Talent Tree
Holy Priest Talents
The full Holy Priest talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Holy Priest talent tree
The Holy Priest talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Holy specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 48
Increases healing done by Flash Heal by 15%.
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. When an ally walks through a feather, you are also granted% of its effect. Only 3 feathers can be placed at one time.
Consumes the enemy in Holy flames that cause Holy damage and an additional Holy damage over 7 sec. Stacks up to $u times.
An explosion of holy light around you deals up to Holy damage to enemies and up to healing to allies within yds, reduced if there are more than 5 targets.
Dispels Magic on the enemy target, removing $m1 beneficial Magic effects.
Increases your Intellect by 3%.
Lets out a psychic scream, causing all enemies within yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Purify additionally removes all Disease effects.
Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Increases the damage of $?a137031&?s14914[Holy Fire]?a137031&!s14914[Holy Fire and Shadow Word: Pain][Shadow Word: Pain] by 10%.
Increases the amount of damage required to break your Psychic Scream by 25%.
Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
Your healing spells and Smite have a 8% chance to make your next Flash Heal or Prayer of Healing instant and cost $?a137030[50]?a137031[50][50]% less mana. Stacks to $114255u.
Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and $32592m1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Increases your Stamina by 6%.
Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.
Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings. This spell shares diminishing returns with other disorienting effects.
Reduces the cooldown of Psychic Scream by sec.
Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.
Surge of Light occurs up to 50% more often based on your missing mana.
Reduces the cooldown of Leap of Faith by 30 sec.
Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%.
Increases the damage and healing of your Holy and Shadow spells by 2%.
Increases your haste by 3%.
Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with $?c1[Flash Heal or Penance]?c2[Flash Heal or Holy Word: Serenity][Flash Heal].
20% of Flash Heal healing on other targets also heals you.
A word of dark binding that inflicts Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 250% to targets below 50% health. Generates 0 Insanity.
Increases your Leech by 2%.
Increases maximum health by 35% for 20 sec, and instantly heals you for that amount.
After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Shadow Word: Death deals 50% less damage to you.
Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Reduces the cooldown of Desperate Prayer by 20 sec.
Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
Increases the damage of Mind Flay by 15%.
Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Reduces the cooldown of Fade by sec.
Increases the maximum health gained from Desperate Prayer by 10%.
While above 75% health, the cast time of your $?a137033[Flash Heal is]?a137032[Flash Heal and Smite are][Flash Heal, Prayer of Healing, and Smite are] reduced by 5%.
Reduces all magic damage taken by 3%.
Activating Fade removes all snare effects.
When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Increases the healing of your spells by 3%.
Increases the damage of your spells by 3%.
Increases the range of most spells by 15%.
Fade reduces damage you take by 10%.
Holy Talents 43
Perform a miracle, healing an ally. Cooldown reduced by 6 sec when you cast Flash Heal or Prayer of Healing.
Releases miraculous light at a target location, healing up to 5 allies within 10 yds. Cooldown reduced by 6 sec when you cast Prayer of Healing.
Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60%. If the target would die, the Spirit sacrifices itself and restores the target to 40% health. Castable while stunned. Cannot save the target from massive damage.
Chastises the target for Holy damage and stuns them for 4 sec. Cooldown reduced by 4 sec when you cast Smite or Holy Nova.
A powerful prayer that heals your target and 4 injured allies within yards.
After Spirit of Redemption expires, you will revive at up to 100% health, based on your healing done during Spirit of Redemption. After reviving, you cannot benefit from Spirit of Redemption for 10 min.
When Guardian Spirit saves the target from death, it does not expire. When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds.
Holy Word: Chastise stuns the target for 4 sec and is not broken by damage.
Holy Word: Chastise causes your next 2 casts of Holy Fire to be instant, cost no mana, and incur no cooldown. Refreshing Holy Fire on a target now extends its duration by 7 sec.
The primary target of Prayer of Healing is healed for 125% more.
