Talent Tree
Marksmanship Hunter Talents
The full Marksmanship Hunter talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Marksmanship Hunter talent tree
The Marksmanship Hunter talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Marksmanship specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 44
Exhilaration now also heals you for an additional 12.1% of your maximum health over 8 sec.
Reduces all damage you and your pet take by 30% for 6 sec.
Disengage also frees you from all movement impairing effects and increases your movement speed by% for 4 sec.
Exhilaration's cooldown is reduced by 30 sec.
Survival of the Fittest gains an additional charge.
Damage taken from area of effect attacks reduced by 5%.
Mend Pet heals for an additional% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Your Agility is increased by 3%.
The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Dazes the target, slowing movement speed by 50% for 6 sec.$?a137015[ Cobra Shot will increase the duration of Concussive Shot on the target.1 sec.]?a137016[ Steady Shot will increase the duration of Concussive Shot on the target.1 sec.][]
Your auto attack damage is increased by 25%.
Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
You gain 2% more critical strike from critical strike sources.
Removes 1 Enrage and 1 Magic effect from an enemy target.
Movement speed increased by 4%.
When Muzzle interrupts a cast, gain 30 Focus.
The cooldown of Feign Death is reduced by 5 sec.
Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Flare's radius is increased by 50%.
Haste increased by 2%.
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Your maximum health is increased by 5%.
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec sec.
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
The cooldown of Aspect of the Turtle is reduced by 30 sec.
$?a137017[Wildfire Bomb]?a137016[Aimed Shot][Kill Command] deals 10% increased damage.
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Your Spotting Eagle descends from the skies, stunning your target for 5 sec. Targets stunned by Intimidation deal 10% less damage to you for 8 sec after the effect ends. This ability does not require line of sight when used against players.
Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
The duration of Survival of the Fittest is increased.1 sec.
Aspect of the Cheetah's initial burst of speed is increased.1 sec.
Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
When a trap triggers, gain 30% increased movement speed for 3 sec.
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
The cooldown of Intimidation is reduced by sec.
Intimidation now also stuns nearby enemies.1 sec.
The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Critical strike chance increased by 2%.
Binding Shot's stun duration is increased by 1 sec.
When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
The cooldown of Tar Trap and Freezing Trap is reduced.1 sec.
Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.
Your pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Marksmanship Talents 39
A powerful aimed shot that critically strikes, dealing Physical damage.
Shoot a stream of 7 shots at your target over 2 sec, dealing a total of Physical damage. Usable while moving. Each shot generates 3 Focus.
Aimed Shot causes your next Arcane Shot or Multi-Shot to deal 50% more damage and cost 60% less Focus. Precise Shots benefits Black Arrow's damage at 100% effectiveness.
Rapid Fire shoots 3 additional shots. Aimed Shot grants 50% increased movement speed for 2 sec, decaying rapidly over its duration.
Your ranged auto attacks have a 10% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
Rapid Fire deals 35% additional damage, and Aimed Shot has a 15% chance to reset the cooldown of Rapid Fire.
The damage bonus of Spotter's Mark is increased by 20%. Additionally, your Eagle learns how to Fetch. $@spellicon466872 $@spellname466872 Damaging an enemy with abilities empowered by Precise Shots has a 30% chance to apply Spotter's Mark to the primary target, causing your next Aimed Shot to deal 20% increased damage to the target.
Regain access to Call Pet. While outdoors, your pet deals 15% increased damage and takes% reduced damage.
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 60% of normal damage.
Aimed Shot, Rapid Fire, and Arcane Shot now hit 1 additional targets for 35% of their damage.
The damage of your auto shot is increased by 25% and its critical strike chance is increased by 15%.
Your Haste is increased by 2%.
Gain critical strike damage equal to 25% of your critical strike chance.
Your Spotting Eagle gains the Tenacity specialization, granting you Endurance Training and Air Superiority. $@spellicon264662 $@spellname264662 You gain% increased maximum health. $@spellicon470937 $@spellname470937 Your Spotting Eagle alerts you to oncoming danger, reducing all damage you take by 3%
Your Spotting Eagle gains the Cunning specialization, granting you Master's Call and Pathfinding. $@spellicon53271 $@spellname53271 Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 4 sec. $@spellicon264656 $@spellname264656 Your movement speed is increased by 8%.
