Talent Tree
Frost Mage Talents
The full Frost Mage talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Frost Mage talent tree
The Frost Mage talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Frost specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 42
Shields you with ice, absorbing damage and increasing your armor by 0% for 1 min. Melee attacks against you reduce the attacker's movement speed by 50%.
Alters the fabric of time, returning you to your current location and health when cast a second time, or after sec. Effect negated by long distance or death.
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
Reduces the cooldown of Temporal Realignment by 5 sec.
The cooldown of Ice Block is reduced by 30 sec.
Hypothermia's duration is reduced by 10 sec.
Reduces magic damage taken by 4%.
Arcane Intellect grants you an additional 2% Intellect.
Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Counterspell's cooldown is reduced by 5 sec.
Enemies in a 12 yd cone in front of you take Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.
Pulses arcane energy around the target enemy or ally, dealing Arcane damage to all enemies within yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Removes all Curses from a friendly target. If any Curses are successfully removed, you deal% additional damage.
Mirror Image's cooldown is reduced by 30 sec.
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.
Teleports you yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.
Shimmer's cooldown is reduced by 2 sec.
Counterspell prevents casting for an additional 1.1 sec.
Each time your $?a137021[Arcane Barrage]?a137019[Fireball]?a137020[Frostbolt][Arcane Barrage, Fireball, or Frostbolt] fails to critically strike, it gains $?a137021[10]?a137019[20]?a137020[10][10]% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by sec.
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.
Frost Nova duration is increased by 2 sec.
Frost Nova now has charges.
The duration of $?a137019[Hot Streak]?a137020[Brain Freeze][Clearcasting] is increased by 10 sec.
Increases critical strike chance by 2%.
Increases Haste by 2%.
Greater Invisibility increases your movement speed by 20% for 6 sec.
Reduces the cooldown of Invisibility by 60 sec.
The critical strike damage of your spells is increased by 5%.
Gaining $?a137021[Clearcasting]?a137020[Brain Freeze][Hot Streak] increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
The cooldowns of Blink and Shimmer are reduced by 3 sec.
Your mana costs are reduced by 5%.
Your Mastery is increased by 3%.
The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Causes a whirl of icy wind around the enemy, dealing Frost damage to the target and all other enemies within yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
The cooldown of your loss of control spells are reduced by 5 sec.
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Transforms all enemies within $a yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Casting your barrier removes all snare effects.
You and your allies within yards instantly become invisible for 12 sec. Taking any action will cancel the effect. $?a415945[] [Does not affect allies in combat.]
When your Barrier is removed, reduce its cooldown by 5 sec.
Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Shimmer gains an additional charge.
After casting Shimmer, it is replaced with Reflection for 8 sec. $@spellicon389713 $@spellname389713 Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.
Ice Barrier reduces your physical damage taken by 10% and absorbs an additional 5% of your maximum health.
Frost Talents 38
Quickly fling a shard of ice at the target, dealing Frost damage. Shatters 4 stacks of Freezing.
Ice shards pelt the target area, dealing Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at a selected location
Ice shards pelt the target area, dealing Frost damage over 12 sec and reducing movement speed by 50% for 3 sec. This spell is cast at your target.
Frostfire Bolt has a 15% chance to grant a charge of Fingers of Frost. Fingers of Frost causes your next Ice Lance to deal Shatter damage equal to 4 stacks of Freezing and does not consume Freezing stacks. Maximum $44544u charges.
When Frostfire Bolt critically strikes, it applies 1 additional stacks of Freezing. Each stack of Freezing that you Shatter deals damage to nearby enemies. Damage reduced beyond 5 targets.
While in combat, Frost crystallizes around you, generating an Icicle every.1 sec. Upon generating 5 Icicles, Frostfire Bolt upgrades to Glacial Spike for its next cast. $@spellicon199786 $@spellname199786 Conjures a massive spike of ice that impales your target, dealing damage and slowing the target's movement speed by 50% for 8 sec. Shatters 5 stacks of Freezing.
