Talent Tree
Holy Paladin Talents
The full Holy Paladin talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Holy Paladin talent tree
The Holy Paladin talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Holy specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 53
Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 30% increased armor for 8 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
During Avenging Wrath, Judgment is empowered into Hammer of Wrath. $@spellicon24275$@spellname24275 Hurls a divine hammer that strikes an enemy for Holy damage. Generates 1 Holy Power.
Learn Concentration Aura, Devotion Aura, and Crusader Aura: $@spellicon317920$@spellname317920: Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter. Fear effects are also reduced. $@spellicon465 $@spellname465: Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%. $@spellicon32223 $@spellname32223: Increases mounted speed by 20% for all party and raid members within 40 yds.
Lay on Hands grants the target 30% increased armor for 8 sec and now ignores healing reduction effects.
Hammer of Justice's cooldown is reduced by 15 sec.
Emits dazzling light in all directions, blinding enemies within yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect.
Cleanse additionally removes all Disease and Poison effects.
The power of the Light compels an Undead, Aberration, or Demon target to flee for up to 40 sec. Damage may break the effect. Lesser creatures have a chance to be destroyed. Only one target can be turned at a time.
After Cleanse successfully removes an effect from an ally, they are healed.
After you spend 20 Holy Power, your next Word of Glory echoes onto a nearby ally at 30% effectiveness.
When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself. Cannot occur more than once every $proccooldown sec.
Leap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
The cooldown of Blinding Light is reduced by sec.
Turn Evil's cast time is reduced by 100%.
Turn Evil now affects 5 additional enemies.
Judgment deems the target unworthy, preventing the next damage dealt by the target.
Your Forbearance's duration is reduced by 10 sec.
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Divine Steed also grants Blessing of Freedom for 3.1 sec. $@spellicon1044 $@spellname1044: Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by $199325m1% for 8 sec.
Blesses a party or raid member, granting immunity to movement impairing effects and increasing movement speed by $199325m1% for 8 sec.
While holding a shield, you have a 15% chance to block incoming spells, reducing their damage by 20%. Without a shield, you have a 15% chance to parry incoming melee attacks, reducing their damage by 20%.
Divine Steed now has charges.
Speed increased by 2% and damage taken from area of effect attacks reduced by 2%.
Instantly cast $?a137029[Holy Shock at% effectiveness]?a137028[Avenger's Shield]?a137027[Judgment][Holy Shock, Avenger's Shield, or Judgment] on up to 5 targets within 30 yds. Divine Toll's Judgment deals 100% increased damage. Generates 1 Holy Power per target hit.
Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals Holy damage and radiates healing to 5 allies within yds. If the beam is aimed at a friendly target, it heals for and radiates Holy damage to 5 enemies within yds. Generates 3 Holy Power.
Blessing of Freedom increases the target's movement speed by 30%. Blessing of Spellwarding and Blessing of Sacrifice reduce the target's damage taken by 15%. These effects linger for 8 sec after the Blessing ends.
Blessing of Freedom increases movement speed by $m1%, and you gain Blessing of Freedom when cast on a friendly target.
Armor increased by 10%, Stamina increased by 5% and damage taken from area of effect attacks reduced by 3%.
The radius of your auras is increased by 20 yds.
Killing an enemy that yields experience or honor causes you to explode with holy energy, healing up to 5 nearby allies and yourself, split evenly among them.
After casting Holy Prism, Holy Armament, or Divine Toll, you instantly cast $?c2[Avenger's Shield]?c1[Holy Shock][Judgment] every 5 sec sec for 15 sec.
Divine Toll's, Holy Armament's, and Holy Prism's cooldown is reduced by 15 sec.
Fear duration on you reduced by 20%. This effect is increased to 60% during Avenging Wrath.
Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
Blesses a party or raid member, reducing their damage taken by 30%, but you suffer% of damage prevented. Last 12 sec, or until transferred damage would cause you to fall below 20% health.
Blesses a party or raid member, granting immunity to Physical damage and harmful effects for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Shares a cooldown with Blessing of Spellwarding.
Reduces the cooldown of Blessing of Sacrifice by sec.
After your Blessing of Sacrifice ends, 50% of the total damage it diverted is added to your next Judgment as bonus damage, or your next Word of Glory as bonus healing. This effect's bonus damage cannot exceed 30% of your maximum health and its bonus healing cannot exceed 100% of your maximum health.
