Talent Tree
Fire Mage Talents
The full Fire Mage talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Fire Mage talent tree
The Fire Mage talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Fire specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 42
Shields you in flame, absorbing damage and reducing Physical damage taken by 0% for 1 min. Melee attacks against you cause the attacker to take Fire damage.
Alters the fabric of time, returning you to your current location and health when cast a second time, or after sec. Effect negated by long distance or death.
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.
Reduces the cooldown of Temporal Realignment by 5 sec.
The cooldown of Ice Block is reduced by 30 sec.
Hypothermia's duration is reduced by 10 sec.
Reduces magic damage taken by 4%.
Arcane Intellect grants you an additional 2% Intellect.
Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate
Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Counterspell's cooldown is reduced by 5 sec.
Enemies in a 12 yd cone in front of you take Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.
Pulses arcane energy around the target enemy or ally, dealing Arcane damage to all enemies within yds, and knocking them upward. A primary enemy target will take 100% increased damage.
Removes all Curses from a friendly target. If any Curses are successfully removed, you deal% additional damage.
Mirror Image's cooldown is reduced by 30 sec.
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.
Teleports you yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.
Shimmer's cooldown is reduced by 2 sec.
Counterspell prevents casting for an additional 1.1 sec.
Each time your $?a137021[Arcane Barrage]?a137019[Fireball]?a137020[Frostbolt][Arcane Barrage, Fireball, or Frostbolt] fails to critically strike, it gains $?a137021[10]?a137019[20]?a137020[10][10]% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.
Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by sec.
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.
Frost Nova duration is increased by 2 sec.
Frost Nova now has charges.
The duration of $?a137019[Hot Streak]?a137020[Brain Freeze][Clearcasting] is increased by 10 sec.
Increases critical strike chance by 2%.
Increases Haste by 2%.
Greater Invisibility increases your movement speed by 20% for 6 sec.
Reduces the cooldown of Invisibility by 60 sec.
The critical strike damage of your spells is increased by 5%.
Gaining $?a137021[Clearcasting]?a137020[Brain Freeze][Hot Streak] increases your Intellect by 1% for 8 sec. Multiple instances may overlap.
The cooldowns of Blink and Shimmer are reduced by 3 sec.
Your mana costs are reduced by 5%.
Your Mastery is increased by 3%.
The cooldown of Ice Block and Ice Cold are reduced by 30 sec.
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Causes a whirl of icy wind around the enemy, dealing Frost damage to the target and all other enemies within yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
The cooldown of your loss of control spells are reduced by 5 sec.
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Transforms all enemies within $a yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Casting your barrier removes all snare effects.
You and your allies within yards instantly become invisible for 12 sec. Taking any action will cancel the effect. $?a415945[] [Does not affect allies in combat.]
When your Barrier is removed, reduce its cooldown by 5 sec.
Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.
Shimmer gains an additional charge.
After casting Shimmer, it is replaced with Reflection for 8 sec. $@spellicon389713 $@spellname389713 Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.
Blazing Barrier's damage is increased by 200% and it now cauterizes your wounds, healing you for 15% of the damage it absorbs.
Fire Talents 39
Hurls an immense fiery boulder that causes Fire damage and an additional Fire damage over 6 sec.
Blasts the enemy, critically striking for Frostfire damage. Castable while casting other spells.
Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Calls down a pillar of fire, burning all enemies within the area for Fire damage. Deals reduced damage beyond 8 targets. Leaves behind a patch of flames that burns enemies within it for Fire damage over 6 sec. This spell is cast at a selected location.
Calls down a pillar of fire on your target, burning all enemies within the area for Fire damage. Deals reduced damage beyond 8 targets. Leaves behind a patch of flames that burns enemies within it for Fire damage over 6 sec. This spell is cast at your target.
Fire Blast now spreads 50% of your target's Ignite to 1 enemies. Flamestrike applies 15% more Ignite.
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%.$?a383967[ Additionally, increases your Mastery by 75% of your critical strike chance.]?a1254512[ Additionally, increases your spell damage by 0% plus an additional 20% of your critical strike chance.]?449382[ Additionally, increases your spell damage by 0%.][] Castable while casting other spells.
