Talent Tree
Restoration Shaman Talents
The full Restoration Shaman talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Restoration Shaman talent tree
The Restoration Shaman talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Restoration specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 46
Heals the friendly target, then jumps up to 40 yards to heal the most injured nearby allies. Healing is reduced by 30% with each jump.
Hurls molten lava at the target, dealing Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.
Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets$?a383303[ Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates 2 Maelstrom per target hit.
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every.1 sec. Lasts 60 min. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Increases all Fire and Frost damage you deal by 3%.
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec sec, stacking up to $260881u times.
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every $proccooldown sec.
Chills the target with frost, causing Frost damage and reducing the target's movement speed by 50% for 6 sec.$?a343725&a210714[ Generates 10 Maelstrom.]?a343725[ Generates 3 Maelstrom.][]
Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
A gust of wind hurls you forward.
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Enemies within 10 yds of your Frost Shock are snared by 30%.
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Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.
Reduces the cooldown of Astral Shift by 30 sec.
Astral Shift reduces damage taken by an additional 20%.
Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec sec, rooting all enemies within yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within yards for 3 sec.
Mastery increased by 3%.
The effects of your weapon imbues are increased by $?c1[30]?c2[15]?c3[20][]%.
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Your Healing Wave is 25% more effective on yourself.
Purify Spirit additionally removes all Curse effects.
Reduces the cooldown of Capacitor Totem by 15 sec.
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Calls forth a Primal Earth Elemental to protect you, increasing your maximum health by 15% for 30 sec.
Purges the enemy target, removing $m1 beneficial Magic effects.$?(s147762&s51530) [ Successfully purging a target grants a stack of Maelstrom Weapon.][]
Purges the enemy target, removing $m1 beneficial Magic effects.
Increases the critical strike chance of your Nature spells and abilities by 2%.
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by 20%.
Relocates your active totems to the specified location.
Reduces all magic damage taken by 8%.
Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Cloudburst, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.1 sec.
Reduces the cooldown of Spiritwalker's Grace by sec and increases your movement speed by 20% while it is active.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Your $?!s137041[Lava Burst][] and RiptideStormstrike casts restore $?a137040[]?a137041[][] mana to you and 4 allies nearest to you within yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within yards every 1.5 sec sec for 6 sec.
Earth Shield and Water Shield no longer lose charges and are 115% effective.
When refreshing Earth Shield, your target is healed for for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by sec.
Your next healing or damaging Nature spell or Hex is instant cast and costs no mana.
Reduces the cooldown of most totems by 5 sec.
Water Shield increases your Agility by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Restoration Talents 42
Restorative waters wash over a friendly target, healing them for and an additional over 18 sec.
Blanket the target area in healing rains, restoring health to up to 5 allies over 18 sec.
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Increases the healing done by Surging Totem by 10%.
Deal Nature damage every 1 sec sec to up to 5 enemies inside of your Healing Rain.
Immediately heals for split between allies within yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional allies at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.
Summons a totem at your feet for 10 sec, which pulses every 2 sec sec, healing all party or raid members within yards. Healing reduced beyond 5 targets.
Reduces the cooldown of Healing Stream Totem by 5 sec.
Surging Totem instantly restores health to 5 allies within its area, and its radius is increased by 2 yards.
Targets you heal with Healing Wave, Chain Heal, or Riptide's initial heal gain 5% increased health for 10 sec.
The cooldown of Ascendance and Healing Tide Totem is reduced by 60 sec.
Your haste is increased by 25% $?a137039 [while Ascendance or Healing Tide Totem is active and their durations are][during Ascendance and its duration is] increased by 3 sec.
Your direct heal criticals refund a percentage of your maximum mana:% from Healing Wave,% from Riptide, and% from Chain Heal.
Healing Stream Totem heals for 100% more, decaying over its duration.
Reduces the mana cost of Healing Wave by 15%.
Your critical heals have 215% effectiveness instead of the usual 200%.
Reduces the mana cost of Chain Heal by 15%.
Healing Stream Totem heals 11.5044% more often.
Reduces the cooldown of Riptide by 1.1 sec.
Healing Wave's critical strike chance is increased by 12%.
Unleash elemental forces of Life, healing a friendly target. Increases the healing of your next Riptide, Chain Heal, or Healing Wave by 25% and reduces its cast time by 30%.
Riptide's initial heal is increased 20% and has a 10% increased critical strike chance.
Imbue your weapon with the element of Earth for 60 min. Your Riptide, Healing Wave, and Chain Heal healing has a 20% chance to trigger Earthliving on the target, healing for over 6 sec.
Increases Earth Shield healing by 40%.
Healing Wave and Chain Heal heal for an additional 15% on targets affected by your Healing Rain or Riptide.
Unleash Life heals for 30% more and its bonus healing effect is increased by 20%.
Casting Riptide grants 1 stacks of Tidal Waves. Tidal Waves reduces the cast time of your next Healing Wave or Chain Heal by 20%. Can accumulate up to $53390U stacks.