Your ranged ability critical strikes cause the target to bleed for an additional 10% of the damage dealt over 6 sec.
Trick Shots now causes Aimed Shot and Rapid Fire to ricochet to 2 additional targets. Aspect of the Hydra's damage bonus is increased by 15%.
You attempt to finish off a wounded target, dealing Physical damage. Only usable on enemies with less than 20% health.
Rapid Fire grants Precise Shots.
Increases your critical strike chance by 10% and critical strike damage by 20% for 15 sec. $@spellicon19434 $@spellname19434 Cooldown recovers 40% faster, cast time reduced by 40%, and Focus cost reduced 60%. $@spellicon257044 $@spellname257044 Cooldown recovers 60% faster.$?(a1253599&a470943)[ Applies Sentinel's Mark.]?(!a1253599&a470943)[ Applies Spotter's Mark.][]
Precise Shots now increases the critical strike chance of Arcane Shot and Multi-Shot by 10%
Fires an explosive shot at your target. After 3 sec sec, the shot will explode, dealing Fire damage to all enemies within yds. Deals reduced damage beyond 5 targets.
Aimed Shot has a $?c1[0]?c2[10][]% chance to grant Deathblow. $@spellicon378770 $@spellname378770 The cooldown of Black Arrow is reset. $@spellaura378770
Damage from Black Arrow increases the damage your target receives from Black Arrow by 3%, stacking up to $1277558u times.
Black Arrow now has charges and has its cooldown reduced.1 sec.
When your abilities damage a target below 20% health, you gain 1% increased critical strike chance for 6 sec, stacking up to $204090u times.
Trueshot sends your Sentinel Owl into a frenzy, instantly applying Sentinel's Mark to your target. During Trueshot, your chance to apply Sentinel's Mark is increased by 100%.
Explosive Shot deals 15% increased damage and Volley deals 25% increased damage.
When Aimed Shot damages a target affected by your Explosive Shot, Explosive Shot instantly explodes, dealing 20% increased damage.
Casting Explosive Shot has a 100% chance to grant Lock and Load.
The damage bonus of Precise Shots is increased by an additional 10%.
Trueshot's cooldown is reduced by 30 sec.
Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%.
Aimed Shot deals 5% increased damage. Rapid Fire deals 10% increased damage.
Consuming Precise Shots reduces the cooldown of Aimed Shot by 2.2 sec.
Damage from Rapid Fire increases the damage of Aimed Shot by 1% for 15 sec, stacking up to $389020u times. New stacks do not refresh duration and are removed upon casting Rapid Fire.
Trueshot now also reduces the cast time of Aimed Shot by 40% and reduces the Focus cost of Aimed Shot by 60%.
Rain a volley of arrows down over 6 sec, dealing up to Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
When Surging Shots resets the cooldown of Rapid Fire, the damage of your next Rapid Fire is increased by 20%.
Consuming Precise Shots has a 30% to grant Precise Shots. The damage bonus of Precise Shots is increased by an additional 15%.
Bulletstorm now increases your critical strike damage by 2%. Additionally, Bulletstorm now stacks 5 more times.
Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel.
Volley now also applies Explosive Shot to up to 2 targets hit. $@spellicon212431 $@spellname212431 Fires an explosive shot at your target. After 3 sec sec, the shot will explode, dealing Fire damage to all enemies within yds. Deals reduced damage beyond 5 targets.
When Rapid Fire begins and finishes channeling, it releases an Arcane Shot at 100% effectiveness. If your target is above 80% health or below 20% health, Rapid Fire instead releases Black Arrows.
Rapid Fire damage increased by 25%. Each shot fired from Rapid Fire reduces the cooldown of Aimed Shot by 0.5.2 sec.
Aimed Shot's critical strike damage is increased by 25% of your critical strike chance. The damage of your other ranged abilities is increased by 3%.
Aimed Shot always critically strikes.
