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Talent Tree

Elemental Shaman Talents

The full Elemental Shaman talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

ClassShaman
RoleDPS
Talents140

About the Elemental Shaman talent tree

The Elemental Shaman talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Elemental specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.

Talent Calculator

Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.

Class Talents 46

Chain Heal1 point

Heals the friendly target, then jumps up to 40 yards to heal the most injured nearby allies. Healing is reduced by 30% with each jump.

Lava Burst1 point

Hurls molten lava at the target, dealing Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock and its damage is increased by your critical strike chance. Generates 8 Maelstrom.

Chain Lightning1 point

Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Affects $x1 total targets$?a383303[ Consumes Maelstrom Weapon for increased cast speed and damage.]?a187880[ Consumes Maelstrom Weapon for increased cast speed.][] Generates 2 Maelstrom per target hit.

Earth Shield1 point

Protects the target with an earthen shield, increasing your healing on them by 20% and healing them for when they take damage. This heal can only occur once every.1 sec. Lasts 60 min. Earth Shield can only be placed on the Shaman and one other target at a time. The Shaman can have up to two Elemental Shields active on them.

Ancestral Wolf Affinity1 point

Cleanse Spirit, Wind Shear, Purge, and totem casts no longer cancel Ghost Wolf.

Fire and Ice1 point

Increases all Fire and Frost damage you deal by 3%.

Choose one
Spirit Wolf1 point

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec sec, stacking up to $260881u times.

Thunderous Paws1 point

Ghost Wolf removes snares and increases your movement speed by an additional 25% for the first 3 sec. May only occur once every $proccooldown sec.

Frost Shock1 point

Chills the target with frost, causing Frost damage and reducing the target's movement speed by 50% for 6 sec.$?a343725&a210714[ Generates 10 Maelstrom.]?a343725[ Generates 3 Maelstrom.][]

Elemental Orbit1 point

Increases the number of Elemental Shields you can have active on yourself by 1. You can have Earth Shield on yourself and one ally at the same time.

Choose one
Spirit Walk1 point

Removes all movement impairing effects and increases your movement speed by 60% for 8 sec.

Gust of Wind1 point

A gust of wind hurls you forward.

Astral Shift1 point

Shift partially into the elemental planes, taking 40% less damage for 12 sec.

Nature's Guardian1 point

When your health is brought below 35%, you instantly heal for 40% of your maximum health. Cannot occur more than once every 45 sec.

Choose one
Encasing Cold1 point

Increases the cooldown of Frost Shock by 15 sec, but Frost Shock now freezes targets in place for 4 sec.

Arctic Snowstorm1 point

Enemies within 10 yds of your Frost Shock are snared by 30%.

Healing Stream Totem1 point

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Winds of Al'Akir2 ranks

Increases your movement speed by 5% and the movement speed bonus of Ghost Wolf by an additional 5%.

Choose one
Planes Traveler1 point

Reduces the cooldown of Astral Shift by 30 sec.

Astral Bulwark1 point

Astral Shift reduces damage taken by an additional 20%.

Brimming with Life2 ranks

Stamina increased by 8%. While you are at full health, Reincarnation cools down 50% faster.

Wind Shear1 point

Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.

Elemental Resistance1 point

Healing from Healing Stream Totem reduces Fire, Frost, and Nature damage taken by 6% for 3 sec.

Earthgrab Totem1 point

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec sec, rooting all enemies within yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

Capacitor Totem1 point

Summons a totem at the target location that gathers electrical energy from the surrounding air and explodes after 2 sec, stunning all enemies within yards for 3 sec.

Spiritual Awakening1 point

Mastery increased by 3%.

Enhanced Imbues1 point

The effects of your weapon imbues are increased by $?c1[30]?c2[15]?c3[20][]%.

Windveil1 point

Interrupting a spell with Wind Shear reduces all spell damage taken by 15% for 12 sec.

Refreshing Waters1 point

Your Healing Wave is 25% more effective on yourself.

Cleanse Spirit1 point

Removes all Curse effects from a friendly target.

Static Charge2 ranks

Reduces the cooldown of Capacitor Totem by 15 sec.

Wind Rush Totem1 point

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.

Earth Elemental1 point

Calls forth a Primal Earth Elemental to protect you, increasing your maximum health by 15% for 30 sec.

Choose one
Purge1 point

Purges the enemy target, removing $m1 beneficial Magic effects.$?(s147762&s51530) [ Successfully purging a target grants a stack of Maelstrom Weapon.][]

Greater Purge1 point

Purges the enemy target, removing $m1 beneficial Magic effects.

Nature's Fury2 ranks

Increases the critical strike chance of your Nature spells and abilities by 2%.

