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Talent Tree

Balance Druid Talents

The full Balance Druid talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

DruidDPS142 talents

About the Balance Druid talent tree

The Balance Druid talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Balance specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.

Talent Calculator

Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.

Class Talents 53

Rake1 point

Rake the target for Bleed damage and an additional Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.

Frenzied Regeneration1 point

Heals you for 24% health over 3 sec, and increases healing received by 20%.

Rejuvenation1 point

Heals the target for over 12 sec. You can apply Rejuvenation twice to the same target. Tree of Life: Healing increased by 40% and Mana cost reduced by 30%.

Starfire1 point

Call down a burst of energy, causing Arcane damage to the target, and Arcane damage to all other enemies within yards. Deals reduced damage beyond 8 targets. Generates Astral Power.

Grievous Wounds1 point

Rake, Rip, and Thrash damage increased by 10%.

Swipe1 point

Swipe nearby enemies, inflicting Physical damage. Damage varies by shapeshift form. Awards 1 combo points.

Ursoc's Spirit1 point

Stamina increased by 4%. Stamina in Bear Form is increased by an additional 5%.

Wild Growth1 point

Heals up to 5 injured allies within yards of the target for over 7 sec. Healing starts high and declines over the duration. Tree of Life: Affects 2 additional targets.

Starsurge1 point

Launch a surge of stellar energies at the target, dealing Astral damage.

Rip1 point

Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : over sec 2 points: over sec 3 points: over sec 4 points: over sec 5 points: over sec

Verdant Heart1 point

Frenzied Regeneration and Barkskin increase all healing received by 20%.

Remove Corruption1 point

Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.

Moonkin Form1 point

Shapeshift into Astral Form, increasing the damage of your spells by 10% and your armor by $m3%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a $h% chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects.

Killer Instinct2 ranks

Physical damage and Armor increased by 6%.

Maim1 point

Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : damage, 1 sec 2 points: damage, 2 sec 3 points: damage, 3 sec 4 points: damage, 4 sec 5 points: damage, 5 sec

Ironfur1 point

Increases armor by for 7 sec. Multiple uses of this ability may overlap.

Improved Barkskin1 point

Barkskin's duration is increased by 4 sec.

Hibernate1 point

Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.

Nurturing Instinct2 ranks

Magical damage and healing increased by 6%.

Sunfire1 point

A quick beam of solar light burns the enemy and all enemies within yards for Nature damage and then an additional Nature damage over 18 sec. Generates Astral Power.

Primal Fury1 point

While in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.

Thick Hide1 point

Reduces all damage taken by 4%.

Light of the Sun1 point

Reduces the remaining cooldown on Solar Beam by $m1 sec when it interrupts the primary target.

Natural Recovery1 point

Healing you receive is increased by 4%.

Astral Influence1 point

Increases the range of all of your spells by 5 yards.

Choose one
Wild Charge1 point

Fly to a nearby ally's position.

Tiger Dash1 point

Shift into Cat Form and increase your movement speed by 200%, reducing gradually over 5 sec.

Aessina's Renewal1 point

When a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.

Choose one
Soothe1 point

Soothes the target, dispelling all enrage effects.

Cyclone1 point

Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.

Starlight Conduit1 point

Wrath, Starsurge, and Starfire damage increased by 5%. $?!a137013[ Starsurge's cooldown is reduced by 4 sec and its mana cost is reduced by 50%.][]

Feline Swiftness1 point

Increases your movement speed by 15%.

Well-Honed Instincts1 point

When you fall below 40% health, you cast Frenzied Regeneration, up to once every 120 sec.

Matted Fur2 ranks

When you use Barkskin or Survival Instincts, absorb damage for 15 sec.

Stampeding Roar1 point

Shift into Bear Form and let loose a wild roar, increasing the movement speed of all friendly players within yards by 60% for 8 sec.

Lingering Healing1 point

Rejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.

Typhoon1 point

Blasts targets within yards in front of you with a violent Typhoon, knocking them back and reducing their movement speed by 50% for 6 sec. Usable in all shapeshift forms.