When Holy Word: Serenity finishes its cooldown, you emit a burst of light that heals up to 5 injured targets within yards.
Increases the duration of Spirit of Redemption by 50% and the range of its spells by 50%.
Prayer of Mending $?S120517&?a1246517[and creating a Halo ][]reduces the cooldown of Holy Word: Serenity by 4 sec. $?S120517&!?a1246517[Creating a Halo reduces the cooldown of Holy Word: Sanctify by 4 sec. ][]Holy Fire reduces the cooldown of Holy Word: Chastise by 4 sec.
Increases the damage of Holy Fire by 30%. Holy Fire deals 75% of its initial damage to all nearby enemies within yards of your target. Damage reduced beyond 5 targets.
Increases the critical strike chance of your Holy Word: Serenity$?a1246517[] [ and Holy Word: Sanctify] by 10%.
Increases Cosmic Ripple healing by 15%.
Heals all party or raid members within yards for over 5 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking. Healing reduced beyond 5 targets.
You regenerate mana 10% faster.
Your Prayer of Mending has a 12% chance to leave a Renew on each target it heals. $@spellicon139 $@spellname139 Fill the target with faith in the light, healing for over 15 sec.
Reduces the mana cost of Prayer of Healing by 15%.
Reduces the mana cost of Flash Heal by 15%.
Reduces the cooldown of Divine Hymn by 60 sec.
While channeling Divine Hymn, place 2 stacks of Prayer of Mending on up to 3 allies within its range every.1 sec.
Prayer of Mending heals 4% more for each bounce remaining.
Your healing on allies with your Renew is increased by 10%.
Your healing spells critically strike for 220% of healing done instead of the usual 200%.
Gain a charge of your Holy Words, and enter a pure Holy form for 20 sec, increasing the cooldown reductions to your Holy Words by 200% and reducing their cost by 50%.
Prayer of Mending jumps 2 additional times.
5% of healing done with Flash Heal is replicated to 4 injured allies within yards.
25% of healing done by Flash Heal is replicated to the previous target you healed with those spells.
Holy Word: Serenity$?a?a1246517[ gains][ and Holy Word: Sanctify gain] an additional charge.
Increases the duration of Apotheosis by 12 sec.
Your healing is increased by 10% while Apotheosis is active. Casting Apotheosis causes your next $1216314U Prayer of Healing casts to be instant and heal for 25% more.
Reduces the cooldown of your Holy Words by 15 sec.
Prayer of Mending has a 15% chance to not consume a charge when it jumps to a new target.
Increases the critical strike chance of Flash Heal and Prayer of Healing by 15%.
The cooldowns of your Holy Words are reduced by an additional 10% when you cast the relevant spells.
Increases the healing done by Holy Word: Serenity by 30%.
Increases the healing done by your Mastery: Echo of Light by 5% and your Renew by 13%.
Increases healing by 10% on friendly targets at or below 50% health.
Increases Prayer of Mending healing by 15%.
Flash Heal reduces the cast time of your next Prayer of Healing within 20 sec by 30% and increases its healing done by 18%. Can accumulate up to $390993U charges.
Increases the healing done by Holy Word: Serenity by 10% and causes it to heal 4 nearby injured allies within yards for 15% of its healing done. Talents that affect Holy Word: Sanctify instead affect Holy Word: Serenity.
Your Holy Words summon an image of a Naaru at your side. For 9 sec, whenever you cast a healing or damaging spell, the Naaru will cast a similar spell. If an image has already been summoned, that image is empowered instead.
Holy Word: Serenity applies 12 sec of Renew to its target. Ultimate Serenity applies 6.1 sec of Renew to allies it heals. $@spellicon139 $@spellname139 Fill the target with faith in the light, healing.1 over 12 sec.
Your Holy Words have a 25% chance to cause your next cast of Prayer of Mending to ignore its cooldown.