Earthliving receives 150% additional benefit from Mastery: Deep Healing. Healing Wave always triggers Earthliving on its target.
Chain Heal bounces an additional time and its healing is increased by 8%.
Chain Heal bounces an additional time and casting Chain Heal on a target affected by Riptide consumes Riptide, increasing the healing of your Chain Heal by 30%.
Casting Surging Totem grants a use of Downpour for 16 sec. $@spellicon207778 $@spellname207778 A burst of water at your Surging Totem's location heals up to 5 injured allies within yards.
Riptide and Lava Burst have an additional charge.
Summons a totem at the target location for 6 sec, which reduces damage taken by all party and raid members within 10 yards by 10%. Immediately and every 1 sec sec, the health of all affected players is redistributed evenly.
Earth Shield reduces damage taken by 3% and its healing is increased by up to 150% as its target's health decreases. Maximum benefit is reached below 50% health.
Increases Downpour healing by 20%.
When you heal with your Healing Wave or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15% of the amount healed. Critical strikes increase this chance to 60%.
When you cast Surging Totem, each ally with your Riptide on them is healed.
For each Riptide active on an ally, your heals are 0.5.1% more effective.
Spirit Link Totem reduces damage taken by an additional 5%, and it restores health to all nearby allies $m2 seconds after it is dropped. Healing reduced beyond 5 targets.
Increases Riptide's duration by 6.1 sec and its healing over time by 15%.
Surging Totem grants an additional use of Downpour.
Every 4 casts of Riptide also applies Riptide to another friendly target near your Riptide target.
Healing Wave and Chain Heal increase the initial healing of your next Riptide by 30%, stacking up to $470077u times.
$?a137039[Casting Riptide]?a137040[Each Maelstrom spent][Each stack of Maelstrom Weapon consumed] has a $?a137039[7]?a137040[0.116.2][0.6.1]% chance to activate Ascendance.1 sec. $?a137039[$@spellicon114052 $@spellname114052 Immediately heals for split between allies within yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional allies at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.]?a137040[$@spellicon114050 $@spellname114050 Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 75% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.][$@spellicon114051 $@spellname114051 Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $114089r yd range.]
Riptide has a 6% chance to upgrade your next Healing Stream Totem to Stormstream Totem which heals for 10% more, heals 1 additional allies at 100% effectiveness, and heals 2 injured allies for healing when used.
Healing Stream and Stormstream Totem healing increased by 30%.
Casting Ancestral Swiftness grants a use of Stormstream Totem and Stormstream Totem no longer consumes a charge of Healing Stream Totem when used.
Farseer 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Stormkeeper calls an Ancestor to your side for 8 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.
Your Ancestors' spells are 25% more powerful.
Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.
Lava Burst gains an additional charge and deals 10% increased damage. Riptide gains an additional charge and heals for 20% more.
Ancestors last an additional 4 sec.
Lightning Bolt, Lava Burst, Flame Shock, Voltaic Blaze, and Chain Lightning have a 8% chance to call an Ancestor to your side for 8 sec.
Your Intellect is increased by 1.1% for each Ancestor active.
When an Ancestor is called, they reduce the cooldown of Stormkeeper by 3 sec.
Increases your maximum Maelstrom by 25.
Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.
The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.
Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.
Earth Shield has an additional 3 charges and heals you for 25% more.
Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 25%. Increases the healing of Healing Surge and Chain Heal by 25%.
When an Ancestor departs, they cast Elemental Blast at a nearby enemy.
For 8 sec sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%. Increases the chance for Lava Surge to occur by 20%.
Your next healing or damaging spell or Hex is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.
Totemic 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for Nature damage. The damage bonus effect can stack.
While Surging Totem is active, your damage and healing done is increased by 3%.
Surging Totem heals for 150% more while Ascendance or Healing Tide Totem is active.
Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal Fire damage to a nearby enemy. Lasts 8 sec. Lava Lash and Voltaic Blaze cause your Searing Totems to shoot a Searing Volley at up to 5 nearby enemies for Fire damage.
Lava Lash damage increased by 10%. Each stack of Maelstrom Weapon consumed increases the duration of an active Hot Hand by 0.2.2 sec.
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by s1 sec. Cannot occur more than once every 20 sec per totem.
If you have a totem active, your totem grants you a shield absorbing damage for 30 sec every 30 sec.
While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 80% effectiveness.
Mastery increased by 2%.
Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies.
Increases the damage of Surging Totem by 18%.
Increases the critical strike chance of Flametongue Weapon by 25%, and its critical strike damage by 100%.
Increases the critical strike chance of your Searing Totem's attacks by 15%, and its critical strike damage by 30%.
Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 125% effectiveness at the target area.
After casting Surging Totem, your next Lava Lash casts again at 150% effectiveness.
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem. Earth: Your next Sundering deals 100% increased damage and summons a Searing Totem. Fire: Your next Lava Lash grants you Hot Hand for ${8000/1000} sec.