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Talent Tree

Assassination Rogue Talents

The full Assassination Rogue talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

ClassRogue
RoleDPS
Talents130
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About the Assassination Rogue talent tree

The Assassination Rogue talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Assassination specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.

Talent Calculator

Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.

Class Talents 44

Shiv1 point

Attack with your poisoned blades, dealing $sw1 Physical damage, dispelling all enrage effects and applying a concentrated form of your $?a3408[Crippling Poison, reducing movement speed by 70% for 5 sec.]?a5761[Numbing Poison, reducing casting speed by 25% for 5 sec.][]$?(!a3408&!a5761)[active Non-Lethal poison.][]$?(a319032&a400783)[ Your Nature and Bleed ]?a319032[ Your Nature ]?a400783[ Your Bleed ][]$?(a400783|a319032)[damage done to the target is increased by 30% for 8 sec.][] The target's healing received is reduced by 30% for 8 sec. Awards 1 combo points.

Blind1 point

Blinds the target, causing it to wander disoriented for 1 min. Damage may interrupt the effect. Limit 1.

Cloak of Shadows1 point

Provides a moment of magic immunity, instantly removing all harmful spell effects. The cloak lingers, causing you to resist harmful spells for 5 sec.

Toxic Stiletto1 point

Shiv's Energy cost is reduced by 20, its cooldown is reduced by 15 sec, and its range is increased by 3 yds.

Fleet Footed1 point

Movement speed increased by 15%.

Choose one
Gouge1 point

Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage may interrupt the effect. Must be in front of your target. Awards 1 combo points.

Airborne Irritant1 point

Blind has 50% reduced cooldown, 70% reduced duration, and applies to all nearby enemies.

Thrill Seeking1 point

Grappling Hook has 1 additional charge.

Shadowrunner1 point

While Stealth or Shadow Dance is active, you move 20% faster.

Master Poisoner1 point

Increases the non-damaging effects of your weapon poisons by 20%.

Choose one
Elusiveness1 point

Evasion also reduces damage taken by 20%, and Feint also reduces non-area-of-effect damage taken by 20%.

Cheat Death1 point

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

Choose one
Tricks of the Trade1 point

Increases the target's damage by $221622m1%, and redirects all threat you cause to the targeted party or raid member, beginning with your next damaging attack within the next 30 sec and lasting 6 sec.

Blackjack1 point

Enemies have 30% reduced damage and healing for 6 sec after Blind or Sap's effect on them ends.

Improved Wound Poison1 point

Wound Poison can now stack 2 additional times.

Nimble Fingers1 point

Energy cost of Feint and Crimson Vial reduced by 10.

Deadened Nerves1 point

Physical damage taken reduced by 5%.

Quick Fingers1 point

Increases your Agility by 3%.

Improved Sprint1 point

Reduces the cooldown of Sprint by sec.

Superior Mixture1 point

Crippling Poison reduces movement speed by an additional 10%.

Evasion1 point

Increases your dodge chance by 100% for 10 sec. Dodging an attack while Evasion is active will trigger Mastery: Main Gauche.

Iron Stomach1 point

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 25%.

Virulent Poisons1 point

Increases the damage of your weapon poisons by 10%.

Stillshroud1 point

Shroud of Concealment has 50% reduced cooldown.

Graceful Guile1 point

Feint has $m1 additional charges.

Featherfoot1 point

Sprint increases movement speed by an additional 30% and has 4 sec increased duration.

Choose one
Numbing Poison1 point

Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a $5761h% chance of poisoning the enemy, clouding their mind and slowing their attack and casting speed by 15% for 10 sec.

Atrophic Poison1 point

Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a $h% chance of poisoning the enemy, reducing their damage by 3.1% for 10 sec.

Deadly Precision1 point

Increases the critical strike chance of your attacks that generate combo points by 5%.

Sanguine Vial1 point

When you deal the killing blow to a target that yields experience or honor, the cooldown of Crimson Vial is reduced by 15 sec and your next use heals 5% of your health instantly.

Deep Cuts1 point

Your finishing moves deal 6% increased damage.

Unbreakable Stride1 point

Reduces the duration of movement slowing effects 30%.

Danger Sense1 point

You have a 20% chance to partially evade any damage dealt to you, reducing the damage it deals by 20%.

