Talent Tree
Fury Warrior Talents
The full Fury Warrior talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Fury Warrior talent tree
The Fury Warrior talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Fury specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 40
An aggressive combat state that increases the damage of your auto-attacks by 15%, your auto-attack speed by 3%, and reduces the duration of Fear, Sap and Incapacitate effects on you by 10%. Lasts until canceled.
A defensive combat state that reduces all damage you take by 15% and all magic damage you take by an additional 0%. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Lasts until canceled.
Movement speed increased by 5%.
Your auto-attacks generate $?c1[10]?$c2[20][50]% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Blasts all enemies within yards for Physical damage, roots them for 4 sec, and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Inflicts Rend on all targets.$?a137048|(a137050&a436707)[ Generates 0 Rage.][]
Leech increased by 3%.
Instantly attack the target, causing damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Leap through the air toward a target location, slamming down with destructive force to deal Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt.
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Hurls your weapon at an enemy, causing Physical damage and stunning for 4 sec. Also hits 2 additional nearby targets, stunning for 2 sec.
Lash out with your weapon, striking all targets within yds for Physical damage instantly and wounding them for an additional Bleed damage over 15 sec.
Restores 6% health every 1 sec sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec sec while you are below 35% health. The amount restored increases the closer you are to death.
$?c1[Mortal Strike and Cleave have]?c2[Rampage has][Revenge has] a $h% chance to immediately refund $?c1[10]?c2[10][50]% of the Rage spent.
Reduces the cooldown of Heroic Leap by sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
When you take any damage, heal for 2.1% of your maximum health. This can only occur once every $proccooldown sec.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least damage from this effect.
Sends a wave of force in a frontal cone, causing damage and stunning all enemies within 10 yards for 2 sec.
Maximum Rage increased by 30.
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Healing received increased by 3% and all self-healing increased by an additional 10%.
Raise your shield, reflecting the next 2 spells cast on you and reducing magic damage you take by 20% for 5 sec.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Hurl your weapon at the enemy, removing any magical immunities and causing Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from and reduce the duration of the next crowd control effect within 5 sec by 50% on group members within yds.
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Causes the targeted enemy to cower in fear while all enemies within yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Snares all enemies within yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within yards, increasing their movement speed by 30% for 4 sec.
Cooldown of $?c1[Die By the Sword]?c2[Enraged Regeneration][Shield Wall], Intervene, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by% for 10 sec.
Gain Strength equal to 2% of your Armor.
Stamina increased by 5% and Armor increased by 5%.
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
$?c1[Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.]?c2&s436707[ Thunder Clap, Whirlwind, and Raging Blow deal 10% more damage and 5% increased critical strike damage.]?c2[Whirlwind and Raging Blow deal 10% more damage and 5% increased critical strike damage.][Revenge deals 10% more damage and 5% increased critical strike damage.]
Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
The effects of your shouts last 20% longer.
$?c1[Mortal Strike]?c2[Bloodthirst][Shield Slam] deals an additional $?c1[5]?c2[5][5]% damage and deals $?c1[5]?c2[5][5]% increased critical strike damage.
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
While dual wielding your damage is increased by 3% and movement speed is increased by 2%.
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Every $?c1[20]?c2[20][20] Rage you spend reduces the remaining cooldown on Avatar and $?c1[Colossus Smash]?c2[Recklessness][Shield Wall] by 1 sec.
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing Physical damage instantly and an additional Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing Physical damage to all targets. All damage dealt reduced beyond targets. Generates 376080s3 Rage.
Your stances have additional effects. $@spellicon386164 $@spellname386164 Increases the critical strike damage of your abilities by 3%. $@spellicon386208 $@spellname386208 When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Your Shout abilities have additional effects. $@spellicon6673 $@spellname6673: Grants you an additional 3% attack power. $@spellicon97462 $@spellname97462: Grants an additional 2% health and duration increased by 3 sec. $@spellicon12323 $@spellname12323: Radius increased by 100% $@spellicon384100 $@spellname384100: Radius increased by 100%. $@spellicon5246 $@spellname5246: Cooldown reduced by 15 sec.