Prayer of Mending healing has a chance to upgrade your next Flash Heal to Benediction, healing the target for 30% more and causing a Cosmic Ripple.
Cosmic Ripple healing increased by 25%. All healing done increased by 6%.
Each pulse of Divine Hymn emits a Cosmic Ripple at 75% effectiveness. During Apotheosis, Flash Heal is upgraded to Benediction.
Archon 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Creates a ring of Holy energy around you that quickly expands to a 40 yd radius, healing allies for and dealing Holy damage to enemies. Healing reduced beyond 6 targets.
Your healing done is increased by 10% while Apotheosis is active.
Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec sec for 10 sec.
Creating a Halo upgrades your next Mind Flay to Mind Flay: Insanity. $@spellicon391403 $@spellname391403 Assaults the target's mind with Shadow energy, causing Shadow damage over 1.5 sec and slowing their movement speed by 70%. Generates ${4*200/100} Insanity over the duration.
Prayer of Healing mana cost reduced by 10% and its cast time is reduced by 15%.
Halo damage reduces enemy movement speed by 5% for 5 sec, stacking up to $453848U times.
Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream.
Power Surge lasts an additional 5 sec.
Increases the damage done by Mind Flay: Insanity by 30%.
Power Word: Fortitude grants you an additional 5% stamina.
Increases the duration of Spirit of Redemption by 5 sec.
Halo damage and healing is increased by 30%.
Creating a Halo extends the duration of Apotheosis by 1 sec. If Apotheosis is not active, up to $454002U seconds is stored. While out of combat or affected by a loss of control effect, the duration of Apotheosis is paused for up to 20 sec.
Enemies damaged by your Halo take 2% increased damage from you for 8 sec, stacking up to $453846U times.
$?a137031&?a1246517[Consuming Surge of Light reduces the cooldown of Holy Word: Serenity by 4 sec.]?a137031&!a1246517[Consuming Surge of Light reduces the cooldown of Holy Word: Sanctify by 4 sec.][Casting Mind Flay: Insanity has a 100% chance to conjure Shadowy Apparitions.]
Flash Heal healing increased by 10%. Healing spells and Smite have an additional 2% chance to grant Surge of Light.
Surge of Light can now be consumed by Prayer of Healing in addition to Flash Heal. $@spellicon109186 $@spellname109186 Your healing spells and Smite have a 8% chance to make your next Flash Heal or Prayer of Healing instant and cost $?a137030[50]?a137031[50][50]% less mana. Stacks to $114255u.
Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
Oracle 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Penance gains an additional charge.
Power Word: Shield absorbs 30% additional damage. All damage dealt by Penance, Smite and Holy Nova increased by 15%.
Increases the duration of Atonement by 4 sec.
Reduces the cooldown of Power Word: Shield by 1.5.1 sec.
$?a137031&?a1246517[Holy Word: Serenity healing increased by 10%.]?c2[Holy Word: Serenity and Holy Word: Sanctify healing increased by 10%.][Flash Heal, Plea, and Power Word: Radiance healing increased by 15%.]
Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. $@spellicon33076 $@spellname33076 Places a ward on an ally that heals them for the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
Your Angelic Feathers increase movement speed by an additional 10%. When an ally walks through your Angelic Feather, you are also granted 100% of its effect.
For 6 sec after casting Leap of Faith you may cast it a second time for free, ignoring its cooldown.
Pain Suppression reduces damage taken by an additional 10%.
Reduces the cooldown of your Holy Words by 5 sec.
Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
Desperate Prayer lasts an additional 10 sec. Angelic Bulwark's absorption effect is increased by 15% of your maximum health.
The first bolt of each Penance cast damages or heals for 125% more.
20% of overhealing done is redistributed to up to 4 nearby injured allies.
When Prayer of Mending expires without healing, it jumps to a nearby injured ally and loses 2 stacks instead.
An additional 4 stacks of Prayer of Mending is placed on a second ally within yards when casting Prayer of Mending.