% increased chance to trigger Mastery: Highlord's Judgment.

Zealot's Fervor2 ranks

Auto-attack speed increased by 20%.

Heart of the Crusader2 ranks

Crusader Strike and auto-attacks deal 10% increased damage and deal 10% increased critical strike damage.

Blade of Vengeance1 point

Blade of Justice now hits nearby enemies for Holy damage. Deals reduced damage beyond 5 targets.

Empyrean Power1 point

Crusading Strikes has a 5% chance to make your next Divine Storm free and deal 15% additional damage.

Highlord's Wrath1 point

Mastery: Highlord's Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.

Choose one
Templar Strikes1 point

Crusader Strike loses a charge but is now a combo ability. Templar Strike slashes an enemy for Radiant damage and gets followed up by Templar Slash that deals Radiant damage. Templar Slash always critically strikes.

Crusading Strikes1 point

Crusader Strike replaces your auto-attacks and deals $?Physical damage, but you auto-attack 20% slower.

Blessed Champion1 point

Crusader Strike and Judgment hit an additional 4 targets but deal 25% reduced damage to secondary targets.

Burning Crusade1 point

Your damage over time effects deal 10% more damage.

Blades of Light2 ranks

$?s406646[Templar Strikes, ]?s404542[Crusading Strikes, ][Crusader Strike, ]Judgment and Blade of Justice deal% increased damage.

Wake of Ashes1 point

Lash out at your enemies, dealing Radiant damage to all enemies within 14 yds in front of you, and applying $@spellname403695, burning the targets for an additional damage over 9 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 3 Holy Power.

Divine Wrath2 ranks

Increases the duration of Avenging Wrath or Crusade by 4 sec.

Execution Sentence1 point

Unleash a heavenly blast around the target, dealing Holy damage to all enemies nearby, and call down a hammer that slowly falls from the sky upon the target. After 10 sec, they suffer 20% of the Holy damage you dealt to all targets affected by the initial blast during that time.

Seething Flames1 point

Wake of Ashes deals significantly reduced damage to secondary targets, but now causes you to lash out extra times for Radiant damage.

Empyrean Legacy1 point

Avenging Wrath empowers your next damage dealing single target Holy Power ability to automatically activate Divine Storm with 25% increased effectiveness.

Judge, Jury and Executioner1 point

Holy Power spending abilities deal 5% increased damage. After casting Execution Sentence, your next $1253174u Holy Power abilities will refund their Holy Power cost.

Radiant Glory1 point

Crusade is replaced with Radiant Glory. $@spellicon458359$@spellname458359 Wake of Ashes activates Crusade for 8 sec.

Burn to Ash1 point

When Truth's Wake critically strikes, its duration is extended by 2 sec. Your other damage over time effects deal 30% increased damage to targets affected by Truth's Wake.

Crusade1 point

Avenging Wrath now grants you 2% Haste. Each Holy Power spent during Avenging Wrath increases Haste by an additional 2%, up to 20%.

Choose one
Light Within1 point

Righteous Cause increases the damage of your next Blade of Justice by 150%.

Light Within2 ranks

Avenging Wrath further increases the damage of Final Verdict and Divine Storm by 10%.

Light Within1 point

Righteous Cause further empowers Blade of Justice to unleash a wave of Holy energy, dealing Holy damage to its primary target and Holy damage to all other enemies in its path.

Herald of the Sun 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Dawnlight1 point

Casting $?c1[Holy Prism or Divine Toll]?c3[Wake of Ashes][] causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing Radiant damage or healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.

Choose one
Morning Star1 point

Every.1 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to $431539u times. Morning Star stacks twice as fast while out of combat.

Gleaming Rays1 point

Your Holy Power spenders deal 3% additional damage and healing.

Eternal Flame1 point

Heals an ally for and an additional over 16 sec. Healing increased by 25% when cast on self.

Luminosity1 point

$?c1[Critical Strike chance of Holy Shock and Light of Dawn increased by 5%.]?c3[Critical Strike chance of Hammer of Wrath and Divine Storm increased by 10%.][]

Endless Gleam1 point

Dawnlight's duration is increased by 0.5.1 sec when it heals an ally with full health.

Choose one
Illumine1 point

Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.

Will of the Dawn1 point

Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min.

Choose one
Blessing of An'she1 point

$?c1[The healing and damage of Holy Shock is increased by 15%.]?c3[Your damage and healing over time effects have a chance to increase the damage of your next Judgment by 50%.][]

Lingering Radiance1 point

Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended.

Sun Sear1 point

$?c1[Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional over 4 sec.]?c3[Hammer of Wrath and Divine Storm critical strikes cause the target to burn for an additional Radiant damage over 4 sec.][]

Solar Grace1 point

Haste is increased by 5%.

Aurora1 point

After you cast $?c1[Holy Prism or Divine Toll]?c3[Wake of Ashes][], gain Divine Purpose. $?c1[$@spellicon223819 $@spellname223819 $@spellaura223819]?c3[$@spellicon408458 $@spellname408458 $@spellaura408458][]

Walk Into Light1 point

You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath. During Avenging Wrath, Hammer of Wrath casts Blade of Justice at 100% effectiveness.

Second Sunrise1 point

$?c1[Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.]?c3[Divine Storm and Hammer of Wrath have a 15% chance to cast again at 30% effectiveness.][]

Born in Sunlight1 point

Dawnlight's critical strike chance is increased by 15% during Avenging Wrath.

Sun's Avatar1 point

You link to your Dawnlights within 30 yds, causing Radiant damage to enemies or healing to allies that pass through the beams, reduced beyond 8 targets.

Templar 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Light's Guidance1 point

Divine Toll is replaced with $@spellname427453 for 20 sec after it is cast. $@spellicon427453 $@spellname427453: Hammer down your enemy with the power of the Light, dealing Holy damage and Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for Holy damage each. Costs 5 Holy Power.

Shake the Heavens1 point

After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec sec, for 8 sec.

Divine Hammer1 point

Divine Toll summons Divine Hammers that spin around you for 8 sec. $@spellicon198034$@spellname198034 Strikes all enemies nearby for ${w1*1.05} Radiant damage every $t sec. Deals reduced damage beyond 8 targets.

Zealous Vindication1 point

Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.

Wrathful Descent1 point

When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.

Higher Calling1 point

Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by 1 sec.

Sacrosanct Crusade1 point

Divine Toll surrounds you with a Holy barrier for 15% of your maximum health. Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.

Choose one
Bonds of Fellowship1 point

You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.

Unrelenting Charger1 point

Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.

Light's Judicator1 point

Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have $h% chance to grant an additional stack of Light's Deliverance.

Choose one
Endless Wrath1 point

Empyrean Hammer has a 10% increased chance to critically strike.

Sanctification1 point

Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.

Hammerfall1 point

$?a137028[Shield of the Righteous and Word of Glory]?s383328[Final Verdict][Templar's Verdict] and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.

Undisputed Ruling1 point

Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.

Choose one
Divine Exaction1 point

Divine Toll casts 2 additional times on your target at 150% effectiveness.

Seal of the Templar1 point

$?a137028[Judgment]?s383328[Final Verdict][Templar's Verdict] damage increased by 30%.

Light's Deliverance1 point

You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Divine Toll and Hammer of Light are unavailable, you consume $433674U stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free.