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Talent Tree

Blood Death Knight Talents

The full Blood Death Knight talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

ClassDeath Knight
RoleTank
Talents125
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About the Blood Death Knight talent tree

The Blood Death Knight talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Blood specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.

Talent Calculator

Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.

Class Talents 44

Icebound Fortitude1 point

Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 30% for 8 sec.

Death Strike1 point

Focuses dark power into a strike with both weapons, that deals a total of Physical damage and heals you for 20.2% of all damage taken in the last 5 sec, minimum 7.1% of maximum health.

Raise Dead1 point

Raises a geist to fight by your side. You can have a maximum of one geist at a time. Lasts 1 min.

Runic Attenuation1 point

Auto attacks have a chance to generate 3 Runic Power.

Improved Death Strike1 point

Death Strike's cost is reduced by 5, and its healing is increased by 15%.

Cleaving Strikes1 point

Frostscythe deals 20% increased damage during Remorseless Winter.Heart Strike hits up to 3Scourge Strike and Festering Strike deal 10% increased damage. additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec.

Mind Freeze1 point

Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec.

Blinding Sleet1 point

Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect. When Blinding Sleet ends, enemies are slowed by 50% for 6 sec.

Gloom Ward2 ranks

Absorbs are 15% more effective on you.

Choose one
March of Darkness1 point

Death's Advance grants an additional 25% movement speed over the first 3 sec. Movement speed while using Price of Progress is increased by 5%.

Wraith Walk1 point

Embrace the power of the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below $m2%.

Unholy Momentum2 ranks

Increases Haste by 2%.

Control Undead1 point

Dominates the target undead creature up to level 38, forcing it to do your bidding for 5 min.

Enfeeble1 point

Your ghoul's attacks have a chance to apply Enfeeble, reducing the enemies movement speed by 30% and the damage they deal to you by 12% for 6 sec.

Coldthirst1 point

Successfully interrupting an enemy with Mind Freeze grants 10 Runic Power and reduces its cooldown by 3 sec.

Proliferating Chill1 point

Chains of Ice affects 1 additional nearby enemy.

Permafrost1 point

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

Veteran of the Third War1 point

Stamina increased by 20%. Damage taken reduced by 0%.

Death Pact1 point

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

Brittle1 point

Your diseases have a chance to weaken your enemy causing your attacks against them to deal 6% increased damage for 5 sec.

Blood Bond1 point

While you are below 50% health, your Ghoul sacrifices 4% of its maximum health to heal you for% of your maximum health every sec.

Icy Talons1 point

Your Runic Power spending abilities increase your melee attack speed by 6% for 10 sec, stacking up to $194879u times.

Death Notes1 point

Raise Ally costs 30 less Runic Power.

Anti-Magic Zone1 point

Places an Anti-Magic Zone for 6 sec, reducing the magic damage taken by party or raid members by $145629m1%.

Death Defiance1 point

The cooldown of Death Pact is reduced by 30 sec, and you receive 50% increased healing while its healing absorb is active.

Unholy Bond1 point

Increases the effectiveness of your Runeforge effects by 20%.

Ice Prison1 point

Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.

Choose one
Asphyxiate1 point

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.

Death's Reach1 point

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

Assimilation1 point

The cooldown of Anti-Magic Zone is reduced by 60 sec and its duration is increased by 2 sec.

Anti-Magic Barrier1 point

Reduces the cooldown of Anti-Magic Shell by 20 sec and increases its duration and amount absorbed by 40%.

Grip of the Dead1 point

Defile reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

Suppression1 point

Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.

Blood Scent1 point

Increases Leech by 3%.

Unholy Endurance1 point

Increases Lichborne duration by 2 sec and reduces the cooldown by 30 sec.

Osmosis1 point

Anti-Magic Shell increases healing received by 15%.

Insidious Chill1 point

Your auto-attacks reduce the target's auto-attack speed by 5% for 30 sec, stacking up to $391568u times.

Runic Protection1 point

Your chance to be critically struck is reduced by 3% and your Armor is increased by 6%.

Blood Draw1 point

When you fall below 30% health you drain health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 2 min.

Rune Mastery2 ranks

Consuming a Rune has a chance to increase your Strength by 3% for 8 sec.

