Talent Tree
Protection Warrior Talents
The full Protection Warrior talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Protection Warrior talent tree
The Protection Warrior talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Protection specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 40
A balanced combat state that increases the critical strike chance of your abilities by 3%, the critical strike damage of your abilities by 3%, and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
A defensive combat state that reduces all damage you take by 15% and all magic damage you take by an additional 0%. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Lasts until canceled.
Movement speed increased by 5%.
Your auto-attacks generate $?c1[10]?$c2[20][50]% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Blasts all enemies within yards for Physical damage, roots them for 4 sec, and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Inflicts Rend on all targets.$?a137048|(a137050&a436707)[ Generates 0 Rage.][]
Leech increased by 3%.
Instantly attack the target, causing damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Leap through the air toward a target location, slamming down with destructive force to deal Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt.
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Hurls your weapon at an enemy, causing Physical damage and stunning for 4 sec. Also hits 2 additional nearby targets, stunning for 2 sec.
Lash out with your weapon, striking all targets within yds for Physical damage instantly and wounding them for an additional Bleed damage over 15 sec.
Restores 6% health every 1 sec sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec sec while you are below 35% health. The amount restored increases the closer you are to death.
$?c1[Mortal Strike and Cleave have]?c2[Rampage has][Revenge has] a $h% chance to immediately refund $?c1[10]?c2[10][50]% of the Rage spent.
Reduces the cooldown of Heroic Leap by sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
When you take any damage, heal for 2.1% of your maximum health. This can only occur once every $proccooldown sec.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Sends a wave of force in a frontal cone, causing damage and stunning all enemies within 10 yards for 2 sec.
Maximum Rage increased by 30.
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Healing received increased by 3% and all self-healing increased by an additional 10%.
Raise your shield, reflecting the next 2 spells cast on you and reducing magic damage you take by 20% for 5 sec.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Hurl your weapon at the enemy, removing any magical immunities and causing Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from and reduce the duration of the next crowd control effect within 5 sec by 50% on group members within yds.
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Causes the targeted enemy to cower in fear while all enemies within yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Snares all enemies within yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within yards, increasing their movement speed by 30% for 4 sec.
Cooldown of $?c1[Die By the Sword]?c2[Enraged Regeneration][Shield Wall], Intervene, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by% for 10 sec.
Gain Strength equal to 2% of your Armor.
Stamina increased by 5% and Armor increased by 5%.
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
$?c1[Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.]?c2&s436707[ Thunder Clap, Whirlwind, and Raging Blow deal 10% more damage and 5% increased critical strike damage.]?c2[Whirlwind and Raging Blow deal 10% more damage and 5% increased critical strike damage.][Revenge deals 10% more damage and 5% increased critical strike damage.]
Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
The effects of your shouts last 20% longer.
$?c1[Mortal Strike]?c2[Bloodthirst][Shield Slam] deals an additional $?c1[5]?c2[5][5]% damage and deals $?c1[5]?c2[5][5]% increased critical strike damage.
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
While wielding one-handed weapons your damage is increased by 3% and Leech increased by 2%.
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Every $?c1[20]?c2[20][20] Rage you spend reduces the remaining cooldown on Avatar and $?c1[Colossus Smash]?c2[Recklessness][Shield Wall] by 1 sec.
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing Physical damage instantly and an additional Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing Physical damage to all targets. All damage dealt reduced beyond targets. Generates 376080s3 Rage.
Your stances have additional effects. $@spellicon386164 $@spellname386164 Increases the critical strike damage of your abilities by 3%. $@spellicon386208 $@spellname386208 When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Your Shout abilities have additional effects. $@spellicon6673 $@spellname6673: Grants you an additional 3% attack power. $@spellicon97462 $@spellname97462: Grants an additional 2% health and duration increased by 3 sec. $@spellicon12323 $@spellname12323: Radius increased by 100% $@spellicon384100 $@spellname384100: Radius increased by 100%. $@spellicon5246 $@spellname5246: Cooldown reduced by 15 sec.
Protection Talents 40
Fight through the pain, ignoring 50% of damage taken for 12 sec sec or until damage has been prevented. Repeated uses of Ignore Pain accumulate, up to total damage prevented.
Demoralizes all enemies within yards, reducing the damage they do by 25% for 8 sec. Generates Rage.
Swing in a wide arc, dealing Physical damage to all enemies in front of you. Deals reduced damage beyond targets. Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to $386029u times.
Armor increased by 6%.
Defensive Stance additionally reduces magic damage you take by 6%.
Your auto-attacks deal an additional Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
Devastate, Thunder Clap, Revenge, and Execute have a 25% chance to reset the remaining cooldown on Shield Slam.
Taunts all enemies within yds to attack you for 6 sec, interrupts all spellcasting within yds and prevents any spell in that school from being cast for 6 sec. Increases the threat you generate against the target by 800%.
You focus on the target struck by your Devastator, dealing 30% additional Revenge damage to them. Only one target can have your focus at a time.
Devastate deals 20% increased damage and generates 2 Rage. Devastator deals 10% increased damage and generates 2 Rage.
8% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to.