Fury Talents 38
Assault the target in a bloodthirsty craze, dealing Physical damage and restoring 3% of your health. Generates 8 Rage and has a 30% chance to Enrage you.
A mighty blow with both weapons that deals a total of Physical damage. Raging Blow has a 25% chance to instantly reset its own cooldown. Generates Rage.
Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
Enrage increases your haste by 15% and your movement speed by 10%.
Enrage increases your mastery by 15% and your Leech by 3%.
Execute no longer costs Rage and now generates 20 Rage.
While Enraged, your auto-attacks can no longer miss.
Reduces damage taken by 30% and Bloodthirst restores an additional 20% health for 8 sec. Usable while stunned or incapacitated.
You take 10% reduced damage while Enrage is active.
Whirlwind and Thunder Clap cause your next $85739u single-target attacks to strike up to 4 additional targets for 65% damage. Whirlwind generates 3 Rage plus an additional 1 per target hit. Maximum Rage. If you know Rend, Whirlwind inflicts Rend on all targets.
Condemn is usable on targets below 35% health and its cooldown is reduced by 1.5.1 sec.
Bloodthirst always Enrages you the first time you strike a target and it has a 15% increased chance to trigger Enrage.
Enraged Regeneration lasts 3 sec longer and instantly heals for 10% of your maximum health.
Raging Blow has 2 charges and has a 25% chance to instantly reset its own cooldown.
While Improved Whirlwind is active Rampage instead strikes all targets in front of you for Physical damage. Deals reduced damage beyond 5 targets.
Unleash a series of 4 brutal strikes for a total of Physical damage. While Improved Whirlwind is active, you instead deal Physical damage to all enemies in front of you. Deals reduced damage beyond 8 targets. Enrages you.
Execute inflicts Deep Wounds on the target. $@spellicon262115 $@spellname262115 Causes the target to suffer Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Bloodthirst and Raging Blow damage increased by 2.5.1% and critical strike damage increased by 2.5.1%.
Rampage increases the damage of your next Bloodthirst by 10%, stacking up to $1265399u times.
When you would sustain fatal damage, you instead fly into an unstoppable rage, becoming unkillable and immune to movement-impairing effects for 8 sec as you seek revenge on your would-be killer. If you kill your killer in that time, you emerge from your blind rage triumphant, with at least 20% of your max health intact. If you are not victorious, you die. This effect can only occur once every 5 min and if your killer is alive when you sustain fatal damage.
Rampage has a $h% chance to refund a charge of Raging Blow.
While Enraged, Bloodthirst and Raging Blow deal 5% increased damage.
Whirlwind and Thunder Clap deal 50% additional damage when they hit 3 or more targets.
Go berserk, increasing all Rage generation by 50% and granting your abilities 20% increased critical strike chance for 12 sec. Generates 0 Rage.
Bloodthirst critical strikes generate 4 additional Rage and inflict a Gushing Wound that deals Bleed damage over 6 sec and heals you for the damage dealt.
Bloodthirst critical strikes restore 3% additional health and increase the damage of Raging Blow by 10% for 4 sec.
Raging Blow increases the damage of your next Bloodthirst by 5%, stacking up to $393951u times.
Raging Blow deals 15% increased damage and while Enraged, Raging Blow has a 10% increased chance to instantly reset its own cooldown.
Bloodthirst's critical strike chance increased by 5% and if you are Enraged, Bloodthirst extends your Enrage by 0.5.1 sec. This extension is doubled if Bloodthirst critically strikes your primary target.
Rampage increases your haste by 2% for 12 sec. Multiple instances of this effect may overlap.
Raging Blow's critical strike chance increased by 5% and critical strike damage increased by 5%.
Bloodthirst deals 25% increased damage to enemies who are below% health.
Unleashes your power, dealing Physical damage and an additional Bleed damage over 4 sec to all enemies within yards. Deals reduced damage beyond 8 targets. Enrages you and generates 20 Rage.
