Talent Tree
Enhancement Shaman Talents
The full Enhancement Shaman talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Enhancement Shaman talent tree
The Enhancement Shaman talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Enhancement specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 46
Heals the friendly target, then jumps up to 40 yards to heal the most injured nearby allies. Healing is reduced by 30% with each jump.
Charges your off-hand weapon with lava and burns your target, dealing Fire damage. Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. Lava Lash will spread Flame Shock from your target to 0 nearby targets. Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec.
Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets$?a383303[ Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates 2 Maelstrom per target hit.
Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every.1 sec. Lasts 60 min. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.
Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.
Increases all Fire and Frost damage you deal by 3%.
While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec sec, stacking up to $260881u times.
Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every $proccooldown sec.
Chills the target with frost, causing Frost damage and reducing the target's movement speed by 50% for 6 sec.$?a343725&a210714[ Generates 10 Maelstrom.]?a343725[ Generates 3 Maelstrom.][]
Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.
Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.
A gust of wind hurls you forward.
Shift partially into the elemental planes, taking 40% less damage for 12 sec.
When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.
Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.
Enemies within 10 yds of your Frost Shock are snared by 30%.
$@spelltooltip5394
Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.
Reduces the cooldown of Astral Shift by 30 sec.
Astral Shift reduces damage taken by an additional 20%.
Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.
Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.
Summons a totem at the target location for 20 sec. The totem pulses every 2 sec sec, rooting all enemies within yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.
Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within yards for 3 sec.
Mastery increased by 3%.
The effects of your weapon imbues are increased by $?c1[30]?c2[15]?c3[20][]%.
Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.
Your Healing Wave is 25% more effective on yourself.
Removes all Curse effects from a friendly target.
Reduces the cooldown of Capacitor Totem by 15 sec.
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Calls forth a Primal Earth Elemental to protect you, increasing your maximum health by 15% for 30 sec.
Purges the enemy target, removing $m1 beneficial Magic effects.$?(s147762&s51530) [ Successfully purging a target grants a stack of Maelstrom Weapon.][]
Purges the enemy target, removing $m1 beneficial Magic effects.
Increases the critical strike chance of your Nature spells and abilities by 2%.
Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.
Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.
Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.
Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by 20%.
Relocates your active totems to the specified location.
Reduces all magic damage taken by 8%.
Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Cloudburst, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.1 sec.
Reduces the cooldown of Spiritwalker's Grace by sec and increases your movement speed by 20% while it is active.
When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.
Your $?!s137041[Lava Burst][] and RiptideStormstrike casts restore $?a137040[]?a137041[][] mana to you and 4 allies nearest to you within yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.
Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within yards every 1.5 sec sec for 6 sec.
Earth Shield and Water Shield no longer lose charges and are 115% effective.
When refreshing Earth Shield, your target is healed for for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.
Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by sec.
Your next healing or damaging Nature spell or Hex is instant cast and costs no mana.
Reduces the cooldown of most totems by 5 sec.
Water Shield increases your Agility by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.
Enhancement Talents 37
When you deal damage with a melee weapon, you have a chance to generate Maelstrom Weapon, stacking up to $344179u times. Each stack of Maelstrom Weapon reduces the cast time of your next Lightning Bolt or Chain Lightning by 20% and increases its damage by 20%.
Imbue your main-hand weapon with the element of Wind for 60 min. Each main-hand attack has a $319773h% chance to trigger three extra attacks, dealing w1 Physical damage each.
Imbue your off-hand weapon with the element of Fire for 60 min$?c2[, causing each of your attacks to deal additional Fire damage]?c1[, increasing the damage of your Fire spells by 5.1%][].
Windfury has a 10% additional chance to trigger and its damage is increased by 50%.
Electrocutes all enemies in front of you, dealing Nature damage. Enhances your weapons for 12 sec, causing Stormstrike and Lava Lash to discharge Nature damage split between up to $195592i enemies in front of you. Multiple applications may overlap.
Lava Lash cooldown reduced.1 sec, and if Lava Lash is used against a target affected by your Flame Shock, Flame Shock will be spread to up to 5 nearby enemies.
Windfury Weapon has a 100% chance to trigger a third attack.
Maelstrom Weapon can now stack 5 additional times. Each Maelstrom Weapon stacks consumed grants Overflowing Maelstrom, reducing the cast time of your next Healing Surge or Chain Heal by 10%, and increasing their healing by 10% up to 10 times. This effect can be accumulated up to $410681u times.