Reduces the cooldown of Blessing of Protection and Blessing of Spellwarding by 60 sec.
Armor and critical strike chance increased by 4%.
Holy Power spending abilities have 2% increased damage and healing.
Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing.
Reduces the cooldown of your Divine Shield, Shield of Vengeance, Ardent Defender, and Lay on Hands by 30%.
Denounce heals you and up to 2 nearby allies.
Denounce heals you and up to 2 nearby allies.
Divine Steed reduces the cooldown of 4 nearby ally's major movement ability by 3.1 sec. Your movement speed is increased by 3%.
You automatically cast Blessing of Sacrifice onto an ally within 40 yds when they are below 35% health and you are not in a loss of control effect. This effect activates 100% of Blessing of Sacrifice's cooldown.
Blessing of Sacrifice now removes and prevents all Poison and Disease effects.
Allies are healed for when you cast Blessing of Protection or Blessing of Sacrifice on them.
Allies affected by your Blessings have 15% increased movement speed.
Ardent Defender increases healing taken by 15% for its duration.
Removing harmful effects with Divine Shield heals you for 10% for each effect removed. This heal cannot exceed% of your maximum health. Divine Shield may now be cast while Forbearance is active.
Shield of the Righteous grants 20% bonus armor for 4.5 sec.
The duration of stun effects on you is reduced by 20%.
Mastery increased by 2% and Intellect increased by 2%.
Hammer of Wrath deals up to 50% additional damage based on its target's health. Lower health targets receive more damage.
Melee and ranged attackers receive Holy damage each time they strike you during Ardent Defender and Divine Shield.
Consecration heals you and 5 allies within it for every 1 sec sec.
Flash of Light and Holy Light are 30% more effective on your allies and 40% of the healing done also heals you.
While you are above 85% health, 5% of all damage taken by allies within yds is redirected to you, up to a maximum of every 5 sec.
10% of all healing done to you from other sources heals up to 4 nearby allies, divided evenly among them.
Damage taken reduced by up to 10%, increasing as your health decreases.
Holy Talents 45
Triggers a burst of Light on the target, dealing Holy damage to an enemy, or healing to an ally. Has an additional 10% critical strike chance. Generates 1 Holy Power.
Unleashes Holy energy, healing up to 5 injured allies within a yd radius around you.
Your Holy Shocks have a 10% chance to empower your next spell cast: $@spellname19750: healing increased by 200% and becomes instant cast. $@spellname275773: Greater Judgment prevents an additional 150% damage dealt by the target and generates 1 additional Holy Power.
Holy Shock now has 2 charges and it refunds 50% of its mana cost when cast on an enemy.
Empowers your chosen aura for 8 sec. $@spellname465: Damage reduction increased to 12%. $@spellname32223: Mount speed bonus increased to 60%. $@spellname317920: Affected allies immune to interrupts and silences.
Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.
Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%.
Light of Dawn receives 20% increased benefit from Mastery: Lightbringer.
Word of Glory and Light of Dawn gain up to 30% additional chance to critically strike, based on their target's current health. Lower health targets are more likely to be critically struck.
Activating Aura Mastery also casts a Divine Toll at 100% effectiveness.
Your Flash of Light heals for an additional 50% when cast on a target affected by your Beacon of Light.
Holy Light heals up to 5 targets within yds for 8% of its healing.
The mana cost of Holy Light is reduced by 10% and its cast time is reduced by 15%.
The cooldown of Aura Mastery is reduced by 30 sec.
Aura Mastery also increases all healing received by party or raid members within 40 yards by 10%.
Consuming Infusion of Light reduces the cooldown of Holy Shock by 1.1 sec.
While above 80% health, Holy Shock's healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
Allies with Beacon of Light receive 5% less damage.
Judgment has a 100% chance to cast Consecration at the target's location. The limit on Consecration does not apply to this effect.
When an ally with your Beacon of Light is damaged, they absorb the next damage, increasing by up to% based on their current health. Lower health allies are shielded for more.
30% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Denounce deals damage to its first target struck. Denounce now has a 35% chance to activate Divine Purpose if talented.
12% of Word of Glory and Light of Dawn's healing is converted into Holy damage that strikes a nearby enemy.
Holy Shock reduces the cooldown of Judgment.1 sec and Crusader Strike reduces the cooldown of Judgment.1 sec.