Choose one
Mass Entanglement1 point

Roots the target and all enemies within yards in place for 10 sec. Damage may interrupt the effect. Usable in all shapeshift forms.

Ursol's Vortex1 point

Conjures a vortex of wind for 10 sec at the destination, reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms.

Oakskin1 point

Survival Instincts and Barkskin reduce damage taken by an additional 10%.

Perfectly-Honed Instincts1 point

Well-Honed Instincts can trigger up to once every sec.

Instincts of the Claw1 point

Ferocious Bite and Maul damage increased by 8%.

Lycara's Teachings2 ranks

You gain 3% of a stat while in each form: No Form: Haste Cat Form: Critical Strike Bear Form: Versatility Moonkin Form: Mastery

Lore of the Grove1 point

Moonfire and Sunfire damage increased by 10%.

Choose one
Gale Winds1 point

Increases Typhoon's radius by 20% and its range by 5 yds.

Incessant Tempest1 point

Reduces the cooldown of Typhoon by sec.

Gift of the Wild1 point

Mark of the Wild is 100% more effective on yourself.

Choose one
Incapacitating Roar1 point

Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within yards for 3 sec. Damage may cancel the effect.

Mighty Bash1 point

Invokes the spirit of Ursoc to stun the target for 4 sec. Usable in all shapeshift forms.

Ursine Vigor1 point

For 4 sec after shifting into Bear Form, your health and armor are increased by 15%.

Improved Stampeding Roar1 point

Cooldown reduced by sec.

Choose one
Circle of the Wild1 point

Physical damage dealt by your abilities increased by 25%.

Circle of the Heavens1 point

Magical damage dealt by your spells increased by 25%.

Lycara's Inspiration1 point

You gain a bonus while in each form inspired by the breadth of your Druidic knowledge: No Form: 4% Magic Damage Cat Form: 4% Stamina Bear Form: 5% Movement Speed Moonkin Form: 3% Area damage taken reduction

Symbiotic Relationship1 point

Form a bond with an ally. Your self-healing also heals your bonded ally for 10% of the amount healed. Your healing to your bonded ally also heals you for 8% of the amount healed.

Forestwalk2 ranks

Casting Regrowth increases your movement speed and healing received by 8% for 6 sec.

Fluid Form1 point

Shred, Rake, and Skull Bash can be used in any form and shift you into Cat Form, if necessary. Mangle can be used in any form and shifts you into Bear Form. Wrath and Starfire shift you into Moonkin Form, if known.

Heart of the Wild1 point

Perform a powerful off-role ability depending on your currently active shapeshift form.$?c1[]?c2[][ Cat Form: Unleash an empowered Feral Frenzy, clawing your target $274837m2 times for Physical damage and an additional Bleed damage over 6 sec. Awards 5 combo points. Moonkin Form: Call down waves of empowered falling stars upon enemies within yds, dealing Astral damage over 8 sec.]

Innervate1 point

Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 8 sec. If cast on somebody else, you gain the effect at 50% effectiveness.

Balance Talents 38

Eclipse1 point

You may draw the sun and moon into alignment for 15 sec, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 34 sec cooldown. $@spellicon48517 $@spellname48517 Nature spells deal 15% additional damage and Wrath damage is increased by 40%. $@spellicon48518 $@spellname48518 Arcane spells deal 15% additional damage and Starfire damage is increased by 40%.

Shooting Stars1 point

Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing Astral damage and generating Astral Power.

Solar Beam1 point

Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.

Solstice1 point

During the first 6 sec of every Eclipse, Shooting Stars fall 200% more often.

Force of Nature1 point

Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates Astral Power.

Twin Moons1 point

Moonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.

Improved Eclipse1 point

Lunar Eclipse and Solar Eclipse have one additional charge.

Nature's Balance1 point

While in combat you generate 1 Astral Power every 2 sec sec. While out of combat your Astral Power rebalances to 50 instead of depleting to empty.

Umbral Intensity1 point

Solar Eclipse increases Wrath damage by an additional 10%. Lunar Eclipse increases Starfire damage by an additional 10%.

