Talent Tree
Protection Paladin Talents
The full Protection Paladin talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Protection Paladin talent tree
The Protection Paladin talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Protection specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 54
Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 30% increased armor for 8 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
During Avenging Wrath, Judgment is empowered into Hammer of Wrath. $@spellicon24275$@spellname24275 Hurls a divine hammer that strikes an enemy for Holy damage. Generates 1 Holy Power.
Learn Concentration Aura, Devotion Aura, and Crusader Aura: $@spellicon317920$@spellname317920: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. $@spellicon465 $@spellname465: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. $@spellicon32223 $@spellname32223: Increases mounted speed by 20% for all party and raid members within 40 yds.
Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Hammer of Justice's cooldown is reduced by 15 sec.
Emits dazzling light in all directions, blinding enemies within yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Cleanses a friendly target, removing all Poison and Disease effects.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
After Cleanse successfully removes an effect from an ally, they are healed.
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every $proccooldown sec.
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
The cooldown of Blinding Light is reduced by sec.
Turn Evil's cast time is reduced by 100%.
Turn Evil now affects 5 additional enemies.
Judgment causes the target to take 20% increased damage from your next Holy Power ability. Multiple applications may overlap.
Your Forbearance's duration is reduced by 10 sec.
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Divine Steed also grants Blessing of Freedom for 3.1 sec. $@spellicon1044 $@spellname1044: Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by $199325m1% for 8 sec.
Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by $199325m1% for 8 sec.
Divine Steed now has charges.
Interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Instantly cast $?a137029[Holy Shock at% effectiveness]?a137028[Avenger's Shield]?a137027[Judgment][Holy Shock, Avenger's Shield, or Judgment] on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage. Generates 1 Holy Power per target hit.
Blessing of Freedom increases movement speed by $m1%, and you gain Blessing of Freedom when cast on a friendly target.
Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
Successfully interrupting an enemy with Rebuke or Avenger's Shield casts an extra $?s204019[Blessed Hammer]?s53595[Hammer of the Righteous]?s137029[Holy Shock][Crusader Strike].
The radius of your auras is increased by 20 yds.
Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself, split evenly among them.
After casting Holy Prism, Holy Armament, or Divine Toll, you instantly cast $?c2[Avenger's Shield]?c1[Holy Shock][Judgment] every 5 sec sec for 15 sec.
Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Reduces the cooldown of Blessing of Sacrifice by sec.
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.
Armor and critical strike chance increased by 4%.
Holy Power spending abilities have 2% increased damage and healing.
Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
Reduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by 30%.
Denounce heals you and up to 2 nearby allies.
Denounce heals you and up to 2 nearby allies.
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec. Your movement speed is increased by 3%.
You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
Allies are healed for when you cast Blessing of Protection or Blessing of Sacrifice on them.
Allies affected by your Blessings have 15% increased movement speed.
Ardent Defender increases healing taken by 15% for its duration.
Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Shield of the Righteous grants 20% bonus armor for 4.5 sec.
The duration of stun effects on you is reduced by 20%.
Mastery increased by 2% and Intellect increased by 2%.
Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender and Divine Shield.
Consecration heals you and 5 allies within it for every 1 sec sec.
Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
While you are above 85% health, 5% of all damage taken by allies within yds is redirected to you, up to a maximum of every 5 sec.
10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Damage taken reduced by up to 10%, increasing as your health decreases.
Protection Talents 40
Hurls your shield at an enemy target, dealing Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to additional nearby enemies. Shields you for 8 sec, absorbing 60% as much damage as it dealt. Deals additional damage to all enemies within yds of each target hit.
Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum $327510U stacks.
Hammers the current target for w1 Physical damage.$?s26573&s203785[ Hammer of the Righteous also causes a wave of light that hits all other targets within yds for w1 Holy damage.]?s26573[ While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within yds for w1 Holy damage.][] Generates 1 Holy Power.
Throws a Blessed Hammer that spirals outward, dealing Holy damage to enemies and reducing the next damage they deal to you. Generates 1 Holy Power.
When you avoid a melee attack or use $?S53595[Hammer of the Righteous]?S204019[Blessed Hammer][Crusader Strike], you have a 15% chance to reset the remaining cooldown on Avenger's Shield and increase your Strength by 2% for 8 sec.
When you cast Word of Glory on someone other than yourself, you are also healed for 100% of the amount healed.
