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Talent Tree

Arcane Mage Talents

The full Arcane Mage talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.

MageDPS126 talents

About the Arcane Mage talent tree

The Arcane Mage talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Arcane specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.

Talent Calculator

Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.

Class Talents 42

Prismatic Barrier1 point

Shields you with an arcane force, absorbing damage and reducing magic damage taken by 15% for 1 min. The duration of harmful Magic effects against you is reduced by 25%.

Alter Time1 point

Alters the fabric of time, returning you to your current location and health when cast a second time, or after sec. Effect negated by long distance or death.

Ice Block1 point

Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.

Choose one
Time Walk1 point

Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.

Temporal Realignment1 point

Upon dropping below 25% health, your past self corrects your timeline, casting Alter Time and instantly returning 50% of your maximum health.

Master of Time2 ranks

Reduces the cooldown of Temporal Realignment by 5 sec.

Winter's Protection2 ranks

The cooldown of Ice Block is reduced by 30 sec.

Frost Conditioning1 point

Hypothermia's duration is reduced by 10 sec.

Arcane Warding2 ranks

Reduces magic damage taken by 4%.

Inspired Intellect1 point

Arcane Intellect grants you an additional 2% Intellect.

Mirror Image1 point

Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate

Spellsteal1 point

Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.

Quick Witted1 point

Counterspell's cooldown is reduced by 5 sec.

Choose one
Dragon's Breath1 point

Enemies in a 12 yd cone in front of you take Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.

Supernova1 point

Pulses arcane energy around the target enemy or ally, dealing Arcane damage to all enemies within yds, and knocking them upward. A primary enemy target will take 100% increased damage.

Remove Curse1 point

Removes all Curses from a friendly target. If any Curses are successfully removed, you deal% additional damage.

Improved Conjuration2 ranks

Mirror Image's cooldown is reduced by 30 sec.

Improved Spellsteal1 point

Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.

Choose one
Shimmer1 point

Teleports you yds forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.

Improved Blink1 point

Shimmer's cooldown is reduced by 2 sec.

Improved Counterspell1 point

Counterspell prevents casting for an additional 1.1 sec.

Overflowing Energy1 point

Each time your $?a137021[Arcane Barrage]?a137019[Fireball]?a137020[Frostbolt][Arcane Barrage, Fireball, or Frostbolt] fails to critically strike, it gains $?a137021[10]?a137019[20]?a137020[10][10]% increased critical strike chance. Critical strike bonus is removed when the affected spell critically strikes.

Improved Remove Curse1 point

Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased by sec.

Greater Invisibility1 point

Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.

Choose one
Improved Frost Nova1 point

Frost Nova duration is increased by 2 sec.

Ice Ward1 point

Frost Nova now has charges.

Captured Thoughts1 point

The duration of $?a137019[Hot Streak]?a137020[Brain Freeze][Clearcasting] is increased by 10 sec.

Tome of Rhonin1 point

Increases critical strike chance by 2%.

Tome of Antonidas1 point

Increases Haste by 2%.

Incantation of Swiftness2 ranks

Greater Invisibility increases your movement speed by 20% for 6 sec.

Master of Escape1 point

Reduces the cooldown of Invisibility by 60 sec.

Charm of Aegwynn1 point

The critical strike damage of your spells is increased by 5%.

Brainstorm1 point

Gaining $?a137021[Clearcasting]?a137020[Brain Freeze][Hot Streak] increases your Intellect by 1% for 8 sec. Multiple instances may overlap.

Flow of Time1 point

The cooldowns of Blink and Shimmer are reduced by 3 sec.

Mana Confluence1 point

Your mana costs are reduced by 5%.

Charm of Medivh1 point

Your Mastery is increased by 3%.

Permafrost Bauble1 point

The cooldown of Ice Block and Ice Cold are reduced by 30 sec.

Choose one
Freezing Cold1 point

Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.

Ice Nova1 point

Causes a whirl of icy wind around the enemy, dealing Frost damage to the target and all other enemies within yds, freezing them in place for 2 sec. Damage reduced beyond 8 targets.

Time Manipulation1 point

The cooldown of your loss of control spells are reduced by 5 sec.

Choose one
Ring of Frost1 point

Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.

Mass Polymorph1 point

Transforms all enemies within $a yards into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.

Energized Barriers1 point

Casting your barrier removes all snare effects.

Mass Invisibility1 point

You and your allies within yards instantly become invisible for 12 sec. Taking any action will cancel the effect. $?a415945[] [Does not affect allies in combat.]

Barrier Diffusion1 point

When your Barrier is removed, reduce its cooldown by 5 sec.

Ice Cold1 point

Ice Block now reduces all damage taken by 70% for 6 sec but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the Global Cooldown.

Choose one
Spatial Manipulation1 point

Shimmer gains an additional charge.