Choose one
Aetherial Kindling1 point

Casting Starfall extends the duration of active Moonfires and Sunfires by 3.1 sec, up to 28 sec.

Meteor Storm1 point

Starfall deals its damage 300% faster.

Wild Surges1 point

Your Wrath and Starfire chance to critically strike is increased by 10% and they generate 2 additional Astral Power.

Celestial Alignment1 point

Celestial bodies align, maintaining both Eclipses and granting 10% haste for 15 sec.

Soul of the Forest1 point

Solar Eclipse increases Wrath's Astral Power generation by 40% and Lunar Eclipse increases Starfire's Astral Power generation by 40%.

Stellar Amplification1 point

Starsurge increases the damage the target takes from your periodic effects and Shooting Stars by 16% for 5 sec. Reapplying this effect extends its duration, up to 20 sec.

Choose one
Whirling Stars1 point

Incarnation: Chosen of Elune's cooldown is reduced by 60 seconds and it has two charges.

Orbital Strike1 point

Incarnation: Chosen of Elune blasts all enemies in a targeted area for Astral damage and applies Stellar Flare to them. Reduces the cooldown of Incarnation: Chosen of Elune by 60 sec. $@spellicon202347 $@spellname202347 Burns the target for Astral damage, and then an additional damage over 24 sec. If dispelled, causes damage to the dispeller and blasts them upwards. Generates Astral Power.

Touch the Cosmos1 point

Casting Wrath has a 15% chance to make your next Starsurge or Starfall free. Casting Starfire has a 20% chance to make your next Starsurge or Starfall free.

Choose one
Sunseeker Mushroom1 point

Sunfire damage has a chance to grow a magical mushroom at a target's location. After 1 sec, the mushroom detonates, dealing Nature damage and then an additional Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.

Wild Mushroom1 point

Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing Nature damage and then an additional Nature damage over 10 sec. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.

Choose one
Nature's Grace1 point

When Eclipse ends or when you enter combat, enter a Dreamstate, reducing the cast time of your next $450346u Starfires or Wraths by 30%.

Elune's Challenge1 point

When you exit Eclipse with less than 40 Astral Power, Wrath and Starfire's cast times are reduced by 20% for 15 sec or until you enter an Eclipse.

Meteorites1 point

Every time Starfall drops a wave of stars, a meteorite also falls on up to 2 targets in its range, each dealing Astral damage.

Cosmic Rapidity2 ranks

Your Moonfire and Sunfire deal damage 20% more frequently, also increasing the rate that Shooting Stars fall.

Celestial Fire1 point

Moonfire, Sunfire, and Shooting Stars damage increased by 8%.

Astral Communion1 point

Increases maximum Astral Power by 20. Entering Eclipse reduces the Astral Power cost of your next Starsurge or Starfall by 15.

Hail of Stars1 point

Casting a free Starsurge or Starfall grants Solstice for 3 sec.

Starlord2 ranks

Starsurge and Starfall grant you 2% Haste for 20 sec or until you enter a new Eclipse. Stacks up to $279709u times. Gaining a stack does not refresh the duration.

Sculpt the Stars1 point

The cooldowns of Lunar Eclipse and Solar Eclipse are reduced by 2 sec.

Balance of All Things2 ranks

Entering Eclipse increases your critical strike chance with Arcane or Nature spells by%, decreasing by 2% every 1 sec sec.

Total Eclipse2 ranks

Entering any Eclipse has a 10% chance to grant the benefits of both Lunar and Solar Eclipse.

Choose one
Starweaver1 point

Starsurge has a 20% chance to make Starfall free. Starfall has a 40% chance to make Starsurge free.

Rattle the Stars1 point

Starsurge and Starfall deal 8% increased damage and their cost is reduced by 10%.

Power of Goldrinn1 point

Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals Astral damage to the target.

Choose one
Incarnation: Chosen of Elune1 point

An improved Moonkin Form that grants both Eclipses, any learned Celestial Alignment bonuses, 10% increased Arcane damage, and 10% critical strike chance. Lasts 20 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.