Your dodges and parries make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
Reduces all damage you take by 40% for 8 sec.
Damage from Rend has a chance to generate 5 Rage.
Increases the radius of Demoralizing Shout by 5 yards. Each enemy hit by Thunder Clap reduces the remaining cooldown on Demoralizing Shout by 1.5.1 sec, up to 4.5.1 sec.
You have a 8% chance to disrupt magic damage dealt to you, reducing the damage it deals by 50%.
Damage you take from area of effect attacks is reduced by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
Shield Wall gains 1 additional charge and its cooldown is reduced by 60 sec.
Shield Slam reduces the remaining cooldown of Shield Wall by 6 sec.
Activating Shield Wall increases your maximum health by 30% for 8 sec and instantly heals you for that amount.
Your Deep Wounds and Rend deal 25% increased damage.
Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Shield Slam deals 15% increased damage and reduces enemies' damage against you by 3% for 9 sec. Multiple punishments may overlap.
Shield Block lasts 1 sec longer.
Blocking an attack deals Physical damage to the attacker. Critical blocks deal double damage. Generates high threat.
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Defensive Stance reduces damage taken by an additional 4%.
Execute inflicts Deep Wounds on the target. $@spellicon262115 $@spellname262115 Causes the target to suffer Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Increases Block chance by 8% and your Block value by 16%.
Shield Slam generates 2 more Rage and extends the duration of Shield Block.1 sec.
You gain 2% Haste for each enemy or ally within 10 yards, up to% Haste.
Increases Strength by 3% and your critical strike chance by 1%.
Increases Stamina by 5% and your Haste by 2%.
Transform into a colossus, increasing all damage you deal by 20% $?c1[and reducing damage you take from area of effect attacks by 5% ]?c2[and increasing your movement speed by 5% ]?c3[and reducing all damage you take by 3% ][]for 20 sec.
Demoralizing Shout also generates Rage and increases damage you deal to affected targets by 20%.
Your maximum health is increased by 10% and every 15 Rage you spend heals you for 1% of your maximum health.
Every 250 rage you spend triggers a Violent Outburst, causing your next Shield Slam to deal 200% increased damage, generate 50% more Rage and grant Ignore Pain.
Condemn is usable on targets below 35% health.
Execute hits up to 2 additional targets for 70% damage.
When your health is brought below 30%, you take 80% less damage for 8 sec and healing you receive is increased by 100%. Cannot occur more than once every 3 min.
Charge to an enemy with your shield, granting you Shield Block and dealing Physical damage to it and Physical damage to all enemies within 10 yards. Also stuns the primary target for 4 sec. Generates 20 Rage.
Your attacks have a chance to target a nearby enemy with Ravager for 4 sec.
Throws a whirling weapon at your target that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. $?c1[Cleave and Whirlwind deal 50% increased damage while Ravager is active]?c3[Revenge and Thunder Clap deal 50% increased damage while Ravager is active. Generates 10 Rage each time it deals damage.][]
Thunder Clap causes your next Shield Slam to deal 10% additional damage and unleash a wave of force, dealing Physical damage to all enemies in front of you.
Damage dealt by Thunder Clap and Phalanx's wave of force is increased by 10%.
While Shield Block is active, Shield Slam deals 10% additional damage and has a 20% increased chance to critically strike. Enemies damaged by Phalanx's wave of force deal 8.1% reduced damage to you for 8 sec.
Colossus 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Unleash a series of precise and powerful strikes against your target, dealing damage to it, and damage to enemies within yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to $440989u times. Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
Colossal Might increases the damage of your Overpower by 3% per stack.
Damage prevented by each use of Ignore Pain is increased by 20%.
When your health is brought below 35%, you gain a Second Wind, healing you for% of your max health over 2 sec. This effect cannot occur more than once every $proccooldown sec.
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
Mortal Strike and Slam damage increased by 25%. Cleave and Whirlwind damage increased by 15%. Shield Slam generates an additional 3 Rage.
Mortal Strike critical strikes grant an additional stack of Colossal Might.
You deal 5% more damage and take 5% less damage. Size increased by 5%.
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
Colossal Might stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 5 sec. Enemies affected by Demolish take up to% more damage from you and deal up to% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Mountain Thane 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing Nature damage and generating Rage. Lightning Strikes occur 30% more often during Avatar.
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 30%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
Lightning Strikes also deal Nature damage to enemies near their target. Damage reduced beyond 5 targets.
Shield Slam damage increased by 15%. Demoralizing Shout reduces damage enemies deal to you by an additional 5%.
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. $@spellicon435222$@spellname435222 Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 2 Rage.
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec.
Stamina increased by 5%. Impending Victory increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health.
Your attacks trigger Lightning Strikes 30% more often.
Lightning Strikes generate 3 Rage. Revenge and Execute damage increased by 25%.
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Activating Demoralizing Shout grants a charge of Thunder Blast.
Lightning Strikes have a $h% chance to make your next 2 Shield Slams have no cooldown, deal 35% increased damage, and generate 2 additional Rage.
During Avatar, Thunder Blast extends Avatar's duration by 2.1 sec.
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. $@spellicon435222$@spellname435222 Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.