Talent Tree
Arms Warrior Talents
The full Arms Warrior talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Arms Warrior talent tree
The Arms Warrior talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it - the shared class talents, the Arms specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 40
A balanced combat state that increases the critical strike chance of your abilities by 3%, the critical strike damage of your abilities by 3%, and reduces the duration of movement impairing effects by 10%. Lasts until canceled.
A defensive combat state that reduces all damage you take by 15% and all magic damage you take by an additional 0%. When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%. Lasts until canceled.
Movement speed increased by 5%.
Your auto-attacks generate $?c1[10]?$c2[20][50]% more Rage. Killing an enemy instantly generates 5 Rage and increases your movement speed by 30% for 8 sec.
Blasts all enemies within yards for Physical damage, roots them for 4 sec, and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Inflicts Rend on all targets.$?a137048|(a137050&a436707)[ Generates 0 Rage.][]
Leech increased by 3%.
Instantly attack the target, causing damage and healing you for 30% of your maximum health. Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
Leap through the air toward a target location, slamming down with destructive force to deal Physical damage to all enemies within 8 yards and resetting the remaining cooldown on Taunt.
Thunder Clap's radius is increased by 50% and it reduces affected target's movement speed by an additional 20%.
Hurls your weapon at an enemy, causing Physical damage and stunning for 4 sec. Also hits 2 additional nearby targets, stunning for 2 sec.
Lash out with your weapon, striking all targets within yds for Physical damage instantly and wounding them for an additional Bleed damage over 15 sec.
Restores 6% health every 1 sec sec when you have not taken damage for 5 sec. Restores 2% health every 1 sec sec while you are below 35% health. The amount restored increases the closer you are to death.
$?c1[Mortal Strike and Cleave have]?c2[Rampage has][Revenge has] a $h% chance to immediately refund $?c1[10]?c2[10][50]% of the Rage spent.
Reduces the cooldown of Heroic Leap by sec and Heroic Leap also increases your movement speed by 70% for 3 sec.
When you take any damage, heal for 2.1% of your maximum health. This can only occur once every $proccooldown sec.
Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 sec while they remain within 10 yds.
Run at high speed toward a target location near your allies, taking 30% of all damage dealt to allies within 3 yards for 8 sec or until you take at least damage from this effect.
Sends a wave of force in a frontal cone, causing damage and stunning all enemies within 10 yards for 2 sec.
Maximum Rage increased by 30.
Lets loose a rallying cry, granting all party or raid members within 40 yards 10% temporary and maximum health for 10 sec. Health granted increased by 50% when not in a raid.
Healing received increased by 3% and all self-healing increased by an additional 10%.
Raise your shield, reflecting the next 2 spells cast on you and reducing magic damage you take by 20% for 5 sec.
Hurl your weapon at the enemy, causing Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Hurl your weapon at the enemy, removing any magical immunities and causing Physical damage, ignoring armor. Deals up to 500% increased damage to absorb shields.
Shockwave's range increased by 6 yards and when it strikes at least 3 targets its cooldown is reduced by 15 sec.
Go berserk, removing and granting immunity to Fear, Sap, and Incapacitate effects for 6 sec. Also remove fear effects from and reduce the duration of the next crowd control effect within 5 sec by 50% on group members within yds.
Cooldown of Berserker Rage is reduced by 50% and Berseker Rage removes all movement speed-impairing effects.
Causes the targeted enemy to cower in fear while all enemies within yards flee from you and their movement speed is reduced by 70% for 8 sec. Damage may cancel the effect.
Snares all enemies within yards, reducing their movement speed by 70% for 8 sec. Spurs all allies within yards, increasing their movement speed by 30% for 4 sec.
Cooldown of $?c1[Die By the Sword]?c2[Enraged Regeneration][Shield Wall], Intervene, Spell Reflection, Storm Bolt, and Pummel reduced by 10%. Successfully interrupting an enemy increases the damage you deal to them by% for 10 sec.
Gain Strength equal to 2% of your Armor.
Stamina increased by 5% and Armor increased by 5%.
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
$?c1[Slam, Whirlwind, and Cleave deal 10% more damage and 5% increased critical strike damage.]?c2&s436707[ Thunder Clap, Whirlwind, and Raging Blow deal 10% more damage and 5% increased critical strike damage.]?c2[Whirlwind and Raging Blow deal 10% more damage and 5% increased critical strike damage.][Revenge deals 10% more damage and 5% increased critical strike damage.]
Range of your thrown abilities is increased by 5 yards. Damage dealt by Champion's Spear, Shattering Throw, and Wrecking Throw increased by 20%. Shattering Throw and Wrecking Throw silence non-players for 3 sec.
The effects of your shouts last 20% longer.
$?c1[Mortal Strike]?c2[Bloodthirst][Shield Slam] deals an additional $?c1[5]?c2[5][5]% damage and deals $?c1[5]?c2[5][5]% increased critical strike damage.
Critical strike chance increased by 1% and critical strike damage of Execute increased by 5%.
