Talent Tree
Discipline Priest Talents
The full Discipline Priest talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Discipline Priest talent tree
The Discipline Priest talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Discipline specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 48
Increases healing done by Flash Heal by 15%.
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. When an ally walks through a feather, you are also granted% of its effect. Only 3 feathers can be placed at one time.
Blast the target's mind for Shadow damage. Costs a high amount of mana. Generates 0 Insanity.
An explosion of holy light around you deals up to Holy damage to enemies and up to healing to allies within yds, reduced if there are more than 5 targets.
Dispels Magic on the enemy target, removing $m1 beneficial Magic effects.
Increases your Intellect by 3%.
Lets out a psychic scream, causing all enemies within yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Purify additionally removes all Disease effects.
Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Increases the damage of $?a137031&?s14914[Holy Fire]?a137031&!s14914[Holy Fire and Shadow Word: Pain][Shadow Word: Pain] by 10%.
Increases the amount of damage required to break your Psychic Scream by 25%.
Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
Your healing spells and Smite have a 8% chance to make your next Flash Heal or Prayer of Healing instant and cost $?a137030[50]?a137031[50][50]% less mana. Stacks to $114255u.
Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and $32592m1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Increases your Stamina by 6%.
Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.
Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings. This spell shares diminishing returns with other disorienting effects.
Reduces the cooldown of Psychic Scream by sec.
Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.
Surge of Light occurs up to 50% more often based on your missing mana.
Reduces the cooldown of Leap of Faith by 30 sec.
Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%.
Increases the damage and healing of your Holy and Shadow spells by 2%.
Increases your haste by 3%.
Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Reduces your target's physical damage taken by 5% for 15 sec after a critical heal with $?c1[Flash Heal or Penance]?c2[Flash Heal or Holy Word: Serenity][Flash Heal].
20% of Flash Heal healing on other targets also heals you.
A word of dark binding that inflicts Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 250% to targets below 50% health. Generates 0 Insanity.
Increases your Leech by 2%.
Increases maximum health by 35% for 20 sec, and instantly heals you for that amount.
After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Shadow Word: Death deals 50% less damage to you.
Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Reduces the cooldown of Desperate Prayer by 20 sec.
Casting Flash Heal on yourself reduces all damage you take by 10% for 10 sec.
Increases the damage of Mind Flay by 15%.
Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Reduces the cooldown of Fade by sec.
Increases the maximum health gained from Desperate Prayer by 10%.
While above 75% health, the cast time of your $?a137033[Flash Heal is]?a137032[Flash Heal and Smite are][Flash Heal, Prayer of Healing, and Smite are] reduced by 5%.
Reduces all magic damage taken by 3%.
Activating Fade removes all snare effects.
When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Increases the healing of your spells by 3%.
Increases the damage of your spells by 3%.
Increases the range of most spells by 15%.
Fade reduces damage you take by 10%.
Discipline Talents 41
Power Word: Shield, Flash Heal, Plea, Penance, and Power Word: Radiance apply Atonement to your target for 15 sec. Your spell damage heals all targets affected by Atonement for 30% of the damage done. Healing is reduced when healing more than 5 targets.
A burst of light heals the target and 4 injured allies within yards, and applies Atonement for 60% of its normal duration.
Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
Shadow Word: Pain has a chance to empower your next Penance with Shadow, increasing its effectiveness by 30%.
Power Word: Radiance gains an additional charge.
Smite prevents the next damage dealt by the enemy.
Pain Suppression also heals your target for 15% of their maximum health and applies Atonement.
Pain Suppression gains an additional charge. Power Word: Shield reduces the cooldown of Pain Suppression by sec.
Mind Blast has a 100% chance to grant Power of the Dark Side and deals 20% additional damage.
Shadow Word: Pain Spreads to 2 nearby enemies when you cast Penance on the target.
Reduces the cooldown of Power Word: Radiance by 3 sec.
Reduces the cast time of Power Word: Radiance by 30% and causes it to apply Atonement at an additional 10% of its normal duration.
When your Power Word: Shield is completely absorbed, you restore% of your maximum mana.
Ascend into the air and unleash a massive barrage of Penance bolts, causing Holy damage to enemies or healing to allies over 6 sec. While ascended, gain a shield for 100% of your health. In addition, you are unaffected by knockbacks or crowd control effects.
Summons a holy barrier to protect all allies at the target location for 10 sec, reducing all damage taken by 20% and preventing damage from delaying spellcasting.
Each Penance bolt extends the duration of Shadow Word: Pain on enemies hit by 1.5.1 sec.
Shadow Word: Pain deals 5% additional damage and spreads to 1 additional targets when you cast Penance to its target.
Each successive Penance bolt during a channel deals 5% increased damage and healing.
Atonement reduces damage taken by 2%.
Mind Blast deals 150% increased damage, but costs 40% more mana.
Holy damage increased by 10%.
Penance fires one additional bolt of holy light over its duration.
Atonements granted by Power Word: Shield last an additional 4 sec.
Increases the damage of Shadow Word: Pain by 8% and increases its duration by 2 sec.
Shadow damage and healing done increased by 15%.
Power Word: Radiance causes your next Penance to fire 3 additional bolts, stacking up to $373183u charges.
Immediately Power Word: Radiance your target at 150% effectiveness, and causes your next 2 casts of Power Word: Radiance to be instant cast with 40% reduced mana cost.
