Talent Tree
Destruction Warlock Talents
The full Destruction Warlock talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Destruction Warlock talent tree
The Destruction Warlock talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Destruction specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 42
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt, up to 5% of maximum health.
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
Reduces the cooldown of Fel Domination by 60 sec.
Your Soul Leech absorption now passively recharges at a rate of 0.2.1% of maximum health every 1 sec sec, and may now absorb an additional 5% of maximum health. Increases your armor by $m4%.
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 1.5.1%.
Reduces the damage dealt by Burning Rush by%. Burning Rush increases your movement speed by an additional 20%.
Stamina increased by 10%.
Increases the amount of damage required to break your fear effects by 60%.
Your Fear causes the target to tremble in place instead of fleeing in fear.
Increases you and your pets' maximum health by 5%.
Banishes an enemy Demon, Aberration, Undead, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target.
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Soulburn: Your Curse of Tongues will affect all enemies in a yard radius around your target. Curses: A warlock can only have one Curse active per target.
Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for $108396m1% of maximum health.
Increases your critical strike chance by 2%.
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located. You also learn: $@spellicon48020 $@spellname48020 Teleports you to your Demonic Circle and removes all movement slowing effects.
Increases your haste by 2%.
Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional for 20 sec. Usable while suffering from control impairing effects.
Casting Curse of Exhaustion, Curse of Tongues, or Curse of the Satyr now curses all enemies within 10 yds of the target.
Healthstones heal you for an additional 5% additional health.
Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Soul Leech may now absorb an additional 5% of your maximum health.
Your primary pets gain a bonus effect. Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker: Reduces the cooldown of Shadow Bulwark by sec. Felhunter: Reduces the cooldown of Devour Magic by sec. Sayaad: Reduces the cooldown of Seduction by sec and causes the target to walk faster towards the demon. Felguard: Reduces the cooldown of Pursuit by sec and increases its maximum range by 5 yards.
Drain Life now channels 100% faster and restores health 100% faster.
Dark Pact sacrifices only 5% of your current health for the same shield value.
Reduces the cooldown of Dark Pact by 15 sec.
Increases your Intellect by 3%.
Increases your Leech by 2%.
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
Unending Resolve reduces damage taken by an additional 15%.
Reduces the cooldown of Unending Resolve by 45 sec.
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per sec.
Let loose a terrifying howl, causing enemies within yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Stuns all enemies within 8 yds for 3 sec.
Reduces the cast time of Soulstone and Create Healthstone by 50%.
5% of all damage you take is taken by your demon pet instead.
Reduces the cast time of Demonic Gateway by 0.5.1 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. $@spellicon452930 $@spellname452930 Instantly restores 25% health, plus an additional ${6 sec/1 sec*5}% over 6 sec. 60 sec cooldown.
Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway: Can be cast instantly. Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Destruction Talents 39
Unleashes a devastating blast of chaos, dealing a critical strike for Chaos damage. Damage is further increased by your critical strike chance.
Triggers an explosion on the target, dealing Fire damage. Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec. Generates 5 Soul Shard Fragments.
Calls down a rain of hellfire the target location, dealing Fire damage over 8 sec to enemies in the area. This spell is cast at a selected location.
Calls down a rain of hellfire upon your target, dealing Fire damage over 8 sec to enemies in the area. This spell is cast at your target.
Conflagrate gains an additional charge.
Conflagrate reduces the cast time of your next Incinerate, Chaos Bolt, or Soul Fire by 30%. Maximum 4 charges.
Increases Mastery by 2%.
Increases Conflagrate damage by 10%. Conflagrate now erupts the target's Wither, spreading it up to 3 nearby enemies.
Reduces the cooldown of Conflagrate by 2 sec.
Your single target spells have a 35% chance to apply Bane of Havoc below a nearby enemy for 5.1 sec. $@spellicon200546 $@spellname200546 Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane for 60% of the damage dealt. Lasts 5.1 sec.
Marks a target with Havoc for 15 sec, causing your single target spells to also strike the Havoc victim for 60% of the damage dealt.
Increases the damage of Wither by 25% and its duration by 3 sec.
Blasts a target for Shadowflame damage. Only usable on enemies that have less than 20% health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Increases your critical strike chance by 2%. Physical attacks against you have a 20% chance to make your next Incinerate instant cast. This effect can only occur once every $proccooldown sec.