When Lava Lash strikes a target affected by your Flame Shock, its cooldown is reduced by 2.1 sec.
Stormstrike has an additional charge. Stormsurge now also causes your next Stormstrike to deal 25% additional damage as Nature damage, stacking up to $470466u times.
The critical strike damage of your Nature abilities are increased by 40% of your critical strike chance.
Lightning Bolt and Chain Lightning can consume up to 10 Maelstrom Weapon stacks.
Increases your attack speed by 15% for your next $382889n melee swings after dealing a critical strike with a spell or ability.
Melee auto-attacks with Flametongue Weapon active have a $h% chance to reduce the cooldown of Lava Lash by% and increase the damage of Lava Lash by 20% for 8 sec. May not occur during an active Hot Hand.
Increase the chance for Mastery: Enhanced Elements to trigger Windfury and Stormsurge by 150%.
Elemental damage increased by 10%. Each stack of Maelstrom Weapon consumed reduces the cooldown of Stormstrike by 0.3.1 sec and Lava Lash by 0.3.1 sec.
Instantly shocks the target and 5 enemies within yds with blazing thunder, applying Flame Shock and dealing Nature damage. Always critically strikes. Generates 6 Maelstrom.
Chain Lightning now jumps to 2 additional targets and deals 10% increased damage.
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of $198300u stacks.
Stormstrike has a 20% chance to strike the target an additional time for 40% of normal damage. This effect can chain off of itself.
Critical strikes of your Nature abilities reduce the target's movement speed by 60% for 5 sec.
Each active weapon imbue increases all Fire, Frost, and Nature damage dealt by 5.1%.
Voltaic Blaze generates 2 additional Maelstrom Weapon and has a 30% chance to cause a Fire Nova. $@spellicon333974$@spellname333974 Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing Volcanic damage to up to $333977I targets within yds of your Flame Shock targets.
Lava Lash and Sundering increases the damage of Flame Shock on its target by 100% for 20 sec.
Stormstrike and Lava Lash unleash a Chain Lightning at 100% effectiveness that deals 20% reduced damage with each jump.
Unleash a devastating storm around yourself, dealing Stormstrike damage every 1 sec to nearby enemies for 8 sec. Increases your chance to activate Windfury Weapon by 100%, and the damage of Windfury Weapon by 20%.
Shatters a line of earth in front of you with your main hand weapon, causing Flamestrike damage to any enemy hit.
Consuming 10 stacks of Maelstrom Weapon increases the damage of your next Stormstrike or Lava Lash by 25% and causes them to generate a stack of Maelstrom Weapon.
Stormstrike damage is increased by 20%, and Stormstrike and Lava Lash have a $m3% chance to generate $m2 stacks of Maelstrom Weapon.
During Doom Winds or Ascendance, you generate 1 Maelstrom Weapon stacks every 1 sec sec.
Casting Sundering summons 1 Fire Feral Spirits and Doom Winds summons 1 Nature Feral Spirits by your side for 8 sec. $@spellicon469314$@spellname469314 An Elemental Spirit Raptor infused with Fire or Nature magic, granting the summoner with 5% increased Fire or Nature damage and 5% Physical damage for 8 sec.
Casting Sundering grants you 15% Haste for 12 sec, and generates 5 stacks of Maelstrom Weapon.
Lightning Bolt and Chain Lightning deal 20% increased damage and have a 20% chance to refund the Maelstrom Weapon spent.
$?a137039[Casting Riptide]?a137040[Each Maelstrom spent][Each stack of Maelstrom Weapon consumed] has a $?a137039[7]?a137040[0.116.2][0.6.1]% chance to activate Ascendance.1 sec. $?a137039[$@spellicon114052 $@spellname114052 Immediately heals for split between allies within yds and transforms into a Water Ascendant for 15 sec. While ascended, Chain Heal jumps to 3 additional allies with 10% healing reduced for all jumps, Healing Wave always critical heals and heals 1 additional allies at 50% effectiveness, and the mana cost of Chain Heal and Healing Wave is reduced by 25%.]?a137040[$@spellicon114050 $@spellname114050 Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 75% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.][$@spellicon114051 $@spellname114051 Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $114089r yd range.]