While wielding two-handed weapons your damage is increased by 3% and damage taken from area of effect attacks is reduced by 2%.
Haste increased by 1% and your auto-attack critical strikes increase your auto-attack speed by 10% for 10 sec.
Every $?c1[20]?c2[20][20] Rage you spend reduces the remaining cooldown on Avatar and $?c1[Colossus Smash]?c2[Recklessness][Shield Wall] by 1 sec.
Throw a spear at the target location, chaining all enemies in the area to the spear's location and dealing Physical damage instantly and an additional Physical damage over 6 sec. While the spear is active, activating this ability will cause you to leap to the spear, dealing Physical damage to all targets. All damage dealt reduced beyond targets. Generates 376080s3 Rage.
Your stances have additional effects. $@spellicon386164 $@spellname386164 Increases the critical strike damage of your abilities by 3%. $@spellicon386208 $@spellname386208 When an attack deals 20% or more of your maximum health in damage, that damage is reduced by 15%.
Your Shout abilities have additional effects. $@spellicon6673 $@spellname6673: Grants you an additional 3% attack power. $@spellicon97462 $@spellname97462: Grants an additional 2% health and duration increased by 3 sec. $@spellicon12323 $@spellname12323: Radius increased by 100% $@spellicon384100 $@spellname384100: Radius increased by 100%. $@spellicon5246 $@spellname5246: Cooldown reduced by 15 sec.
Arms Talents 37
A vicious strike that deals Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Overpower the enemy, dealing Physical damage. Cannot be blocked, dodged, or parried.$?s316440&s845[ Increases the damage of your next Mortal Strike or Cleave by%, stacking up to $u times]?s316440[ Increases the damage of your next Mortal Strike by%, stacking up to $u times.][] Generates Rage.
Your attacks have a chance to make your next Condemn cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage.
You are healed for 85% of the Bleed damage dealt by Rend and Deep Wounds.
Fight through the pain, ignoring 50% of damage taken for 12 sec or until damage has been prevented.
Increases your parry chance by 100% and reduces all damage you take by 30% for 8 sec.
Damage from Rend has a chance to generate 5 Rage.
Overpower has 2 charges and deals 15% more damage.
Execute no longer has a cooldown and if your foe survives, 10% of the Rage spent is refunded.
If Cleave or Whirlwind hits 3 or more targets you also Slam your primary target. This Slam deals 50% additional damage.
You have a 30% chance to gain a charge of Overpower when you use an attack that has a Rage cost. This effect applies even if that ability's Rage cost has been reduced to zero.
Smash the ground and shatter the armor of all enemies within 1.5 yds, dealing Physical damage and increasing damage you deal to them by 30% for 10 sec. Deals reduced damage beyond 8 targets. Generates Rage.
Critical strike damage of your abilities is increased by 10%.
Slam has a 10% increased chance to trigger Tactician.
Slam's Rage cost is reduced by 25%.
Overpower deals 15% additional damage to targets below 35% health.
Overpower and Slam damage increased by 5% and critical strike damage increased by 5%. Critical strike chance of Slam and Overpower increased by 5%.
Colossus Smash generates 15 Rage.
Colossus Smash grants you Sweeping Strikes.
Mortal Strike, Cleave, and Execute damage increased by 5% and critical strike damage increased by 5%.
Strikes all enemies in front of you for Physical damage. Deals reduced damage beyond 5 targets.
Sweeping Strikes affects 6 additional damaging single-target abilities.
Secondary targets take an additional 25% damage from Sweeping Strikes.
Overpower and Slam increase the damage of your next Mortal Strike by 5%, stacking up to 3 times.
Overpower causes a seismic wave, dealing damage to all enemies in a yd line. Deals reduced damage beyond 5 targets.
Execute inflicts Deep Wounds on the target. $@spellicon262115 $@spellname262115 Causes the target to suffer Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Colossus Smash causes your next $1261185u Mortal Strikes to have a 100% chance to trigger Tactician.
Colossus Smash causes your next $1261189u Cleaves within 20 sec to trigger no cooldown.
Condemn is usable on targets below 35% health.
Cleave and Whirlwind deal 20% additional damage to targets below 35% health.
When an ability used during Sweeping Strikes damages a second target, your next Cleave or Whirlwind deals 25% increased damage, stacking up to $334783u times.
Your Bleed effects deal 5% increased damage and 5% increased critical strike damage.
Become an unstoppable storm of destructive force, striking all nearby enemies for Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Generates 5 Rage on each strike.
Throws a whirling weapon at your target that chases nearby enemies, inflicting Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. $?c1[Cleave and Whirlwind deal 50% increased damage while Ravager is active]?c3[Revenge and Thunder Clap deal 50% increased damage while Ravager is active. Generates 10 Rage each time it deals damage.][]
Execute critical strike chance increased by 5% and Execute immediately refunds an additional 10% of the Rage spent.
Overpower has a $h% chance to reset the cooldown of Mortal Strike and reduce the cost of your next Mortal Strike by 33%.