Unleash a flurry of ice, striking the target 3 times for a total of Frostfire damage. Applies 3 stacks of Freezing.
Resets the cooldown of your Ice Barrier, Frost Nova, Ice Cold, and Ice Block.
Ice Block and Ice Barrier now have an additional charge.
Launches an orb of swirling ice in front of you, dealing up to Frost damage to all enemies it passes through over 15 sec. After a short delay, Frozen Orb will pursue its target. Deals reduced damage beyond 8 targets. Enemies damaged by the Frozen Orb are slowed by 50% for 8 sec.
Frostfire Bolt has a $m1% chance to reset the remaining cooldown on Flurry and cause your next Flurry to deal 50% increased damage.
Frostfire Bolt and Flurry critical strike damage increased by 20%.
Channel an icy beam at the enemy for 4 sec, dealing Frost damage every.2 sec. Applies stacks of Freezing over its duration.
Casting Frozen Orb grants 1 stacks of Fingers of Frost. Damaging one or more enemies with Frozen Orb has a 3% chance to grant Fingers of Frost.
Frozen Orb increases Shatter's damage by 10% for its duration.
Frostbolt grants you Fingers of Frost 25% more often and Brain Freeze 20% more often.
Your Flurry and Frostfire Bolt spells strike 1 additional target at 80% effectiveness.
Casting Glacial Spike has a 100% chance to grant you Fingers of Frost.
Ray of Frost deals 30% of its damage to 5 nearby enemies.
Ray of Frost damage increased by 30%.
Your Haste is increased by 3%. You gain 5% more Haste from all sources of Haste.
Frozen Orb makes Blizzard instant cast. Blizzard damage increased by 20%.
Ice Nova now applies 3 stacks of Freezing to up to 5 enemies.
Ice Lance strikes 1 additional targets at 100% effectiveness, preferring enemies with more stacks of Freezing.
Shatter damage has a 50% increased chance to critically strike.
Shatter's critical strike damage is increased by 50% of your critical strike chance.
Frozen Orb has a 100% chance to grant Brain Freeze.
Ice Lance reduces the cooldown of Frozen Orb by 0.5.1 sec, increased by 0.1.1 sec for each stack of Freezing Shattered.
Flurry and Blizzard damage increased by 10%.
Ice Lance Shatters 1 additional stacks of Freezing.
Frostfire Bolt and Glacial Spike damage increased by 10%.
Shattering enemies inside your Blizzard increases Shatter's area damage by 15%.
Flurry fires 1 additional missiles.
Flurry has a 12% chance each hit to call down an icy comet, crashing into your target and nearby enemies for Frost damage. Applies 1 stacks of Freezing.
Ray of Frost generates 2 stacks of Fingers of Frost over its duration.
Summons a Water Elemental to follow and fight for you.
Spell damage increased by 3%.
Glacial Spike deals 5% increased damage and applies 2 additional stacks of Freezing.
Glacial Spike no longer applies Freezing, and instead Shatters 5 stacks of Freezing.
The time it takes to generate an Icicle is reduced by 1.1 sec.
Consuming Brain Freeze has a 100% chance to cause your next Ice Lance to Shatter 4 additional stacks of Freezing.
When Ice Lance Shatters a stack of Freezing, the cooldown of Ray of Frost is reduced by 0.1.2 sec.
Casting Ray of Frost replaces your Ray of Frost with Comet Storm, calling down a series of 7 icy comets on and around the target, that deals up to Frost damage to all enemies within yds of its impacts. Each Comet Shatters 1 stacks of Freezing.
Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing Frost damage and applying 1 stacks of Freezing on contact.
Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional 1.1%. Damage from Hand of Frost increases your spell damage by 1% for 8 sec. Multiple applications may overlap.
Ray of Frost summons 4 Hands of Frost over its duration. Ray of Frost gains an additional charge and its damage is increased by 25%.
Frostfire 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Launches a bolt of frostfire at the enemy, causing Frostfire damage, slowing movement speed by 50%, and causing an additional Frostfire damage over 8 sec. Applies 1 stacks of Freezing.