Choose one
Ascending Air1 point

Wind Rush Totem's cooldown is reduced by 30 sec and its movement speed effect lasts an additional 2 sec.

Jet Stream1 point

Wind Rush Totem's movement speed bonus is increased by 10% and now removes snares.

Primordial Bond1 point

Your Earth Elemental no longer taunts nearby enemies or generates threat and instead increases your maximum health by 15% while active.

Hex1 point

Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.

Spiritwalker's Grace1 point

Calls upon the guidance of the spirits for 15 sec, permitting movement while casting Shaman spells. Castable while casting. Increases movement speed by 20%.

Totemic Projection1 point

Relocates your active totems to the specified location.

Elemental Warding1 point

Reduces all magic damage taken by 8%.

Totemic Focus1 point

Increases the radius of your totem effects by 15%. Increases the duration of your Earthbind and Earthgrab Totems by 10 sec. Increases the duration of your Cloudburst, Tremor, Poison Cleansing, Ancestral Protection, Earthen Wall, and Wind Rush Totems by 3.1 sec.

Choose one
Graceful Spirit1 point

Reduces the cooldown of Spiritwalker's Grace by sec and increases your movement speed by 20% while it is active.

Spiritwalker's Aegis1 point

When you cast Spiritwalker's Grace, you become immune to Silence and Interrupt effects for 5 sec.

Mana Spring1 point

Your $?!s137041[Lava Burst][] and RiptideStormstrike casts restore $?a137040[]?a137041[][] mana to you and 4 allies nearest to you within yards. Allies can only benefit from one Shaman's Mana Spring effect at a time, prioritizing healers.

Choose one
Tremor Totem1 point

Summons a totem at your feet that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.

Poison Cleansing Totem1 point

Summons a totem at your feet that removes all Poison effects from a nearby party or raid member within yards every 1.5 sec sec for 6 sec.

Choose one
Therazane's Resilience1 point

Earth Shield and Water Shield no longer lose charges and are 115% effective.

Reactive Warding1 point

When refreshing Earth Shield, your target is healed for for each stack of Earth Shield they are missing. When refreshing Water Shield, you are refunded mana for each stack of Water Shield missing. Additionally, Earth Shield and Water Shield can consume charges 1.1 sec faster.

Voodoo Mastery1 point

Your Hex target is slowed by 70% during Hex and for 6 sec after it ends. Reduces the cooldown of Hex by sec.

Nature's Swiftness1 point

Your next healing or damaging Nature spell or Hex is instant cast and costs no mana.

Totemic Surge1 point

Reduces the cooldown of most totems by 5 sec.

Instinctive Imbuements1 point

Water Shield increases your Agility by 3%. Casting Water Shield now applies your weapon imbuements. Earth Shield is also applied if you have the Elemental Orbit talent.

Elemental Talents 42

Choose one
Earth Shock1 point

Instantly shocks the target with concussive force, causing Nature damage. Earth Shock will consume all stacks of Fulmination to deal extra Nature damage to your target.

Elemental Blast1 point

Harnesses the raw power of the elements, dealing Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by% for 10 sec.

Choose one
Earthquake1 point

Causes the earth within 8 yards of your target to tremble and break, dealing Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at your target.

Earthquake1 point

Causes the earth within 8 yards of the target location to tremble and break, dealing Nature damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap. This spell is cast at a selected location.

Elemental Fury1 point

Your damaging and healing critical strikes deal% damage or healing instead of the usual 200%.

Echo of the Elements1 point

Riptide and Lava Burst have an additional charge.

Flash of Lightning1 point

Increases the critical strike chance of Lightning Bolt, Tempest, and Chain Lightning by 10%.

Choose one
Tectonic Collapse1 point

Earth Shock, Elemental Blast, and Earthquake deal 20% increased damage.

Aftershock1 point

Earth Shock, Elemental Blast, and Earthquake have a 25% chance to refund all Maelstrom spent.

Choose one
Molten Wrath1 point

Lava Burst deals 15% additional damage.

Master of the Elements1 point

Casting Lava Burst increases the damage or healing of your next Nature or Frost spell by 15%.

Lightning Capacitor1 point

While Lightning Shield is active, your Nature damage dealt is increased by 8%.

Stormkeeper1 point

Charge yourself with lightning, causing your next 2 Lightning Bolts to deal 150% more damage, and also causes your next 2 Lightning Bolts or Chain Lightings to be instant cast and trigger an Elemental Overload on every target. Additionally, increases Lightning Bolt and Chain Lightning damage by 25.1%. Generates 10 Maelstrom.

Flametongue Weapon1 point

Imbue your off-hand weapon with the element of Fire for 60 min$?c2[, causing each of your attacks to deal additional Fire damage]?c1[, increasing the damage of your Fire spells by 5.1%][].