Lay on Hands' cooldown is reduced by 30% and restores 5% of your Mana.
Beacon of Light transfers an additional 5% of the amount healed.
While at maximum health, targets with Beacon of Light generate an absorb shield equal to 1% of their health every 3 sec sec, up to a maximum of 5%.
Increases Light of Dawn's healing by 5%.
While empowered by Infusion of Light, Flash of Light heals for an additional 20% and Judgment refunds 0.5.1% of your maximum mana.
Holy Shock and Judgment have a 8% increased critical strike chance.
Light of the Martyr's health threshold is reduced to 90% and increases Holy Shock's healing by an additional 5% for every 5 sec sec Light of the Martyr is active, stacking up to $448087u times. While below 90% health, the light urgently heals you for every 1 sec sec.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.
Apply a Beacon of Light to your target and 4 injured allies within yds for 9 sec. All affected allies will be healed for 10% of the amount of your other healing done.
Judgment critical strikes empower your next Word of Glory to automatically activate Light of Dawn at 30% effectiveness.
Judgment grants an absorb shield on up to 5 injured allies for 8% of the damage done, split evenly among them. Flash of Light and Holy Light critical strikes reset the cooldown of Judgment.
Call upon the Light to become an avatar of retribution, $?s53376&c2[causing Judgment to generate 1 additional Holy Power, ]?s53376&c3[each Holy Power spent causing you to explode with Holy light for damage to nearby enemies, ][]increasing your damage, healing, and critical strike chance by 20% and Haste by 3% for 20 sec. Each Holy Power spent increases Haste by an additional 2%, up to 20%.
You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 0% faster and heal up to 5 injured allies for 80% of the damage they deal. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 0%.
Holy Shock refunds up to 10% of its Mana cost and deals up to 50% more healing or damage, based on the target's missing health.
While Avenging Wrath is not active, you gain 5% Mastery. While Avenging Wrath is active, you gain 30% movement speed.
$@spellicon156910 $@spellname156910: Allies with Beacon of Light or Beacon of Faith are healed for every 3 sec sec. $@spellicon200025 $@spellname200025: Beacon of Virtue instantly heals allies.
$?(c1|c2|c3)[][The duration of Avenging Wrath is increased by 25%.]$?c1[Avenging Wrath and Avenging Crusader have 25% increased duration.]?c2[Avenging Wrath and Sentinel cause Judgment to generate 1 additional Holy Power,]?c3[Avenging Wrath and Crusade cause each Holy Power spent to explode with Holy light for damage to nearby enemies,][]$?(c2|c3)[ and have 25% increased duration.][]
While in combat, your Holy Power spenders have a 10% chance to cause your next Judgment to deal 30% increased damage and critically strike. Activating Avenging Wrath activates Awakening.
Avenging Wrath's cooldown is reduced by 30 sec, but its duration is reduced by 5.1 sec. Avenging Crusader's cooldown is reduced by 30.1 sec, but its duration is reduced by 3.1 sec.
Judgment heals you for and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
Holy Light's healing is increased by 30%, but its mana cost is increased by 20%.
Your healing is increased by up to 10%, based on the average health percentage of allies with your Beacon of Light.
Holy Shock has a 12% chance to refund a charge when cast and its healing is increased by 10%.
Word of Glory and Light of Dawn now convert 15% of their healing into an absorb shield instead.
Activating Avenging Wrath releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec sec within yds. Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Activating Avenging Wrath calls upon the Light to empower you, causing your next Holy Light to be instant cast and cost 50% less mana.
Infusion of Light has 1 additional charge.
While in combat, apply a Beacon of the Savior to the lowest health ally within 30 yds that causes your direct healing on others to also heal that ally for 10% of the amount healed. Beacon of the Savior transfers to the lowest health ally within 30 yds if it heals a target past maximum health or if an ally drops below% health.
Beacon of the Savior transfers an additional 10% of the amount healed and allies with Beacon of the Savior receive 10% more healing from you.
Every 8 sec sec or when Beacon of the Savior transfers to a new injured target, they are granted an absorb shield that prevents the next damage and reduces damage taken by 10% for 15 sec. Beacon of the Savior now additionally follows the target of your Holy Light and Flash of Light spells once every $proccooldown sec.