Shield of the Righteous reduces magical damage taken by 12%.
Armor granted by Shield of the Righteous is increased by up to 60%, based on your missing health.
Enemies struck by Avenger's Shield burn with holy fire, suffering 100% additional Radiant damage over 5 sec.
Consecration heals you for 300% of the damage it deals.
Reduces all damage you take by 30% for 12 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
Casting Avenger's Shield causes Consecration to deal its damage and healing again immediately at 100% effectiveness.
While out of combat, Divine Steed grants Shield of the Righteous for its duration and an additional 4.1 sec after it fades.
Avenger's Shield also shields you for 8 sec, absorbing 60% as much damage as it dealt, up to 50% of your maximum health.
Word of Glory heals for an additional 40% over 10 sec. Increased by 200% if cast on yourself while you are afflicted by a harmful damage over time effect.
Lay on Hands' cooldown is reduced by 1.1 sec per Holy Power spent.
You are healed for 100% of the damage dealt by Refining Fire.
Ardent Defender reduces damage taken by an additional 10%.
Blesses a party or raid member, granting immunity to magical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Protection.
Consecration deals 100% increased damage when it strikes a single target.
Consecration lasts 2 sec longer and its damage is increased by 20%.
Your Avenger's Shield is imbued with holy fire, causing it to deal Holy damage to all enemies within yards of each target hit.
Your haste is increased by 5%.
Call upon the Light to become an avatar of retribution, $?s53376&c2[causing Judgment to generate 1 additional Holy Power, ]?s53376&c3[each Holy Power spent causing you to explode with Holy light for damage to nearby enemies, ][]increasing your damage, healing, and critical strike chance by 20% and Haste by 3% for 20 sec. Each Holy Power spent increases Haste by an additional 2%, up to 20%.
Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 20 sec. After sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.$?s53376&s384376[ While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target.]?s53376[ While active, your Judgment generates 1 additional Holy Power.]?s384376[ While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target.][] Combines with Avenging Wrath.
Judgment now has 2 charges, and Grand Crusader now also reduces the cooldown of Judgment by 3 sec.
Empowers you with the spirit of ancient kings, reducing all damage you take by 50% for 8 sec.
Avenger's Shield jumps to 2 additional targets.
Your $?s204019[Blessed Hammer]?s53595[Hammer of the Righteous][Crusader Strike] deals 20% increased damage.
When you cast Word of Glory on someone other than yourself, its healing is increased by up to 100% based on the target's missing health.
While in your Consecration and for 4.1 sec after leaving it, your damage taken is reduced by 5%.
When Avenger's Shield strikes a single enemy, it deals 100% additional Holy damage.
Each enemy hit by Avenger's Shield reduces the remaining cooldown on Guardian of Ancient Kings by 1.1 sec. When you drop below 30% health, you become infused with Guardian of Ancient Kings for 4 sec. This cannot occur again for 45 sec.
$?(c1|c2|c3)[][The duration of Avenging Wrath is increased by 25%.]$?c1[Avenging Wrath and Avenging Crusader have 25% increased duration.]?c2[Avenging Wrath and Sentinel cause Judgment to generate 1 additional Holy Power,]?c3[Avenging Wrath and Crusade cause each Holy Power spent to explode with Holy light for damage to nearby enemies,][]$?(c2|c3)[ and have 25% increased duration.][]
Your Lay on Hands, Divine Shield, Blessing of Protection, and Blessing of Spellwarding have 15% reduced cooldown.
Hammer of Wrath and Judgment deal 10% additional damage and extend the duration of $?s384092[Crusade]?s394088[Avenging Crusader]?s385438[Sentinel][Avenging Wrath] by 0.5.1 sec.
For each target hit by Avenger's Shield, gain 3% parry for 15 sec.
Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.
Avenger's Shield deals 10% increased damage to its primary target.
Guardian of Ancient Kings has 1 additional charges.
Shield of the Righteous consumes up to 2 more Holy Power and deals 50% increased damage for each additional Holy Power consumed.
Judgment chains to 2 additional $Ltarget;targets at% effectiveness.
Judgment causes its primary target's successful melee attacks against you to grant a Physical absorb shield for 20% of the damage dealt. Limit $i.
Avenger's Shield increases the damage of your next Shield of the Righteous by 20% for each target hit by Avenger's Shield, stacking up to $386652u times, and increases its radius by 6 yds.