Subduing Grasp1 point

When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.

Will of the Necropolis2 ranks

Damage taken below 30% Health is reduced by 20%.

Null Magic1 point

Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.

Unyielding Will1 point

Anti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.

Death's Echo1 point

Death's Advance, Death and Decay, and Death Grip have 1 additional charge.

Vestigial Shell1 point

Casting Anti-Magic Shell grants $454863i nearby allies a Lesser Anti-Magic Shell that Absorbs up to magic damage and reduces the duration of harmful Magic effects against them by 50%.

Blood Talents 41

Heart Strike1 point

Instantly strike the target and 1 other nearby enemy, causing Physical damage, and reducing enemies' movement speed by 20% for 8 sec Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck.

Marrowrend1 point

Smash the target, dealing Physical damage and generating 3 charges of Bone Shield. $@spellicon195181 $@spellname195181 Surrounds you with a barrier of whirling bones, increasing Armor by ${180*$STR/100}, and your Haste by 0%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.

Blood Boil1 point

Deals Shadow damage to all enemies within yds.

Vampiric Blood1 point

Embrace your undeath, increasing your maximum health by 30% and increasing all healing and absorbs received by 30% for 10 sec.

Bone Collector1 point

When you would pull an enemy generate 1 charge of Bone Shield. $@spellicon195181 $@spellname195181 Surrounds you with a barrier of whirling bones, increasing Armor by ${180*$STR/100}, and your Haste by 0%. Each melee attack against you consumes a charge. Lasts 30 sec or until all charges are consumed.

Ossuary1 point

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by Runic Power. Additionally, your maximum Runic Power is increased.

Improved Vampiric Blood2 ranks

Vampiric Blood's healing and absorb amount is increased by 5% and duration by 2 sec.

Improved Heart Strike2 ranks

Heart Strike damage increased by 15%.

Relish in Blood1 point

While Crimson Scourge is active, your next Death and Decay heals you for health per Bone Shield charge and you immediately gain 10 Runic Power.

Leeching Strike1 point

Heart Strike heals you for 0.25.2% health for each enemy hit while affected by Blood Plague.

Heartbreaker1 point

Your Heart Strike generates 2 additional Runic Power per target hit.

Foul Bulwark1 point

Each charge of Bone Shield increases your maximum health by%.

Dancing Rune Weapon1 point

Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, you gain 25% parry chance.

Hemostasis1 point

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to $273947u times.

Perseverance of the Ebon Blade1 point

When Crimson Scourge is consumed, you gain 6% Versatility for 6 sec.

Bloodworms1 point

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

Choose one
Gorefiend's Grasp1 point

Shadowy tendrils coil around all enemies within yards of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.

Abomination Limb1 point

Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec sec. The same enemy can only be pulled once every 4 sec.

Improved Bone Shield1 point

Bone Shield increases your Haste by 10% and it can stack 2 additional times.

Insatiable Blade1 point

Dancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.

Deadly Reach1 point

Death Strike hits an additional 2 enemies at% effectiveness.

Rapid Decomposition1 point

Your Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 50% more Health.

Boiling Point1 point

Heart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.

Lifeblood1 point

Death Strike heals for an additional 20% of its healing over 5 sec.

Everlasting Bond1 point

Summons 1 additional copy of Dancing Rune Weapon and increases its duration by 4 sec.

Voracious1 point

Death Strike's healing is increased by 5% and grants you 12% Leech for 8 sec.

Blood Feast1 point

Anti-Magic Shell heals you for 100% of the damage it absorbs.

Plague Infusion1 point

Your Blood Plague critical hits have a chance to reduce the cooldown of your Blood Boil by 0.25.2 sec.

Bloody Reflection1 point

While Blood Shield is active, taking direct damage reflects Shadow damage back to the attacker. Blood Shield can now absorb up to 65% of your maximum health.

Iron Heart1 point

Blood Shield's duration is increased by 2 sec and it absorbs 20% more damage.

Bloodied Blade1 point

Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5.1%, up to.1% for 15 sec. At $460499U stacks, your next parry consumes all charges to unleash a Heart Strike at 300% effectiveness, and increases your Strength by 10% for 6 sec.