Dark Ranger 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Your Kill Shot is replaced with Black Arrow. $@spellicon466930 $@spellname466930 You attempt to finish off a wounded target, dealing Shadow damage and Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health.
Your auto shot now deals Shadow damage, allowing it to bypass armor. Auto shot damage increased by 100%.
Kill Command has a 20% chance and Barbed Shot has a 50% chance to grant Deathblow. $@spellicon378770 $@spellname378770 The cooldown of $?a137015[Black Arrow]?a466932[Black Arrow][Kill Shot] is reset. Your next $?a137015[Black Arrow]?a466932[Black Arrow][Kill Shot] can be used on any target, regardless of their current health.
Black Arrow now explodes in a cloud of shadow and sulfur on impact, dealing Shadow damage to all enemies within an 8 yd cone behind the target. Damage reduced beyond 8 targets.
When summoning a Dire Beast, you have a 10% chance to instead summon a Dark Hound that deals significantly increased damage.
Casting Black Arrow has a 15% chance to grant Deathblow. $@spellicon378770 $@spellname378770 The cooldown of $?a137015[Black Arrow]?a466932[Black Arrow][Kill Shot] is reset. Your next $?a137015[Black Arrow]?a466932[Black Arrow][Kill Shot] can be used on any target, regardless of their current health.
Black Arrow deals 20% increased damage to enemies affected by Black Arrow's periodic damage.
Exhilaration grants you 3 sec of Survival of the Fittest. Survival of the Fittest activates Exhilaration at 50% effectiveness.
While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
While in combat, Disengage releases a fan of shadow daggers, dealing Shadow damage per second and reducing affected target's movement speed by 30% for 6 sec.
Bestial Wrath summons a Dark Hound. For 15 sec after casting Bestial Wrath, Bestial Wrath is replaced with Wailing Arrow. $@spellicon392060 $@spellname392060 Fire an enchanted arrow, dealing Shadow damage to your target and an additional Shadow damage to all enemies within yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 1 sec. Grants Deathblow.
You fire 2 additional Black Arrows during Withering Fire's barrage. Trick Shots damage bonus increased by 10%. Aspect of the Hydra's damage bonus increased by 12%.
Black Arrow and Bleak Powder critical strike damage increased by 10%.
All pet damage increased by 6%. Dire Beast damage increased by 10%.
Bleak Powder now applies Black Arrow's periodic effect to all enemies it damages. If Bleak Powder damages 2 or more enemies, gain Beast Cleave if talented.
Kill Command causes your Dark Hound to Shadow Thrash, dealing Shadow damage to up to 8 nearby enemies.
Bestial Wrath causes you to surrender to darkness, granting you Withering Fire for 10 sec and Deathblow. $@spellicon466991 $@spellname466991 Casting Black Arrow fires a barrage of 2 additional Black Arrows at nearby targets at 50% effectiveness, prioritizing enemies that aren't affected by Black Arrow's damage over time effect.
Sentinel 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Consuming Tip of the Spear has a% chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target. $@spellicon1253601$@spellname1253601 $@spellaura1253601
Consuming Sentinel's Mark grants you an absorb shield equal to 10.1% of your maximum health.
Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 2.1 sec.
An additional 25% of Rapid Fire's damage is dealt as Arcane damage over 6 sec.
For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram. $@spellicon1264949 $@spellname1264949 Throw a chakram blessed with moonlight at your current target that will rapidly deal Physical damage $x times, bouncing to other targets if they are nearby.
Consuming Precise Shots grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.
Volley damage increased by 25%.
Precise Shots damage bonus increased by 10%. Trueshot duration increased by 2 sec.
Steady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.
When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing Arcane damage to nearby enemies. Damage reduced beyond 8 targets.
Throwing your Moonlight Chakram grants you Lock and Load.
Sentinel's Mark further increases the damage of Aimed Shot by 15%
Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.
Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.
Enemy detection radius reduced by 10 yds. While in Camouflage, your stealth detection radius is increased by 25 yds.
Your Moonlight Chakram deals 25% increased damage each time it bounces.
When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing Arcane damage to enemies within 10 yds.