Convoke the Spirits1 point

Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec. Chance to use an exceptional spell or ability is increased. You will cast $?a24858|a197625[Starsurge, Starfall,]?a768[Ferocious Bite, Shred,]?a5487[Mangle, Ironfur,][Wild Growth, Swiftmend,] Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.

Choose one
Fury of Elune1 point

Moonfire damage has a chance to call down a Fury of Elune to follow your target for ${3000/1000} sec. $@spellicon202770 $@spellname202770 Calls down a beam of pure celestial energy, dealing Astral damage over ${3000/1000} sec within its area. Generates ${$202770m4/0.5 sec*3000/10000} Rage over its duration.

New Moon1 point

Deals Astral damage to the target and empowers New Moon to become Half Moon. Generates Astral Power.

Choose one
Sundered Firmament1 point

Every other Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.

Orbit Breaker1 point

Every 30th Shooting Star calls down a Full Moon at 60% effectiveness upon its target.

Umbral Embrace1 point

Wrath and Starfire have a 20% chance to cause your next Wrath or Starfire cast during an Eclipse to become Astral and deal 75% additional damage.

Harmony of the Heavens1 point

Starsurge or Starfall increase your current Eclipse's Arcane or Nature damage bonus by an additional 2%, up to 6%.

Denizen of the Dream1 point

Your Moonfire and Sunfire have a chance to summon a Faerie Dragon to assist you in battle for 30 sec.

Radiant Moonlight1 point

New Moon, Half Moon, and Full Moon deal 25% increased damage. Full Moon becomes Full Moon once more before resetting to New Moon. Fury of Elune deals 50% increased damage and its cooldown is reduced by 15 sec.

Elune's Guidance1 point

$@spellicon394013 $@spellname394013 Reduces the Astral Power cost of Starsurge by 10, and the Astral Power cost of Starfall by 12. $@spellicon391528 $@spellname391528 Cooldown is reduced by% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.

Choose one
Ascendant Eclipses1 point

Activating an Eclipse makes your next Wrath or Starfire instant. The first 3 Starsurges or Starfalls you cast during each Eclipse deal 20% increased damage.

Ascendant Eclipses2 ranks

Your critical strikes dealt during an Eclipse cause their victims to languish for an additional 12% of damage dealt for 6 sec.

Ascendant Eclipses1 point

Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yds that always critically strike. $@spellicon1261573 $@spellname1261573 Entering Solar Eclipse launches a Solar Bolt at 1 enemies that deals Nature damage. $@spellicon1263137 $@spellname1263137 Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal Arcane damage to them and nearby targets. Deals reduced damage beyond 5 targets.

Elune's Chosen 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Boundless Moonlight1 point

$?a137010[$@spellicon204066 $@spellname204066 Lunar Beam now causes you to leech life equal to 10% of all damage dealt to enemies within the beam. $@spellicon202770 $@spellname202770 Fury of Elune now ends with a flash of energy, blasting nearby enemies for Astral damage.] [$@spellicon202770 $@spellname202770 Fury of Elune now ends with a flash of energy, blasting nearby enemies for Astral damage. $@spellicon274283 $@spellname274283 New Moon and Half Moon call down 1 Minor Moons and Full Moon calls down 2 Minor Moons that deal Astral damage and generate ${$m2/10} Astral Power.]

Moon Guardian1 point

Moonfire and Starfire generate 2 additional Astral Power.

Lunar Insight1 point

Moonfire deals 20% increased damage. Red Moon deals 30% increased damage.

Glistening Fur1 point

Bear Form and Moonkin Form reduce Arcane damage taken by 6% and all other magic damage taken by 3%.

Star Cascade1 point

Gaining Astral Power with Wrath or Starfire has a 40% chance to launch a Starsurge at a victim at 70% effectiveness.

Stellar Command1 point

Increases the damage of Fury of Elune by 15% and the damage of Full Moon by 25%.

Atmospheric Exposure1 point

Enemies damaged by Full Moon or Fury of Elune take 6% increased damage from you for 6 sec.

Choose one
Moondust1 point

Enemies affected by Moonfire are slowed by 20%.

Elune's Grace1 point

Using Wild Charge while in Bear Form or Moonkin Form incurs a 3 sec shorter cooldown.