Swift Slasher1 point

Slice and Dice grants additional attack speed equal to 100% of your Haste.

Choose one
Improved Ambush1 point

Shadowstrike damage increased by 8%.

Tight Spender1 point

Energy cost of finishing moves reduced by 6%.

Leeching Poison1 point

Adds a Leeching effect to your Lethal poisons, granting you 3.1% Leech.

Lethality2 ranks

Critical strike chance increased by 1%. Critical strike damage bonus of your attacks that generate combo points increased by 10%.

Recuperator1 point

Slice and Dice heals you for up to 1% of your maximum health per 3 sec sec.

Alacrity2 ranks

Haste increased by 1.5.1%.

Soothing Darkness1 point

You are healed for% of your maximum health over 6 sec after activating Vanish.

Vigor2 ranks

Increases your maximum Energy by 50 and Energy regeneration by 5%.

Supercharger2 ranks

$?a137035[Shadow Dance]?a137036[Adrenaline Rush][Kingsbane] supercharges $m1 combo points. Damaging finishing moves consume a supercharged combo point to function as if they spent $m2 additional combo points.

Subterfuge2 ranks

Abilities requiring Stealth can be used for 2 sec after Stealth breaks. Combat benefits requiring Stealth persist for an additional 2 sec after Stealth breaks.

Thistle Tea1 point

Restore 100 Energy. When your Energy is reduced below 30, drink a Thistle Tea.

Cold Blooded Killer1 point

Critically striking with an attack that generates combo points increases the critical strike chance of your next finishing move by 10%.

Choose one
Echoing Reprimand1 point

After consuming a supercharged combo point, your next $?s200758[Gloomblade]?a137035[Backstab]?a137036[Sinister Strike][Mutilate] also strikes the target with an Echoing Reprimand dealing Physical damage.

Forced Induction1 point

Increase the bonus granted when a damaging finishing move consumes a supercharged combo point by 1.

Deeper Stratagem1 point

Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Without a Trace1 point

Vanish has 1 additional charges.

Assassination Talents 38

Deadly Poison1 point

Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a $h% chance to poison the enemy for Nature damage over 12 sec. Subsequent poison applications will instantly deal Nature damage.

Motivated Murderer1 point

Increases your Energy regeneration by 20%.

Improved Poisons1 point

Increases the application chance of your weapon poisons by 5%.

Path of Blood1 point

Increases maximum Energy by 50.

Crimson Tempest1 point

Slash all enemies within yds dealing damage. Deals reduced damage beyond 5 targets. Copy the longest Garrote and Rupture on the enemies you hit onto up to 2 other enemies. Awards 1 combo points.

Choose one
Canny Strikes1 point

Increases Critical Strike chance by 2%.

Internal Bleeding1 point

Kidney Shot and Rupture also apply Internal Bleeding, dealing up to Bleed damage over 6 sec, based on combo points spent.

Improved Garrote1 point

Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 6 sec after breaking Stealth.

Thrown Precision1 point

Fan of Knives has 5% increased critical strike chance and its critical strikes always apply your weapon poisons.

Seal Fate1 point

Critical strikes with attacks that generate combo points grant an additional combo point per critical strike.

Doomblade1 point

Mutilate deals an additional 25% Bleed damage over sec.

Razor Wire1 point

Garrote lasts 6 sec longer.

Bloody Mess1 point

Garrote and Rupture damage increased by 15%.

Deathmark1 point

Carve a deathmark into an enemy, dealing Bleed damage and restoring 80 Energy to you over 16 sec. Damage dealt to the target by your Garrote, Rupture, and Lethal Poisons is increased by 100%. Each time you apply a Lethal Poison to the target, apply it twice.

Caustic Spatter1 point

Envenom or Kingsbane apply Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 20% of your Nature damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.

Sanguine Stratagem1 point

Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage.

Choose one
Intent to Kill1 point

Shadowstep's cooldown is reduced by 33.3333% when used on a target afflicted by your Garrote.

Iron Wire1 point

Garrote silences the target for 5 sec when used from Stealth. Enemies silenced by Garrote deal 15% reduced damage for 5 sec.

Fatal Concoction2 ranks

Increases the damage of your weapon poisons by 20%.