Atonement heals for 10% more when activated by Shadow spells.
Smite extends the duration of an active Atonement by 2.1 sec.
Flash Heal, Power Word: Shield, Penance, and Power Word: Radiance have a 20% increased chance to critically heal.
Evangelism increases your healing and absorption effects by 15% for 18 sec.
Evangelism summons a Mindbender to attack a nearby target for 12 sec. Generates.1% Mana each time the Mindbender attacks.
Shadow Word: Pain damage has a chance to upgrade your next $@spellname2061 to $@spellname186263. Stacks up to $1252217u charges. $@spellicon186263 $@spellname186263: Wraps an ally in shadows which heal, but at a price. The ally will take ${/20} damage every 1 sec sec, until they have taken ${/2} total damage from all sources, or leave combat.
Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. $@spellicon1280172 $@spellname1280172 Summons a Shadowfiend to attack your target for 5 sec. Generates 1 Insanity each time the Shadowfiend attacks.
Casting Smite increases the damage of Smite by 15%, stacking $1253725u times. Lasts 2 sec.
Direct critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 15 sec.
Casting Power Word: Shield increases your Haste by 5% for 4 sec.
The damage of Smite and Penance is increased by $m1%, and Penance increases or decreases your target's movement speed by 25% for 2 sec.
Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
Penance, Mind Blast and Shadow Word: Death cause your Shadowfiend, Mindbender, and Voidwraith to teleport behind your target, slashing up to 5 nearby enemies for Shadow damage and extending their durations by 0.7.1 sec.
Power Word: Shield absorbs 20% additional damage and lasts 5 sec longer.
Your Penance bolts increase the absorb of your next Power Word: Shield by%. Stacks up to $390787U times.
Your Penance bolts sear the enemy, dealing 20% of its damage over 8 sec.
Mind Blast and Shadow Word: Death consume 1 sec of Shadow Word: Pain, dealing damage equal to 300% of the amount consumed.
Penance has a high chance to upgrade Power Word: Shield into $@spellname1253593. $@spellicon1253593 $@spellname1253593: Shields 3 allies for 15 sec, absorbing damage.
Shadow damage and Atonement healing increased by 3%.
Void Shield reflects 25% of damage taken to enemies, causing Atonement healing.
Oracle 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Penance gains an additional charge.
Power Word: Shield absorbs 30% additional damage. All damage dealt by Penance, Smite and Holy Nova increased by 15%.
Increases the duration of Atonement by 4 sec.
Reduces the cooldown of Power Word: Shield by 1.5.1 sec.
$?a137031&?a1246517[Holy Word: Serenity healing increased by 10%.]?c2[Holy Word: Serenity and Holy Word: Sanctify healing increased by 10%.][Flash Heal, Plea, and Power Word: Radiance healing increased by 15%.]
Power Word: Shield casts apply 4 stacks of Prayer of Mending to your target. $@spellicon33076 $@spellname33076 Places a ward on an ally that heals them for the next time they take damage, and then jumps to another ally within 30 yds. Jumps up to 4 times and lasts 30 sec after each jump.
Your Angelic Feathers increase movement speed by an additional 10%. When an ally walks through your Angelic Feather, you are also granted 100% of its effect.
For 6 sec after casting Leap of Faith you may cast it a second time for free, ignoring its cooldown.
Pain Suppression reduces damage taken by an additional 10%.
Reduces the cooldown of your Holy Words by 5 sec.
Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
Desperate Prayer lasts an additional 10 sec. Angelic Bulwark's absorption effect is increased by 15% of your maximum health.
The first bolt of each Penance cast damages or heals for 125% more.
20% of overhealing done is redistributed to up to 4 nearby injured allies.
When Prayer of Mending expires without healing, it jumps to a nearby injured ally and loses 2 stacks instead.
An additional 4 stacks of Prayer of Mending is placed on a second ally within yards when casting Prayer of Mending.
Voidweaver 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Tear open a rift that follows the enemy for 8 sec. Enemies caught in its path suffer Shadow damage every 1 sec sec while within its reach.
Entropic Rift slows enemies by up to 70%, increased the closer they are to its center.
Void Torrent can be used while moving. While Entropic Rift is active, you move 20% faster.
Entropic Rift upgrades Mind Blast into Void Blast while it is active. $@spellname450215: Sends a blast of cosmic void energy at the enemy, causing Shadow damage. Generates ${$c/100*-1} Insanity.
Vampiric Touch and Shadow Word: Pain deal 20% additional damage.
While Entropic Rift is active, your $?c3[Shadow damage is increased by 5%] [Atonement healing is increased by 20%].
Shadow Word: Death consumes absorb shields from your target, dealing extra damage to them and granting you 5 Insanity if a shield was present.
Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec.
Void Blast increases the duration of Entropic Rift by 1.1 sec, up to a maximum of 3 sec.
When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec. $@spellicon451235$@spellname451235 Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. Generates ${100/100} Insanity each time the Voidwraith attacks.
Voidheart now persists for 8 sec after Entropic Rift ends.
Shadow Word: Pain and Entropic Rift deal damage% more often.
While Entropic Rift is active, Atonement healing with Void Blast and Penance is 50% more effective.
Every 3 sec sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you.
You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.
Void Torrent deals 30% increased damage.
Each time you cast Shadow Word: Madness, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing Shadow damage split amongst enemy targets within yds.