During Divine Shield, all targets within 15 yds are taunted.
Avenging Wrath and Sentinel have 50% reduced cooldown and 40% reduced duration.
Judgment has a chance to grant you Vanguard, causing your next Avenger's Shield to leave an echoing bolt of light in a line between you and the initial target, piercing any enemies for Holy damage.
Judgment deals 10% increased damage. When you consume Vanguard you gain 1 Holy Power.
Your next cast of Shield of the Righteous after Vanguard deals 100% additional damage to your primary target and causes light to refract onto 4 other targets for Holy damage. During Avenging Wrath your Avenger's Shield always benefits from Vanguard.
Lightsmith 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your friendly target. $@spellicon432496 $@spellname432496: While wielding a Holy Bulwark, gain an absorb shield for ${150/10}.1% of your max health and an additional ${20/10}.1% every 2 sec sec. Lasts 20 sec. Becomes Sacred Weapon after use. Generates 3 Holy Power.
Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 60 min.
Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min.
If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits.
For each Holy Power ability cast, your next Consecration deals damage or healing immediately, split across all enemies and allies.
Casting a Holy Power ability increases the damage and healing of your next $?s204019[Blessed Hammer]?s53595[Hammer of the Righteous]?s137029[Holy Shock][Crusader Strike] by 200%.
After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally.
Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.
The cooldown of Holy Armaments is reduced by 20%.
Successfully dispelling a harmful effect reduces Cleanse's cooldown by 1.1 sec. Effect increased by 100% while wielding a Holy Armament.
When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec sec for 4 sec. May only occur once per cast.
When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.1 sec and you gain Shining Light.
Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies.
Consuming Shining Light reduces the cooldown of Holy Armaments by 3.1 sec.
The effect of your active Aura is increased by 33% on targets with your Armaments.
When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Grand Crusader.
Holy Armaments activate Hammer and Anvil at 100% effectiveness.
Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.
Templar 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Divine Toll is replaced with $@spellname427453 for 20 sec after it is cast. $@spellicon427453 $@spellname427453: Hammer down your enemy with the power of the Light, dealing Holy damage and Holy damage up to 7 nearby enemies. Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for Holy damage each. Costs 5 Holy Power.
After casting Hammer of Light, you call down an Empyrean Hammer on a nearby target every 2 sec sec, for 8 sec.
Divine Toll summons Divine Hammers that spin around you for 8 sec. $@spellicon198034$@spellname198034 Strikes all enemies nearby for ${w1*1.05} Radiant damage every $t sec. Deals reduced damage beyond 8 targets.
Hammer of Light instantly calls down 2 Empyrean Hammers on your target when it is cast.
When Empyrean Hammer critically strikes, 50% of its damage is dealt to nearby enemies. Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Crusader Strike, Hammer of Wrath and Judgment extend the duration of Shake the Heavens by 1 sec.
Divine Toll surrounds you with a Holy barrier for 15% of your maximum health. Hammer of Light heals you for 15% of your maximum health, increased by 2% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
You receive 20% less damage from Blessing of Sacrifice and each time its target takes damage, you gain 4% movement speed up to a maximum of 40%.
Divine Steed lasts 2 sec longer and increases your movement speed by an additional 30% for the first 3 sec.
Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have $h% chance to grant an additional stack of Light's Deliverance.
Empyrean Hammer has a 10% increased chance to critically strike.
Casting Judgment increases the damage of Empyrean Hammer by 5% for 10 sec. Multiple applications may overlap.
$?a137028[Shield of the Righteous and Word of Glory]?s383328[Final Verdict][Templar's Verdict] and Divine Storm calls down an Empyrean Hammer on a nearby enemy. While Shake the Heavens is active, this effect calls down an additional Empyrean Hammer.
Hammer of Light grants Shield of the Righteous, erupts a Consecration beneath its target, and increases your Haste by 12% for 6 sec.
Divine Toll casts 2 additional times on your target at 150% effectiveness.
$?a137028[Judgment]?s383328[Final Verdict][Templar's Verdict] damage increased by 30%.
You gain a stack of Light's Deliverance when you call down an Empyrean Hammer. While Divine Toll and Hammer of Light are unavailable, you consume $433674U stacks of Light's Deliverance, empowering yourself to cast Hammer of Light an additional time for free.