Bloodthirst causes your Bleeds to deal 20% additional damage for 8 sec.
When Raging Blow resets its own cooldown, your auto-attack damage and speed is increased by 30% for 6 sec.
Execute generates 5 additional Rage and increases the damage of Rampage by 10% for 4 sec.
Activating Recklessness generates 50 Rage and while Recklessness is active, Raging Blow and Bloodthirst are upgraded to Crushing Blow and Bloodbath. $@spellicon335097 $@spellname335097 Deals increased damage and deals 20% additional critical strike damage. $@spellicon335096 $@spellname335096 Deals increased damage and wounds the target to suffer Bleed damage over 6 sec. Using Bloodbath on a target affected by Bloodbath extends the bleed by 6 sec.
Transform into a colossus, increasing all damage you deal by 20% $?c1[and reducing damage you take from area of effect attacks by 5% ]?c2[and increasing your movement speed by 5% ]?c3[and reducing all damage you take by 3% ][]for 20 sec.
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 5 Rage on each strike.
Rampage damage increased by 10% and Rampage makes you go Berserk, increasing your Strength by 3% for 8 sec. Multiple applications of Berserk may overlap.
Rampage's Rage cost is reduced by 15 and damage is increased by a further 5% during Recklessness.
Recklessness grants 3 stacks of Berserk and duration of Recklessness increased by 50%.
Mountain Thane 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing Nature damage and generating Rage. Lightning Strikes occur 30% more often during Avatar.
Stormstrike or Nature damage your abilities deal is increased by 5%. Stormstrike damage ignores Armor. Thunder Clap damage increased by 30%, no longer costs Rage, and now generates 8 Rage. Improved Whirlwind, Meat Cleaver, and Barbaric Training affect Thunder Clap in addition to Whirlwind.
Lightning Strikes also deal Nature damage to enemies near their target. Damage reduced beyond 5 targets.
Shield Slam damage increased by 15%. Demoralizing Shout reduces damage enemies deal to you by an additional 5%.
Avatar increases the damage of Thunder Clap by 50% and reduces its cooldown by 50%.
Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. $@spellicon435222$@spellname435222 Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage and generates 2 Rage.
Storm Bolt also hits 2 additional nearby targets, stunning them for 2 sec, but its cooldown is increased by 10 sec.
Intervening a target grants them a shield for 5 sec that absorbs magic damage equal to 3 times your Armor.
Lightning Strike damage increased by 10% and critical strike damage increased by 10%.
Physical damage taken reduced by 2%. Thunder Blast reduces damage you take by 8% for 5 sec.
Stamina increased by 5%. Impending Victory increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Impending Victory that healed you in excess of your full health.
Your attacks trigger Lightning Strikes 30% more often.
Lightning Strikes generate 3 Rage. Revenge and Execute damage increased by 25%.
Thunder Blast calls down a Lightning Strike on an enemy it hits.
Activating Demoralizing Shout grants a charge of Thunder Blast.
Lightning Strikes have a $h% chance to make your next 2 Shield Slams have no cooldown, deal 35% increased damage, and generate 2 additional Rage.
During Avatar, Thunder Blast extends Avatar's duration by 2.1 sec.
Casting Avatar grants you 2 charges of Thunder Blast and resets the cooldown of Thunder Clap. While Avatar is not active, Lightning Strikes have a 10% chance to grant you Avatar for 4 secs. $@spellicon435222$@spellname435222 Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage.
Slayer 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max $445606u). Bladestorm's total duration is unchanged. Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max $445836u stacks.
Charge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
You heal for 15% of damage dealt by Sudden Death.
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
When Overpower has its cooldown reset by Tactician, your next Overpower deals 10% additional damage and 10% additional critical damage. Stacking up to $456120u times.
Executioner's duration is increased by 6 sec.
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
When Cleave hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Overpower and Execute damage increased by 15%.
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. Bladestorm damage increased by 20%.