Rend and Deep Wounds' Bleed effects last 33% longer and have a 5% increased critical strike chance. If you know Rend, Mortal Strike inflicts Rend on targets below 35% health.
Execute increases the damage of your next Mortal Strike by 35%, stacking up to $386633u times.
Mortal Strike has a 50% chance to apply a Fatal Mark to your target, stacking up to $383704u times. Your next Execute on a target with a Fatal Mark causes the Fatal Mark to deal additional Physical damage per stack.
Tactician has a 5% increased chance to trigger.
Mortal Strike and Slam critical strikes inflict Deep Wounds at 100% effectiveness. $@spellicon262115 $@spellname262115 Causes the target to suffer Bleed damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Deep Wounds.
Transform into a colossus, increasing all damage you deal by 20% $?c1[and reducing damage you take from area of effect attacks by 5% ]?c2[and increasing your movement speed by 5% ]?c3[and reducing all damage you take by 3% ][]for 20 sec.
Your single target melee abilities have a chance to upgrade Slam to Heroic Strike. All modifiers and talents that affect Slam also affect Heroic Strike. $@spellicon1269383 $@spelltooltip1269383
Each stack of Master of Warfare increases Mortal Strike, Cleave, and Overpower damage by 2.5.1% and critical strike damage by 2.5.1%.
Heroic Strike increases the damage you deal to enemies affected by your next Colossus Smash by an additional 3.1%. Stacks up to $1292058u times.
Colossus 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Unleash a series of precise and powerful strikes against your target, dealing damage to it, and damage to enemies within yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and use certain defensive abilities while channeling Demolish.
Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%.
Colossal Might increases damage dealt by your next Demolish by 5%, stacking up to $440989u times. Mortal Strike grants a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
Shockwave's stun duration is increased by 1 sec and reduces the movement speed of affected enemies by 40% for 3 sec after the stun ends.
Shockwave also knocks enemies into the air and its cooldown is reduced by 5 sec.
Demolish's final strike applies Deep Wounds to all targets at 100% effectiveness.
Shockwave, Cleave, and Whirlwind deal 5% more damage per target affected up to 5.
Colossal Might increases the damage of your Rend and Deep Wounds by 3% per stack.
Colossal Might increases the damage of your Overpower by 3% per stack.
Damage prevented by each use of Ignore Pain is increased by 20%.
When your health is brought below 35%, you gain a Second Wind, healing you for% of your max health over 2 sec. This effect cannot occur more than once every $proccooldown sec.
Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 15% for 8 sec.
Mortal Strike and Slam damage increased by 25%. Cleave and Whirlwind damage increased by 15%. Shield Slam generates an additional 3 Rage.
Mortal Strike critical strikes grant an additional stack of Colossal Might.
You deal 5% more damage and take 5% less damage. Size increased by 5%.
Demolish's final strike grants 10% Haste for 10 sec and increases the critical strike chance of your next Mortal Strike by 100%.
Colossal Might stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 5 sec. Enemies affected by Demolish take up to% more damage from you and deal up to% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
Slayer 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Your attacks against your primary target have a 15% chance to overwhelm their defenses and trigger a Slayer's Strike, dealing Physical damage and granting you a stack of Executioner, increasing your Execute damage by 3% for 12 sec. Multiple stacks of Executioner may overlap.
Every 3 Slayer's Strikes you gain Sudden Death. Using Sudden Death accelerates your next Bladestorm, striking 1 additional time (max $445606u). Bladestorm's total duration is unchanged. Sudden Death has a 100% chance to trigger Reap the Storm at 100% effectiveness.
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max $445836u stacks.
Charge increases your movement speed by 70% for 3 sec. Charge removes all movement impairing effects, this effect cannot occur more than once every 30 sec.
Heroic Leap reduces the cooldown of Charge by 5 sec and Charge reduces the cooldown of Heroic Leap by 2 sec.
Bladestorm puts you into a battle trance, granting you 15% haste for 8 sec after you stop Bladestorming.
You heal for 15% of damage dealt by Sudden Death.
Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.
Your next Mortal Strike after Bladestorm ends deals 50% additional damage.
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 20%.
When Overpower has its cooldown reset by Tactician, your next Overpower deals 10% additional damage and 10% additional critical damage. Stacking up to $456120u times.
Executioner's duration is increased by 6 sec.
Executioner also increases your Execute critical strike chance and critical strike damage by 3% per stack.
When Cleave hits 3 or more targets via Improved Whirlwind you have a 20% chance to unleash a flurry of steel, striking all nearby enemies for Physical damage and applying Overwhelmed. Deals reduced damage beyond 8 targets.
Overpower and Execute damage increased by 15%.
Every 2 strikes of Bladestorm, you automatically cast a Mortal Strike at your target or random nearby enemy, dealing 100% of normal damage.
Using Sudden Death causes you to both reduce the cooldown of Bladestorm by 5 sec and apply 1 stack of Overwhelmed to your primary target per stack of Executioner you have. You can use Pummel and Storm Bolt while Bladestorming. Bladestorm damage increased by 20%.