Storm Frenzy1 point

Reduces the cast time of Lightning Bolt, Tempest, and Chain Lightning by 15%.

Swelling Maelstrom1 point

Increases your maximum Maelstrom by 50. Increases Earth Shock, Elemental Blast, and Earthquake damage by 5%.

Primordial Fury1 point

Elemental Fury increases critical strike damage by an additional 25%.

Choose one
Fury of the Storms1 point

Casting Stormkeeper summons a Primal Storm Elemental to hurl gusts of wind at your enemies for 10 sec.

Herald of the Storms1 point

Reduces the cooldown of Stormkeeper by 15 sec.

Flames of the Cauldron1 point

Reduces the cooldown of Flame Shock and Voltaic Blaze by 1.5.1 sec. Flame Shock deals damage% faster.

Amped Up1 point

Increases your haste by 3%.

Choose one
Elemental Resonance1 point

All Elemental damage increased by 3%.

Thunderstrike Ward1 point

Imbue your shield with the element of Lightning for 60 min, giving Lightning Bolt, Tempest, and Chain Lightning a chance to call down 2 Thunderstrikes on your target for Nature damage.

Path of the Seer1 point

Increases your Intellect by 3%.

Elemental Unity1 point

While a Fire Elemental is active, your Fire damage dealt is increased by 6%. While a Storm Elemental is active, your Nature damage dealt is increased by 6%.

Searing Flames1 point

Flame Shock damage has a chance to generate 2 Maelstrom.

Power of the Maelstrom1 point

Casting Lava Burst has a 15% chance to cause your next Lightning Bolt, Tempest, or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to $191877U times.

Earthshatter1 point

Increases Earth Shock and Earthquake damage by 8% and the stat bonuses granted by Elemental Blast by 25%.

Storm Infusion1 point

$@spellicon1258895 $@spellname1258895 All elemental damage is increased by an additional 2%. $@spellicon462757 $@spellname462757 Increases the chance for Thunderstrikes to occur by 30% and increases Thunderstrike damage by 75%.

Echo Chamber1 point

Increases the damage dealt by your Elemental Overloads by 25%.

Everlasting Elements1 point

Increases the duration of your Elementals by 20%.

Earthen Rage1 point

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing Nature damage to your most recently attacked target.

Lava Flows1 point

Lava Burst damage increased by 5%. Lava Burst and Lava Burst Overload generate 1 additional Maelstrom.

Fusion of Elements1 point

Consuming Power of the Maelstrom additionally fires an Elemental Blast at your target at 40% effectiveness.

Eye of the Storm1 point

Reduces the Maelstrom cost of Earth Shock and Earthquake by 5. Reduces the Maelstrom cost of Elemental Blast by 10.

Ascendance1 point

Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 75% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overloads.

Inferno Arc1 point

Lightning Bolt, Tempest, Chain Lightning, Earth Shock, Elemental Blast, and Earthquake deal 10% increased damage to targets affected by Flame Shock.

Flames of the Firelord1 point

Flame Shock damage increased by 100%.

Lightning Rod1 point

Tempest, Earth Shock, Elemental Blast, and Earthquake make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with Tempest, Lightning Bolt, and Chain Lightning.

Mountains Will Fall1 point

Earth Shock, Elemental Blast, and Earthquake can trigger your Mastery: Elemental Overload at 50% effectiveness. Overloaded Earthquakes do not knock enemies down.

Call of Fire1 point

Ascendance summons a Primal Fire Elemental to rain destruction on your enemies for 20 sec. While the Fire Elemental is active, Flame Shock deals damage 20% faster, and newly applied Flame Shocks last 100% longer.

Voltaic Blaze1 point

Instantly shocks the target and 5 enemies within yds with blazing thunder, applying Flame Shock and dealing Nature damage. Always critically strikes. Generates 6 Maelstrom.

Charged Conduit1 point

Increases the duration of Lightning Rod by 4 sec and its damage bonus by 25%.

Choose one
First Ascendant1 point

The cooldown of Ascendance and Healing Tide Totem is reduced by 60 sec.

Preeminence1 point

Your haste is increased by 25% $?a137039 [while Ascendance or Healing Tide Totem is active and their durations are][during Ascendance and its duration is] increased by 3 sec.

Primal Elementalist1 point

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over your Primal Fire Elemental.

Crackling Fury2 ranks

Voltaic Blaze's cooldown is reduced by 3 sec and its instant damage is increased by 50%.

Purging Flames1 point

Voltaic Blaze unleashes volcanic rage, causing your next Lava Burst to also fire at 5 additional targets with your Flame Shock at 80% effectiveness with reduced Maelstrom generation. Lava Burst damage increased by 10%.