Transform into an Air Ascendant for 15 sec and unleash Doom Winds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a $114089r yd range. Maelstrom Weapon spenders have a 0.5.1% chance to unleash Doom Winds per Maelstrom Weapon spent while Ascendance is not active.
Doom Winds and Deeply Rooted Elements last 2 sec longer, and the cooldown of Ascendance is reduced by 60 sec. During Doom Winds or Ascendance, Stormstrike and Crash Lightning consume up to 10 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used.
Sundering transforms into a single use Primordial Storm for 15 sec after it is cast. $@spellicon1218047$@spellname1218047 Devastate nearby enemies with a Primordial Storm dealing Flamestrike, Froststrike, Stormstrike damage, and unleashing a Lightning Bolt or a Chain Lightning at 150% effectiveness. Deals reduced damage beyond 5 targets. Consumes Maelstrom Weapon for increased damage.
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Maelstrom Weapon spending abilities deal 8% increased damage. Weapon Imbuements deal 10% increased damage.
Crash Lightning electrocutes the area struck, dealing 50% of its damage 2 additional times over 2 sec, and its weapon enhancement effect now increases auto-attack speed by 15%.
Stormbringer 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Each Maelstrom spent has a 0.3.2% chance to upgrade your next Lightning Bolt to Tempest. $@spelltooltip452201
Spending Maelstrom grants you 1% haste for 15 sec. Multiple applications may overlap.
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
You have a chance to get struck by lightning, increasing your movement speed by% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.
Tempest increases your movement speed by 20% for 5 sec.
Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.
Tempest grants% Mastery for 6 sec.
Lightning Bolt, Tempest, and Chain Lightning have a 50% chance to cause an additional Elemental Overload.
Casting Tempest grants a charge of Stormkeeper.
Reduces the cooldown of Stormkeeper by 15 sec.
Nature damage is increased by 2%
Earthquake and Chain Lightning damage increased by 15%.
Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.
Lightning Shield reduces the damage you take by 3%.
Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to%.
Casting Ascendance upgrades your next Lightning Bolt to Tempest.
Each Maelstrom spent has an additional 0.3.2% chance to upgrade your next Lightning Bolt to Tempest.
Totemic 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Lightning Bolt, Chain Lightning and Elemental Blast has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for Nature damage. The damage bonus effect can stack.
While Surging Totem is active, your damage and healing done is increased by 3%.
Surging Totem heals for 150% more while Ascendance or Healing Tide Totem is active.
Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal Fire damage to a nearby enemy. Lasts 8 sec. Lava Lash and Voltaic Blaze cause your Searing Totems to shoot a Searing Volley at up to 5 nearby enemies for Fire damage.
Lava Lash damage increased by 10%. Each stack of Maelstrom Weapon consumed increases the duration of an active Hot Hand by 0.2.2 sec.
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Successfully removing a harmful effect with Tremor Totem or Poison Cleansing Totem, or controlling an enemy with Capacitor Totem or Earthgrab Totem reduces the cooldown of the totem used by s1 sec. Cannot occur more than once every 20 sec per totem.
If you have a totem active, your totem grants you a shield absorbing damage for 30 sec every 30 sec.
While Hot Hand is active Lava Lash shatters the earth, causing a Sundering at 80% effectiveness.
Mastery increased by 2%.
Increases the chance for Windfury Weapon to trigger by 5% and increases its damage by 8%. When Flametongue Weapon triggers from Windfury Weapon attacks, it has a chance to gather a whirl of flame around the target, dealing 300% of its damage to all nearby enemies.
Increases the damage of Surging Totem by 18%.
Increases the critical strike chance of Flametongue Weapon by 25%, and its critical strike damage by 100%.
Increases the critical strike chance of your Searing Totem's attacks by 15%, and its critical strike damage by 30%.
Casting Sundering within 40 yards of your Surging Totem causes it to create a Tremor at 125% effectiveness at the target area.
After casting Surging Totem, your next Lava Lash casts again at 150% effectiveness.
Elemental motes orbit around your Surging Totem. Your abilities consume the motes for enhanced effects. Air: Your next Lightning Bolt, Chain Lightning or Elemental Blast unleashes 3 Surging Bolts at your Surging Totem. Earth: Your next Sundering deals 100% increased damage and summons a Searing Totem. Fire: Your next Lava Lash grants you Hot Hand for ${8000/1000} sec.