Herald of the Sun 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Casting $?c1[Holy Prism or Divine Toll]?c3[Wake of Ashes][] causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing Radiant damage or healing over 8 sec. 8% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Dawnlight's healing does not transfer to Beacon of Light.
Every.1 sec, your next Dawnlight's damage or healing is increased by 5%, stacking up to $431539u times. Morning Star stacks twice as fast while out of combat.
Your Holy Power spenders deal 3% additional damage and healing.
Heals an ally for and an additional over 16 sec. Healing increased by 25% when cast on self.
$?c1[Critical Strike chance of Holy Shock and Light of Dawn increased by 5%.]?c3[Critical Strike chance of Hammer of Wrath and Divine Storm increased by 10%.][]
Dawnlight's duration is increased by 0.5.1 sec when it heals an ally with full health.
Dawnlight reduces the movement speed of enemies by 50% and increases the movement speed of allies by 20%.
Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 1 min.
$?c1[The healing and damage of Holy Shock is increased by 15%.]?c3[Your damage and healing over time effects have a chance to increase the damage of your next Judgment by 50%.][]
Dawnlight leaves an Eternal Flame for 6 sec on allies or a Greater Judgment on enemies when it expires or is extended.
$?c1[Holy Shock and Light of Dawn critical strikes cause the target to be healed for an additional over 4 sec.]?c3[Hammer of Wrath and Divine Storm critical strikes cause the target to burn for an additional Radiant damage over 4 sec.][]
Haste is increased by 5%.
After you cast $?c1[Holy Prism or Divine Toll]?c3[Wake of Ashes][], gain Divine Purpose. $?c1[$@spellicon223819 $@spellname223819 $@spellaura223819]?c3[$@spellicon408458 $@spellname408458 $@spellaura408458][]
You have a 100% chance to gain Blessing of An'she and generate 2 Holy Power after casting Avenging Wrath. During Avenging Wrath, Hammer of Wrath casts Blade of Justice at 100% effectiveness.
$?c1[Light of Dawn and Holy Shock have a 15% chance to cast again at 30% effectiveness.]?c3[Divine Storm and Hammer of Wrath have a 15% chance to cast again at 30% effectiveness.][]
Dawnlight's critical strike chance is increased by 15% during Avenging Wrath.
You link to your Dawnlights within 30 yds, causing Radiant damage to enemies or healing to allies that pass through the beams, reduced beyond 8 targets.
Lightsmith 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Will the Light to coalesce and become manifest as a Holy Armament, wielded by your target. $@spellicon432502 $@spellname432502: While wielding a Sacred Weapon, your spells and abilities have a chance to deal additional Holy damage or healing to nearby targets. Effect is increased when Sacred Weapon strikes a single target, and reduced above 5. Lasts 20 sec. Becomes Holy Bulwark after use. Generates 3 Holy Power.
Imbue your weapon with the power of the Light, increasing your armor by 5% and your primary stat by 2%. Lasts 60 min.
Imbue your weapon with the power of the Light, increasing your Stamina by 3% and causing your Holy Power abilities to sometimes unleash a burst of healing around a target. Lasts 60 min.
If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armament upon yourself, a nearby ally also gains its benefits.
For each Holy Power ability cast, your next Consecration deals damage or healing immediately, split across all enemies and allies.
Casting a Holy Power ability increases the damage and healing of your next $?s204019[Blessed Hammer]?s53595[Hammer of the Righteous]?s137029[Holy Shock][Crusader Strike] by 200%.
After casting a Holy Armament, your next 3 abilities cast a Lesser Armament of the same kind on a nearby ally.
Your spells and abilities have a chance to manifest a Holy Armament for a nearby ally.
The cooldown of Holy Armaments is reduced by 20%.
Successfully dispelling a harmful effect reduces Cleanse's cooldown by 1.1 sec. Effect increased by 100% while wielding a Holy Armament.
When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally. When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec sec for 4 sec. May only occur once per cast.
When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.1 sec and you gain Shining Light.
Judgment critical strikes cause a shockwave around the target, healing to up to 5 injuried allies.
Consuming Shining Light reduces the cooldown of Holy Armaments by 3.1 sec.
The effect of your active Aura is increased by 33% on targets with your Armaments.
When your Holy Bulwark absorbs damage or your Sacred Weapon deals damage or healing, you have a chance to gain Grand Crusader.
Holy Armaments activate Hammer and Anvil at 100% effectiveness.
Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.