Flamestrike has a chance equal to 100% of your spell critical strike chance to build up to a Hot Streak. Flamestrike deals 5% increased damage for each enemy it damages, up to 25%.
Fire Blast gains 1 additional charge and its damage is increased by 25%.
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 6 min.
Calls down a meteor which lands at the target location after 3 sec, dealing Fire damage to all enemies, and burns the ground, dealing Fire damage over 4 sec to all enemies in the area. The enemy closest to the center of the Meteor's impact takes 75% increased damage. Damage reduced beyond 8 targets.
Scorches an enemy for Fire damage. When cast on a target below 30% health, Scorch is a guaranteed critical strike. Castable while moving.
Fire Blast gains 1 additional charge and its cooldown is reduced by 2.1 sec.
Combustion's cooldown is reduced by 60 sec.
Your spells have a 4% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources.
The enemy closest to the center of Meteor's impact takes% increased damage.
While Combustion is not active, damage from Ignite has a small chance to make your next Scorch instant, deal 100% increased damage, and deal damage as though your target was below 30% health.
Fireball always critically strikes enemies below 30% health. When Fireball or Scorch damage an enemy below% health, Fireball deals 25% increased damage and Scorch deals 250% increased damage.
Damaging an enemy with Fireball, Pyroblast, or Flamestrike increases the damage it receives from Ignite by 0.2.1%. Stacks up to $453268u times.
All Fire damage dealt increased by 3%.
Meteor's cooldown is reduced by 15 sec.
Fire Blast deals additional Fire damage to up to nearby enemies.
While Ignite is on 3 or fewer enemies it flares up dealing an additional 30% of its damage to affected targets.
Casting Combustion refreshes up to 1 charges of Fire Blast.
Damage dealt to targets below 30% health is increased by 15%.
Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 25%.
Fire Blast damage increased by 10% and it now spreads Ignite to 1 additional targets.
Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to% for 6 sec.
Your spell critical strike chance is increased by 2.5.1%. Combustion increases your critical strike damage by 2.5.1%.
Ignite deals 15% more damage when Combustion is not active. Fire Blast now spreads an additional 50% of your Ignite.
Fire Blast damage increased by 15%. Your direct damage spells reduce the cooldown of Fire Blast by 0.5.2 sec.
While Combustion is active, Fire Blast recharges 50% faster.
The cast time of Pyroblast and Flamestrike is reduced by 20%.
Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness. This effect counts as consuming Hot Streak.
When Combustion expires, all of your active Ignites explode, dealing 75% of their remaining damage.
Fire Blast increases your mastery by 2% for 4 sec. Multiple applications may overlap.
Combustion grants mastery equal to 75% of your Critical Strike stat. Combustion causes your spells to apply Ignite at 15% increased effectiveness.
Combustion grants you 10% increased spell damage plus an additional 20% of your critical strike chance as spell damage.
Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 15 sec deal 230% additional damage. Maximum $269651u stacks.
Casting Pyroblast or Flamestrike has a 8% chance to summon a storm of 5 cinders that pursue your target. Upon reaching your target, each cinder deals Fire damage, applies Ignite at 100% effectiveness, and spreads 50% of your Ignite to up to 1 nearby targets.
Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 4% for 12 sec. Multiple applications may overlap.
Gaining Fired Up reduces the cooldown of Fire Blast by 2.5.1 sec. All Fire damage dealt is increased by 3%.
Combustion significantly increases your chance of gaining Fired Up, reducing each time you gain Fired Up. Additionally Fired Up now extends Combustion's duration by 1.1 sec.
Frostfire 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Launches a bolt of frostfire at the enemy, causing Frostfire damage, slowing movement speed by 50%, and causing an additional Frostfire damage over 8 sec. Applies 1 stacks of Freezing.
$?c2[Blazing Barrier also casts an Ice Barrier at 25% effectiveness.]?c3[Ice Barrier also casts a Blazing Barrier at 25% effectiveness.][]
You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end.
Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 60% of its damage to nearby enemies. Damage reduced beyond 5 targets.
$?c2[The cooldown of Frost spells with a base cooldown shorter than 4 minutes is reduced by 30%.]?c3[The cooldown of Fire spells is reduced by 30%.][]
$?a137020[Ice Block and Ice Cold reset the cooldowns of your Fire spells.]?a137019[Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.][Ice Block and Ice Cold reset the cooldowns of your Fire spells. Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.]
Casting Pyroblast has a% chance to also cast a Glacial Spike, dealing Frost damage.
$?a137020[Flurry]?a137019[Fire Blast][Flurry and Fire Blast] now $?a137020[deals]?a137019[deals][deal] Frostfire damage and $?a137020[its]?a137019[its][their] damage is increased by $?a137020[25%]?a137019[15%][15%].
Frostfire Bolt's cast time is reduced by 10%.
Frostfire Empowerment stacks 1 additional times and it causes Frostfire Bolt to explode for an additional 20% of its damage.
Your $?a137020[Fire]?a137019[Frost][Frost and Fire] spells deal $?a137020[20]?a137019[20][20]% increased critical strike damage. $?a137020[Shatter damage increased by 40%. Blizzard damage increased by 15%.]?a137019[Pyroblast damage increased by 15%. Flamestrike damage increased by 10%.][Ice Lance and Pyroblast have their damage increased by 40%.]
Your Frostfire spells apply Ignite, dealing an additional 30% of their damage over 9 sec.
$?a137020[Frostfire Bolt has an additional 5% chance to grant Brain Freeze]?a137019[Frostfire Bolt's critical strike chance is increased by 15%.][Frostfire Bolt has and additional 5% chance to grant Brain Freeze and its critical strike chance is increased by 15%]. The damage of your Frost spells and Fire spells are increased by 4%.
Glacial Spike damage increased by 15% and it now explodes on impact, dealing 25% of its damage to up to 5 nearby enemies. Additionally, Glacial Spike now grants Frostfire Empowerment.
$?a137020[Comet Storm damage increased by 50%. Meteor damage increased by 20%.]?a137019[Meteor damage increased by 20%. Comet Storm damage increased by 20%.][The damage of Meteor and Comet Storm is increased.]
Comet Storm and Glacial Spike now apply Ignite. Your Haste is increased by 2%.
$?a137019[Meteor now also calls down a Comet Storm, dealing Frost damage to nearby enemies]?a137020[Comet Storm now also calls down a Meteor, dealing Fire damage to nearby enemies. Damage reduced beyond 8 targets. Damage from Meteor Shatters 1 stacks of Freezing][Meteor now also calls down a Comet Storm, dealing Frost damage to nearby enemies. Comet Storm now also calls down a Meteor, dealing Fire damage to nearby enemies].
Sunfury 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Casting a damaging spell has a 12% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. $@spellicon448604 $@spellname448604 Increases your spell damage by ${1}.1%. Stacks up to $u times.
Casting Arcane Blast or Arcane Barrage grants you 0.5.1% Haste for 10 sec. Stacks up to $449314u times. Multiple instances may overlap.
When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. $@spellicon448659 $@spellname448659 Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.
Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%.
Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target. $@spellicon449559 $@spellname449559 Calls down a meteorite which lands at the target location after 3 sec, dealing Fire damage to all enemies hit, reduced beyond 8 targets.
The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed.
The cooldown of Alter Time is reduced by 10 sec.
When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Your Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.
After casting Arcane Surge, your next Shimmer will cause a Blast Wave at your previous location, dealing Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.
Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.
When you cast Arcane Surge, its duration is extended by 0.4.1 sec for each Spellfire Sphere you have, up to 2.1 sec.
Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.
When your Arcane Phoenix expires, it grants you Lesser Time Warp for 6 sec. $@spellicon1260277 $@spellname1260277 Warp the flow of time, increasing your haste by 15%.
Spellfire Spheres can now stack up to 5 times.
Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%.
During Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 4.1 sec. $@spellicon451038$@spellname451038: Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.