Choose one
Finish the Job1 point

All damage you deal is increased by 10% while Deathmark is active.

Negotiable Contract1 point

If the target of your Deathmark dies, Deathmark jumps to a nearby enemy combatant for its remaining duration.

Lethal Dose2 ranks

Your weapon poisons and Nature or Bleed damage over time abilities deal 1% increased damage to targets for each of your lethal poison or damage over time effects on them.

Choose one
Flying Daggers1 point

Fan of Knives has its radius increased to 12 yds, deals 20% more damage, and an additional 10% when striking 5 or more targets.

Secondary Poisoning1 point

When you apply a Weapon Poison with a single-target attack, you have a 50% chance to strike a nearby enemy for Physical damage and apply the same Weapon Poison to them.

Poison Bomb1 point

Envenom has a% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals Nature damage over 2 sec to all enemies within it.

Systemic Failure1 point

Garrote increases the damage of Ambush and Mutilate on the target by 30%.

Venomous Wounds1 point

You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first. If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.

Amplifying Poison1 point

Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a $h% chance to poison the enemy, dealing Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max $383414u stacks.

Blindside1 point

Ambush and Mutilate have a 15% chance to make your next Ambush free and usable without Stealth. Chance increased to 30% if the target is under 35% health.

Kingsbane1 point

Release a powerful poison from your weapons and inject it into your target, dealing Nature damage instantly and an additional Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to%. Awards 1 combo points.

Rapid Injection2 ranks

Envenom's effect increases the damage of Envenom by 15%.

Shrouded Suffocation1 point

Garrote damage increased by 20%. Garrote generates 2 additional combo points when used from Stealth.

Avulsion1 point

Rupture damage increased by 20%.

Zoldyck Recipe2 ranks

Your Bleed, weapon poison, and other Nature damage is increased by 15% against targets below 35% health.

Regicide's Reward1 point

When Kingsbane ends, gain 2% haste for every 5 stacks of increased Kingsbane damage that you had, decreasing by 2% every 2 sec sec.

Choose one
Inspiring Strike1 point

Applying Envenom while Envenom is already active causes it to increase all damage you deal by 5% in addition to increasing your poison application chance.

Poisoner's Drive1 point

Applying Envenom while Envenom is already active restores 1 combo point.

Deadly Momentum1 point

Finishing moves have a 3% chance per combo point spent to increase your chance to critically strike by 6% for 6 sec.

Scent of Blood2 ranks

Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of $394080u%.

Dashing Scoundrel1 point

Envenom's effect also increases the critical strike chance of your weapon poisons by 5%, and their critical strikes generate 1 Energy.

Dragon-Tempered Blades1 point

You may apply 1 additional Lethal and Non-Lethal Poison to your weapons, but they have 30% less application chance.

Sudden Demise1 point

Bleed damage increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 150% of their remaining health.

Choose one
Implacable1 point

Nothing will save your target from you. Envenom damage increased by 10%. When your Envenom bonus expires, gain 20% increased Energy generation for 5 sec. Gain an additional 15% increased Energy generation for each Envenom you used while Envenom's bonus was active, up to 80% total.

Implacable2 ranks

Your Nature and Bleed ability damage is increased by 10%.

Implacable1 point

After striking with Kingsbane, rapidly strike that target 5 times over 1 sec for Physical and Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.

Deathstalker 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Deathstalker's Mark1 point

Garrote applies 3 stacks of Deathstalker's Mark to your target, unless Deathstalker's Mark is already active. You learn Mark for Death. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing Plague damage. $@spellicon1293340 $@spellname1293340 Move your active Deathstalker's Mark to your target.

Clear the Witnesses1 point

Fan of Knives damage increased by 60%.

Hunt Them Down1 point

Auto-attacks against Marked targets deal an additional Plague damage.

Singular Focus1 point

Damage dealt to targets other than your Marked target deals 5% Plague damage to your Marked target.

Precise Killer1 point

Critical strike damage bonus increased by 20%.

Quietus Celeris1 point

Deathstalker's Mark has a 30% chance to immediately consume a stack when applied.

Unshakeable Drive1 point

When you consume an application of Deathstalker's Mark, the damage of your next $?c1[Ambush or Mutilate]?s200758[Gloomblade][Backstab] is increased by 50%.