Increases the duration of Havoc by 5 sec and increases the damage Havoc victims are dealt by an additional 10%.
Chaos Bolt, Shadowburn, and Incinerate deal 3% increased damage to targets afflicted by Wither.
Calls forth a cataclysm at the target location, dealing Shadowflame damage to all enemies within 8 yards and afflicting them with Wither.
Critical strikes dealt by Chaos Bolt, Conflagrate, or Incinerate have a 10% chance to make your next cast of Shadowburn within 30 sec cost no Soul Shards and usable on any target regardless of health.
Increases Chaos Bolt damage by 5% and Chaos Bolt now has a 25% chance to make your next Incinerate instant.
When your Wither deals periodic damage to a target above 80% health, gain 2% Haste for 10 sec. Stacks up to $387263U times.
Summons an Infernal from the Twisting Nether, impacting for Fire damage and stunning all enemies in the area for 2 sec. The Infernal will serve you for 30 sec, dealing damage to all nearby enemies every 2 sec sec and generating 1 Soul Shard Fragment every 1 sec sec.
Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 20%.
Incinerate now also hits all enemies near your target for 25% damage.
Cataclysm now leaves behind a lake of fire that deals Fire damage to enemies within it over 10 sec. Wither deals 20% increased damage to enemies within the lake of fire.
Your spells have a chance to grant you 15% Haste for 8 sec.
Chaos Bolt consumes up to 5 sec of Wither's damage over time effect on your target, instantly dealing that much damage.
Summon Infernal increases the damage of your next 8 casts of Chaos Bolt by 25% or your next 8 casts of Rain of Fire by 35%.
While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.
Increases the damage dealt by your spells and your demon by 3%.
Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal additional Shadow damage. Lasts until cancelled or until you summon a demon pet.
Increases the critical strike damage of your Destruction spells by 15%.
Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5.1 sec.
Increases how quickly Rain of Fire deals damage by 25% and how quickly your Infernal's Immolation deals damage by 10%.
Increases the critical strike chance of your Destruction spells by 3%.
Chaos Bolt and Shadowburn have a 10% chance to rip open a hole in space and time, opening a random portal that damages your target: $@spellicon394235$@spellname394235 Deals ${*(14 sec/2 sec)} Shadow damage over 14 sec. $@spellicon387979$@spellname387979 Deals ${*(6 sec/0.2 sec)} Chaos damage over 6 sec. $@spellicon394243$@spellname394243 Fires a Chaos Bolt, dealing Chaos damage. This Chaos Bolt always critically strikes and your critical strike chance increases its damage. Generates Soul Shard Fragments.
Burns the enemy's soul, dealing Fire damage and applying Wither. Generates 1 Soul Shard.
Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies.
Conflagrate and Shadowburn have a 100% chance to guarantee your next cast of either ability to critically strike, and increase its damage by your critical strike chance.
Incinerate now generates 100% additional Soul Shard Fragments.
Periodic damage from Wither has a 4% chance to fire a Demonfire bolt at 100% increased effectiveness. Incinerate has a 25% chance to fire a Demonfire bolt at 100% increased effectiveness.
Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Wither within yds. Each bolt deals Fire damage to the target and Fire damage to nearby enemies.
Casting Soul Fire summons an Overfiend. Opening a Dimensional Rift has a chance to summon an Overfiend instead. $@spellicon434587 $@spellname434587 Generates 1 Soul Shard Fragment every 1 sec sec and casts Chaos Bolt at 80% effectiveness at its summoner's target. Lasts 8 sec.
Reduces the cooldown of Summon Infernal by 30.1 sec and increases your Mastery by 3%.
Rain of Fire has a 20% chance to reduce the cost of your next Rain of Fire within 8 sec by%.
Channel Demonfire fires an additional 2 bolts. Each bolt increases the remaining duration of Wither on all targets hit by 0.5.1 sec.
Casting Incinerate has a chance to evoke an echo of the Dark Titan's power. $@spellicon1265884 $@spellname1265884 Hurl an ember torn from Nihilam at the target, dealing Shadowflame damage and an additional Shadowflame damage to all enemies within yds. Damage reduced beyond 8 targets.
Memories of the Titans' destruction flash in your mind when you evoke the Dark Titan's power, increasing critical strike by 4% and haste by 4% for 6 sec.