$?c2[Blazing Barrier also casts an Ice Barrier at 25% effectiveness.]?c3[Ice Barrier also casts a Blazing Barrier at 25% effectiveness.][]
You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end.
Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 60% of its damage to nearby enemies. Damage reduced beyond 5 targets.
$?c2[The cooldown of Frost spells with a base cooldown shorter than 4 minutes is reduced by 30%.]?c3[The cooldown of Fire spells is reduced by 30%.][]
$?a137020[Ice Block and Ice Cold reset the cooldowns of your Fire spells.]?a137019[Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.][Ice Block and Ice Cold reset the cooldowns of your Fire spells. Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.]
Casting Pyroblast has a% chance to also cast a Glacial Spike, dealing Frost damage.
$?a137020[Flurry]?a137019[Fire Blast][Flurry and Fire Blast] now $?a137020[deals]?a137019[deals][deal] Frostfire damage and $?a137020[its]?a137019[its][their] damage is increased by $?a137020[25%]?a137019[15%][15%].
Frostfire Bolt's cast time is reduced by 10%.
Frostfire Empowerment stacks 1 additional times and it causes Frostfire Bolt to explode for an additional 20% of its damage.
Your $?a137020[Fire]?a137019[Frost][Frost and Fire] spells deal $?a137020[20]?a137019[20][20]% increased critical strike damage. $?a137020[Shatter damage increased by 40%. Blizzard damage increased by 15%.]?a137019[Pyroblast damage increased by 15%. Flamestrike damage increased by 10%.][Ice Lance and Pyroblast have their damage increased by 40%.]
Your Frostfire spells apply Ignite, dealing an additional 30% of their damage over 9 sec.
$?a137020[Frostfire Bolt has an additional 5% chance to grant Brain Freeze]?a137019[Frostfire Bolt's critical strike chance is increased by 15%.][Frostfire Bolt has and additional 5% chance to grant Brain Freeze and its critical strike chance is increased by 15%]. The damage of your Frost spells and Fire spells are increased by 4%.
Glacial Spike damage increased by 15% and it now explodes on impact, dealing 25% of its damage to up to 5 nearby enemies. Additionally, Glacial Spike now grants Frostfire Empowerment.
$?a137020[Comet Storm damage increased by 50%. Meteor damage increased by 20%.]?a137019[Meteor damage increased by 20%. Comet Storm damage increased by 20%.][The damage of Meteor and Comet Storm is increased.]
Comet Storm and Glacial Spike now apply Ignite. Your Haste is increased by 2%.
$?a137019[Meteor now also calls down a Comet Storm, dealing Frost damage to nearby enemies]?a137020[Comet Storm now also calls down a Meteor, dealing Fire damage to nearby enemies. Damage reduced beyond 8 targets. Damage from Meteor Shatters 1 stacks of Freezing][Meteor now also calls down a Comet Storm, dealing Frost damage to nearby enemies. Comet Storm now also calls down a Meteor, dealing Fire damage to nearby enemies].
Spellslinger 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. $?c1[ $@spellicon443763$@spellname443763: Conjure raw Arcane magic into a sharp projectile that deals Arcane damage. ] [ $@spellicon443722$@spellname443722: Conjure raw Frost magic into a sharp projectile that deals Frost damage. ]
Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.
Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.
Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 25%.
Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault.
Gaining Clearcasting conjures 2 Arcane Splinters.
You have 40% increased movement speed during Alter Time and Evocation.
While in combat, Blink summons a Mirror Image at your previous location.
40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Your Prismatic Barrier can absorb up to 25% more damage based on your missing Health. Max effectiveness when under 25% health.
Your Mirror Image summons 1 extra clones.
Direct damage from Arcane Splinters have a 25% chance to grant 1 stacks Arcane Salvo. $@spellicon1242974 $@spellname1242974 $@spellaura1242974
Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.
Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.
Direct damage from Arcane Splinters reduces the cooldown of Arcane Orb by 0.25.2 sec.
Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 5 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.
Casting Arcane Surge generates 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.