Coagulopathy1 point

Enemies affected by Blood Plague take 5% increased damage from you and Death Strike increases the damage of your Blood Plague by 10% for 15 sec, stacking up to $391481u times.

Blood Mist1 point

When you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%. Deals Shadow damage every 1 sec sec to enemies within yds. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.

Sanguine Ground1 point

You deal 6% more damage and receive 5% more healing while standing in your Death and Decay.

Bloodshot1 point

While Blood Shield is active, you deal 8% increased damage.

Consumption1 point

Empower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you. I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering. II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering. III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.

Red Thirst1 point

Reduces the cooldown on Vampiric Blood by 2.1 sec per 10 Runic Power spent.

Sanguinary Burst1 point

When Blood Mist ends it deals Shadow damage to $1263786i nearby enemies, healing you for% of the damage dealt. The damage is increased by 2% for every 1 Runic Power spent while Blood Mist was active.

Purgatory1 point

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.

Carnage1 point

Consumption now contributes to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldown of Consumption has chance to be reset.

Umbilicus Eternus1 point

After Vampiric Blood expires, you absorb damage equal to 5 times the damage your Blood Plague dealt during Vampiric Blood.

Choose one
Dance of Midnight1 point

While Dancing Rune Weapon is active, Parrying an attack has a chance to make your next Heart Strike cost no Runes and deal 150% increased damage.

Dance of Midnight2 ranks

For each Dancing Rune Weapon active your damage is increased by 0% and your damage taken is reduced by 0%.

Dance of Midnight1 point

When you consume a Rune you have a chance to call a Dancing Rune Weapon to your aid for 8 sec.

Deathbringer 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Reaper's Mark1 point

Viciously slice into the soul of your enemy, dealing Shadowfrost damage and applying Reaper's Mark. Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching $434765u stacks, the mark explodes, dealing damage per stack. Reaper's Mark travels to an unmarked enemy nearby if the target dies.

Wave of Souls1 point

Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.

Wither Away1 point

Blood Plague deals its damage 100% faster, and the second scythe of Exterminate applies Blood Plague.

Bind in Darkness1 point

Blood Boil deals 30% increased damage, and is now Shadowfrost. Shadowfrost damage applies 2 stacks to Reaper's Mark and 4 stacks when it is a critical strike.

Frigid Resolve1 point

The effectiveness of Permafrost is increased by 100%$?c1[ and Exterminate grants Permafrost equal to 10% of the damage dealt.]?c2[.][] $@spellicon207200$@spellname207200 Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

Soul Rupture1 point

When Reaper's Mark explodes, it deals 10% of the damage dealt to nearby enemies.

Grim Reaper1 point

Reaper's Mark initial strike grants $?a137008][3 charges of Bone Shield][Killing Machine]. Reaper's Mark explosion deals up to 30% increased damage based on your target's missing health.

Choose one
Pact of the Deathbringer1 point

When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min. When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.

Rune Carved Plates1 point

Each Rune spent reduces the magic damage you take.1% and each Rune generated reduces the physical damage you take.1% for 5 sec, up to $440290u times.

Deathly Blows1 point

$?c2[Frost Strike damage is increased by 15% and Glacial Advance damage is increased by 5%. Reaper's Mark grants 3 charges of Bonegrinder if it is known.]?c1[Death Strike damage increased by 12%.][]

Swift and Painful1 point

If no enemies are struck by Soul Rupture, you gain 10% Strength for 8 sec. Wave of Souls is 100% more effective on the main target of your Reaper's Mark.

Choose one
Dark Talons1 point

Marrowrend and Heart Strike have a 25% chance to grant 3 stacks of Icy Talons and increase its maximum stacks by the same amount for 6 sec. Runic Power spending abilities count as Shadowfrost while Icy Talons is active.

Reaper's Onslaught1 point

Reduces the cooldown of Reaper's Mark by 15 sec, but the amount of Marrowrends empowered by Exterminate is reduced by 1.

Choose one
Death's Messenger1 point

Reduces the cooldowns of Lichborne and Raise Dead by 30 sec.

Expelling Shield1 point

When an enemy deals direct damage to your Anti-Magic Shell, their cast speed is reduced by 10% for 6 sec.