Choose one
Feedback Loop1 point

Elemental Overload damage increased by 35%.

Feedback Loop2 ranks

Spell critical strike chance increased by 5%. Elemental Fury increases spell critical strike damage by an additional 25%.

Feedback Loop1 point

Elemental Overloads have a 25% chance to cause an additional Elemental Overload. This effect cannot chain.

Farseer 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Call of the Ancestors1 point

Stormkeeper calls an Ancestor to your side for 8 sec. Whenever you cast a healing or damaging spell, the Ancestor will cast a similar spell.

Choose one
Latent Wisdom1 point

Your Ancestors' spells are 25% more powerful.

Ancient Fellowship1 point

Ancestors have a 20% chance to call another Ancestor for 8 sec when they depart.

Elemental Reverb1 point

Lava Burst gains an additional charge and deals 10% increased damage. Riptide gains an additional charge and heals for 20% more.

Choose one
Heed My Call1 point

Ancestors last an additional 4 sec.

Routine Communication1 point

Lightning Bolt, Lava Burst, Flame Shock, Voltaic Blaze, and Chain Lightning have a 8% chance to call an Ancestor to your side for 8 sec.

Ancestral Influence1 point

Your Intellect is increased by 1.1% for each Ancestor active.

Offering from Beyond1 point

When an Ancestor is called, they reduce the cooldown of Stormkeeper by 3 sec.

Primordial Capacity1 point

Increases your maximum Maelstrom by 25.

Spiritwalker's Momentum1 point

Using spells with a cast time increases the duration of Spiritwalker's Grace and Spiritwalker's Aegis by 1 sec, up to a maximum of 4 sec.

Windspeaker1 point

The cast times of Healing Surge, Chain Heal and Lava Burst are reduced by 10%.

Choose one
Natural Harmony1 point

Reduces the cooldown of Nature's Guardian by 15 sec and causes it to heal for an additional 10% of your maximum health.

Earthen Communion1 point

Earth Shield has an additional 3 charges and heals you for 25% more.

Maelstrom Supremacy1 point

Increases the damage of Earth Shock, Elemental Blast, and Earthquake by 25%. Increases the healing of Healing Surge and Chain Heal by 25%.

Final Calling1 point

When an Ancestor departs, they cast Elemental Blast at a nearby enemy.

Mystic Knowledge1 point

For 8 sec sec after casting Nature's Swiftness or Ancestral Swiftness, the recharge rate of Riptide is increased by 10%. Increases the chance for Lava Surge to occur by 20%.

Ancestral Swiftness1 point

Your next healing or damaging spell or Hex is instant, costs no mana, and deals 10% increased damage and healing. If you know Nature's Swiftness, it is replaced by Ancestral Swiftness and causes Ancestral Swiftness to call an Ancestor to your side for 8 sec.

Stormbringer 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Tempest1 point

Each Maelstrom spent has a 0.3.2% chance to upgrade your next Lightning Bolt to Tempest. $@spelltooltip452201

Unlimited Power1 point

Spending Maelstrom grants you 1% haste for 15 sec. Multiple applications may overlap.

Stormcaller1 point

Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.

Choose one
Lightning Conduit1 point

You have a chance to get struck by lightning, increasing your movement speed by% for 5 sec. The effectiveness is increased to 100% in outdoor areas. You call down a Thunderstorm when you Reincarnate.

Electroshock1 point

Tempest increases your movement speed by 20% for 5 sec.

Stormwell1 point

Storm Elemental lasts 2 sec longer, and Stormkeeper generates 10 Maelstrom.

Choose one
Storm Swell1 point

Tempest grants% Mastery for 6 sec.

Supercharge1 point

Lightning Bolt, Tempest, and Chain Lightning have a 50% chance to cause an additional Elemental Overload.

Arc Discharge1 point

Casting Tempest grants a charge of Stormkeeper.

Rolling Thunder1 point

Reduces the cooldown of Stormkeeper by 15 sec.

Natural Gift1 point

Nature damage is increased by 2%

Voltaic Surge1 point

Earthquake and Chain Lightning damage increased by 15%.

Conductive Energy1 point

Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.

Choose one
Nature's Protection1 point

Lightning Shield reduces the damage you take by 3%.

Surging Currents1 point

Casting Tempest grants Surging Currents, increasing the effectiveness of your next Chain Heal or Healing Surge by 16%, up to%.

Descending Skies1 point

Casting Ascendance upgrades your next Lightning Bolt to Tempest.

Awakening Storms1 point

Each Maelstrom spent has an additional 0.3.2% chance to upgrade your next Lightning Bolt to Tempest.