Corrupt the Blood1 point

Rupture damage increased by 20%.

Choose one
Lingering Darkness1 point

After Deathmark expires, gain 30% increased Nature damage for 30 sec.

Symbolic Victory1 point

$?a137037 [Kingsbane][Shadow Dance] additionally increases the damage of your next $?a137037 [two Envenoms][Eviscerate or Black Powder] by 18%.

Choose one
Ethereal Cloak1 point

Cloak of Shadows duration increased by 2 sec.

Bait and Switch1 point

Evasion reduces magical damage taken by 15%. Cloak of Shadows reduces physical damage taken by 20%.

Choose one
Momentum of Despair1 point

If you have critically struck with Fan of Knives, increase the critical strike chance of Fan of Knives and Crimson Tempest by 10% and critical strike damage by 20% for 8 sec.

Follow the Blood1 point

Fan of Knives and Crimson Tempest deal 30% additional damage while 2 or more enemies are afflicted with Rupture.

Choose one
Shadewalker1 point

Each time you consume a stack of Deathstalker's Mark, reduce the cooldown of Shadowstep by 3 sec.

Shroud of Night1 point

Shroud of Concealment duration increased by 5 sec.

Mass Casualty1 point

Deathstalker's Mark deals 40% of its normal damage to all other enemies within 8 yds that are afflicted by Rupture.

Darkest Night1 point

When you consume the final Deathstalker's Mark from a target or your target dies, gain 30 Energy and Darkest Night, causing your next Envenom cast with 5 or more combo points to critically strike, deal 35% additional damage, and apply 3 stacks of Deathstalker's Mark to the target if no other Deathstalker's Mark is active. Envenom cast with Darkest Night does not consume a stack of active Deathstalker's Marks.

Fatebound 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Hand of Fate1 point

Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 10%, lasting 15 sec or until you flip Tails. Tails deals Cosmic damage to your target. For each time the same face is flipped in a row, Heads increases damage by an additional 2% and Tails increases its damage by 10%.

Choose one
Chosen's Revelry1 point

Flipping a Fatebound Coin restores health.

Tempted Fate1 point

You have a 30% chance to absorb 10% of any damage taken.

Mean Streak1 point

Fatebound Coins flipped by Dispatch are 33% more likely to match the same face as the last flip.

Choose one
Inexorable March1 point

You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.

Death's Arrival1 point

Shadowstep may be used a second time within 3 sec with no cooldown, but its total cooldown is increased by 5 sec.

Sometimes Lucky1 point

Critical strike chance increased by 3%.

Deal Fate1 point

$?a383281[Sinister Strike and Ambush generate]?a137036[Sinister Strike generates][Mutilate, Ambush, and Fan of Knives generate] 1 additional combo point $?a383281[when they grant Opportunity]?a137036[when it grants Opportunity][when they trigger Seal Fate].

Fate Intertwined1 point

Caustic Spatter causes an additional 5% of Nature damage dealt to be dealt to affected enemies.

Edge Case1 point

Activating Adrenaline Rush flips a Fatebound Coin and causes it to land on its edge, counting as both Heads and Tails.

Controlled Chaos1 point

After flipping a Fatebound Coin that ends a streak of 4 or more, flip another that matches the same face.

Delivered Doom1 point

Envenom deals 5% more damage when it consumes 5 or more combo points.

Choose one
Overflowing Purse1 point

Dispatch has a 4% chance to flip 3 Fatebound Coins.

Destiny Defined1 point

Weapon poisons have 5% increased application chance and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.

Rush to the Inevitable1 point

Gain 5 Energy every time you flip a Fatebound Coin. Gain 15 Energy for Coins that land on their edge.

Ravenholdt Mint1 point

Flipping Heads increases damage by an additional 4%. Damage dealt by flipping Tails is increased by 12%.

Lucky Coin1 point

Every 7 coin flips, keep a lucky coin that bends you towards your fate for 12 sec. Your Agility is increased by 4%, the damage and bonuses of Fatebound Coins are increased by 50%, and coin flips are 15% more likely to match the same face as the last flip. Coin flips do not count toward finding a lucky coin while you have a lucky coin.