Echoing Fury1 point

Reaper's Mark deals 5% increased damage. Casting $?c1?[Dancing Rune Weapon][Reaper's Mark] grants $?c1?[1][1] stacks of Exterminate with $?c1?[100][100]% first scythe and $?c1?[100][100]% second scythe effectiveness.

Exterminate1 point

After Reaper's Mark explodes, your next 2 Marrowrends cost 1 Runes and summon 2 scythes to strike your enemies. The first scythe strikes your target for Shadowfrost damage and has a 100% chance to grant Killing Machine, the second scythe strikes all enemies around your target for Shadowfrost damage$?(a441894&a137008)[ and applies Blood Plague]?(a441894&)[ and applies Frost Fever][]. Deals reduced damage beyond 8 targets.

San'layn 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Vampiric Strike1 point

Your Death Coil, Epidemic and Death Strike have a 25% chance to make your next $?a137008[Heart Strike]?s207311[Clawing Shadows][Scourge Strike] become Vampiric Strike. Vampiric Strike heals you for 1% of your maximum health and grants you Essence of the Blood Queen, increasing your Haste by 1.1%, up to.1% for 20 sec.

Choose one
Newly Turned1 point

Raise Ally revives players at full health and grants you and your ally an absorb shield equal to 20% of your maximum health.

Vampiric Speed1 point

Death's Advance and Wraith Walk movement speed bonuses are increased by 10%. Activating Death's Advance or Wraith Walk increases 4 nearby allies movement speed by 20% for 5 sec.

Choose one
Blood-Soaked Ground1 point

While you are within your Death and Decay, your physical damage taken is reduced by 5% and your chance to gain Vampiric Strike is increased by 5%.

Desecrate1 point

Death and Decay deals its damage 33.3333% faster.

Choose one
Vampiric Aura1 point

Your Leech is increased by 2%. While Lichborne is active, the Leech bonus of this effect is increased by 100%, and it affects 4 allies within 12 yds.

Bloody Fortitude1 point

Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.

Thrill of Blood1 point

Essence of the Blood Queen additionally increases your Mastery by 0.2.1% per stack. Dread Plague deals 10% and Virulent Plague deals 10% increased damage.

Infliction of Sorrow1 point

When Vampiric Strike damages an enemy affected by your Blood Plague, it extends the duration of the disease by 3.1 sec, and deals 10% of the remaining damage to the enemy.

Frenzied Bloodthirst1 point

Essence of the Blood Queen stacks 2 additional times and increases the damage of your Death Coil and Death Strike by 5% per stack.

The Blood is Life1 point

$?a137008[Dancing Rune Weapon]?s275699[Apocalypse][Dark Transformation] summons a Blood Beast to attack your enemy for 10 sec. Each time the Blood Beast attacks, it stores a portion of the damage dealt. When the Blood Beast dies, it explodes, dealing 15% of the damage accumulated to nearby enemies and healing the Death Knight for the same amount. Deals reduced damage beyond 8 targets.

Visceral Strength1 point

When Crimson Scourge is consumed, you gain 12% Strength for 12 sec.

Inevitable1 point

Blood Plague deals up to 30% increased damage based on the target's missing health. Vampiric Strike grants maximum stacks of Clawing Shadows.

Incite Terror1 point

Vampiric Strike and $?a137008[Heart Strike]?s207311[Clawing Shadows][Scourge Strike] cause your targets to take 1% increased Shadow damage, up to% for 15 sec. Vampiric Strike benefits from Incite Terror at 400% effectiveness.

Choose one
Pact of the San'layn1 point

You store 10% of all Shadow damage dealt into your Blood Beast to explode for additional damage when it expires.

Sanguine Scent1 point

Your Death Coil, Epidemic and Death Strike have a 15% increased chance to trigger Vampiric Strike when damaging enemies below 35% health.

Transfusion1 point

Vampiric Strike increases the damage of the Lesser Ghoul it summons by 10%.

Gift of the San'layn1 point

While Dancing Rune Weapon is active you gain Gift of the San'layn. Gift of the San'layn increases the effectiveness of your Essence of the Blood Queen by 80%, and Vampiric Strike replaces your $?a137008[Heart Strike]?s207311[Clawing Shadows][Scourge Strike] for the duration.