Penumbral Swell1 point

Lunar Eclipse increases Arcane damage by an additional 3%.

Lunar Calling1 point

Starfire deals 120% increased damage to its primary target. Wrath no longer changes your Eclipse ability's mode to Solar Eclipse.

Choose one
The Light of Elune1 point

Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec. $@spellicon202770 $@spellname202770 Calls down a beam of pure celestial energy, dealing Astral damage over 3 sec within its area. Generates Rage over its duration.

Astral Insight1 point

Incarnation: Chosen of Elune increases Arcane damage from spells and abilities by 10% while active. Increases the duration and number of spells cast by Convoke the Spirits by 25%.

Choose one
Arcane Affinity1 point

All Arcane damage from your spells and abilities is increased by 3%.

Lunation1 point

Your Arcane abilities reduce the cooldown of Fury of Elune by 1.5.1 sec and the cooldown of New Moon, Half Moon, and Full Moon by 1.1 sec.

Bask in Moonlight1 point

$?c1[Starsurge damage increased by 10%. Starfall damage increased by 10%.]?s400254[Raze][Maul] damage increased by 10%. Lunar Beam's damage dealt to its primary target increased by 30%.

The Eternal Moon1 point

Further increases the power of Boundless Moonlight. $@spellicon204066 $@spellname204066 Lunar Beam increases Mastery by an additional%, deals 30% increased damage, and lasts 3 sec longer. $@spellicon202770 $@spellname202770 The flash of energy now generates 6 Rage and its damage is increased by 50%.

Keeper of the Grove 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Dream Surge1 point

Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing Nature damage to nearby enemies. Damage reduced above 5 targets.

Treants of the Moon1 point

Your Force of Nature treants cast Moonfire on nearby targets about once every 6 sec.

Expansiveness1 point

Your maximum mana is increased by 5% and your maximum Astral Power is increased by 20.

Sylvan Beckoning1 point

Entering an Eclipse summons a Dryad to assist you for 8 sec, casting Starsurge dealing Astral damage and Starfall at 200% effectiveness.

Protective Growth1 point

Your Regrowth protects you, reducing damage you take by 8% while your Regrowth is on you.

Dryad's Dance1 point

Dryads cause Swiftmend to cool down 25% faster.

Choose one
Power of Nature1 point

Your Force of Nature treants no longer taunt and deal 200% increased melee damage.

Durability of Nature1 point

Your Force of Nature treants have 100% increased health.

Cenarius' Might1 point

Entering Eclipse increases your haste by 8% for 6 sec.

Choose one
Grove's Inspiration1 point

Wrath and Starfire damage increased by 10%. Regrowth and Wild Growth healing increased by 9%.

Potent Enchantments1 point

Orbital Strike damage increased by 30%, and damage of Stellar Flares it applies increased by 30%. Whirling Stars increases the haste you gain during $?c1&s394013[Incarnation: Chosen of Elune]?c1[Celestial Alignment][] by an additional 10%.

Spirit of the Thicket1 point

Ironbark summons a Dryad to channel a beam of pure nature onto your target, healing them for over 6 sec.

Choose one
Bounteous Bloom1 point

Force of Nature summons 4 Treants.

Early Spring1 point

Force of Nature cooldown reduced by 15 sec.

Choose one
Power of the Dream1 point

Force of Nature grants an additional stack of Dream Burst.

Control of the Dream1 point

Time elapsed while your major abilities are available to be used or at maximum charges is subtracted from that ability's cooldown after the next time you use it, up to 15 seconds. Affects Nature's Swiftness, Incarnation: Tree of Life, $?a137012[]?a394013[Incarnation: Chosen of Elune, ][Celestial Alignment, ]and Convoke the Spirits.

Blooming Infusion1 point

Every 5 Regrowths you cast makes your next Wrath, Starfire, or Entangling Roots instant and increases damage it deals by 100%. Every 5 Starsurges or Starfalls you cast makes your next Regrowth or Entangling roots instant.

Harmony of the Grove1 point

Each of your Force of Nature treants increases damage your spells deal by 4% while active.