Casting Chaos Bolt, Shadowburn, or Rain of Fire evokes an echo of the Dark Titan's power at 50%, 50%, or 60% effectiveness respectively. If no target is found, a random target suffering from your Wither will be selected.
Diabolist 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Hand of Gul'dan to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
Enemies damaged by your Overlord have their souls cloven, increasing damage taken by you and your pets by 5% for 15 sec.
Demonic Art increases the damage of your next Hand of Gul'dan by 20% and reduces its cast time by 50%.
Mother of Chaos empowers your next Shadow Bolt to become Infernal Bolt. $@spellicon434506 $@spellname434506 Hurl a bolt enveloped in the infernal flames of the abyss, dealing Fire damage to your enemy target and generating ${30/10} Soul Shards.
You summon a Diabolic Oculus, up to $1269643u, each time the duration of Diabolic Ritual is reduced by one of your spells. Diabolic Oculi explode when consuming Demonic Art, dealing Fire damage to all enemies within yds of the target. Damage reduced beyond 8 targets.
You always gain the benefit of Soulburn when casting Demonic Circle: Teleport, increasing your movement speed by 50% and making you immune to snares and roots for 6 sec.
Howl of Terror cooldown is reduced by 10 sec and range is increased by 5 yds.
Summon Demonic Tyrant grants Diabolic Ritual and reduces its duration by 3 sec.
Spending Soul Shards on damaging spells while your Demonic Tyrant is active decreases the duration of Diabolic Ritual by 1 additional sec.
Unending Resolve heals you for% of your maximum health over 10 sec.
Unending Resolve grants Soul Leech equal to 10% of your maximum health and increases the maximum amount Soul Leech can absorb by 10% for 8 sec.
Your Diabolic Oculi now cast Diabolic Gaze at your primary demon's target every 1 sec while active. $@spellicon1269892 $@spellname1269892 Fire a beam of destructive chaos magic at the target, dealing Chaos damage. Damage is increased by 100% per Demonic Oculus active.
Fire damage increased by 4% and damage dealt by your demons is increased by 4%.
Summon Demonic Tyrant is empowered, dealing 70% increased damage and increasing the damage of your demons by 20% while active.
Hand of Gul'dan deals 15% increased damage for each Soul Shard spent.
Your Diabolic Oculi observe the battlefield and collect information that is imparted to you upon being exploded, each Diabolic Oculi increasing your Intellect by 2% for 10 sec.
Summoning a Pit Lord causes your next Hand of Gul'dan to become Ruination. $@spellicon434635 $@spellname434635 Call down a demon-infested meteor from the depths of the Twisting Nether, dealing Chaos damage on impact to all enemies within yds of the target and summoning 1 Diabolic Imp. Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Hellcaller 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing Shadowflame damage immediately and an additional Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Replaces Immolate.
Fire damage dealt by your spells and abilities is increased by 6% and your Fire spells gain 10% more critical strike chance from all sources.
Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec sec to deal Shadowflame damage to its host until 1 stack remains.
Shadow damage dealt by your spells and abilities is increased by 6% and your Shadow spells gain 10% more critical strike chance from all sources.
Increases the damage of Unstable Affliction by 8% and Seed of Corruption by 4%. This effect is doubled while Malevolence is active.
Curse of Weakness is empowered and transforms into Curse of the Satyr. $@spellicon442804 $@spellname442804 Increases the time between an enemy's attacks by 20% and the casting time of all spells by 30% for 2 min. Soulburn: Your Curse of Weakness will affect all enemies in a yard radius around your target. Curses: A warlock can only have one Curse active per target.
While Unending Resolve is active, enemies within 30 yds are affected by Curse of Tongues and Curse of Weakness at 100% effectiveness.
Wither deals 30% increased periodic damage but its duration is 15% shorter.
Wither damage increased 20%. When Wither gains a stack from Blackened Soul, it has a chance to gain an additional stack.
Dark Pact heals you for every 1 sec sec while active.
Sacrifice 10% of your maximum health. Soul Leech now absorbs an additional 15% of your maximum health.
Periodic damage dealt by Wither has a chance to grant Malevolence for 8 sec.
Agony damage increased by 30%. Blackened Soul deals 2% increased damage per stack of Wither.
After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals Shadowflame damage to its host every 1 sec sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks.
Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take Shadowflame damage and increase its stack count by 6. While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.