Reflection1 point

After casting Shimmer, it is replaced with Reflection for 8 sec. $@spellicon389713 $@spellname389713 Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.

Improved Prismatic Barrier1 point

Prismatic Barrier further reduces magical damage taken by an additional 10% and duration of harmful Magic effects by 15%.

Arcane Talents 37

Arcane Missiles1 point

Requires Clearcasting Launches waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of Arcane damage.

Concentrated Power1 point

Arcane Missiles channels 20% faster.

Arcane Salvo1 point

Each wave of Arcane Missiles increases the damage of Arcane Barrage by 3%, up to%.

Amplification1 point

Arcane Missiles fires 2 additional missiles.

Improved Clearcasting1 point

Clearcasting can stack up to 2 additional times.

Arcing Cleave1 point

For each Arcane Charge, Arcane Barrage hits 1 additional nearby targets for 40% damage.

Arcane Pulse1 point

A pulse of Arcane magic erupts from underneath your target, dealing Arcane damage to all enemies within yds. Damage reduced beyond 5 targets. Each Arcane Charge increases damage by 60%, radius by 2 yds, and mana cost by 100%. Generates 1 Arcane Charges.

Arcane Surge1 point

Expend all of your current mana to annihilate your enemy target and nearby enemies for up to Arcane damage based on Mana spent. Deals reduced damage beyond 8 targets. For the next 15 sec, your Mana regeneration is increased by 425% and spell damage is increased by 35%. Generates Clearcasting.

Arcane Orb1 point

Launches an Arcane Orb forward from your position, traveling up to 40 yds, dealing Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.

Reverberate1 point

Arcane Pulse has a 50% chance to repeat its explosion at 30% effectiveness.

Choose one
Presence of Mind1 point

Causes your next Arcane Blasts to be instant cast and deal 100% of normal damage.

Slipstream1 point

Arcane Missiles and Evocation can now be channeled while moving.

Mana Bomb1 point

Arcane Surge's damage is increased by an additional 50% based on your mana spent.

Arcane Familiar1 point

Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 60 min.

Charged Orb1 point

Arcane Orb gains 1 additional charge. Arcane Orb damage increased by 15%.

Intuition1 point

Upon reaching maximum stacks of Arcane Salvo, your next Arcane Barrage deals 25% increased damage.

Touch of the Magi1 point

Applies Touch of the Magi to your current target, accumulating 20% of the damage you deal to the target for 12 sec, and then exploding for that amount of Arcane damage to the target and reduced damage to all nearby enemies. Generates 4 Arcane Charges.

Energized Familiar1 point

During Arcane Surge, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a 6% chance to grant you up to 2% of your maximum mana.

Expanded Mind1 point

Casting Arcane Blast or Arcane Pulse grants 2 stacks of Arcane Salvo. Casting Arcane Orb grants 2 stacks of Arcane Salvo.

Consortium's Bauble1 point

Reduces Arcane Blast's mana cost by 5% and increases its damage by 8%.

Arcane Tempo1 point

Your Haste is increased by 2%.

Aether Attunement2 ranks

Arcane Missiles now damages 2 additional targets at 50% effectiveness.

Choose one
Aegwynn's Technique1 point

Casting Touch of the Magi grants Clearcasting.

Arcane Echo1 point

Direct damage you deal to enemies affected by Nether Flux, causes an explosion that deals Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.

Resonance1 point

Arcane Barrage deals 8% increased damage per target it hits beyond the first.

Impetus1 point

Arcane Blast and Arcane Pulse generate an additional Arcane Charge.

Choose one
Evocation1 point

Increases your mana regeneration by 1500% for 3 sec.

Mana Adept1 point

Arcane Barrage grants you 2.1% of your maximum mana per Arcane Charge spent.

Enlightened1 point

Arcane damage dealt is increased based on your current mana, up to 6% at full mana.

Focusing Crystal1 point

Each wave of Arcane Missiles has a 50% chance to grant 1 additional stacks of Arcane Salvo.

Illuminated Thoughts1 point

Clearcasting has a 3% increased chance to proc.

Prodigious Savant2 ranks

Arcane Charges increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by an additional 10%.

Eureka1 point

When a spell consumes Clearcasting, its damage is increased by 20%.

Arcane Singularity2 ranks

Arcane Salvo damage bonus increased by 2%. $@spellicon1242974 $@spellname1242974: Increases the damage of your next Arcane Barrage by 3%.

Choose one
High Voltage1 point

Each wave of Arcane Missiles has a 50% chance to grant you 1 Arcane Charge. Arcane Missiles damage increased by 20%.

Charged Missiles1 point

Each wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 40%.

Overflowing Insight1 point

The damage of Arcane Blast and Arcane Pulse are increased by 15%, but their mana costs are increased by 25%.

Overpowered Missiles1 point

Gaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.

Orb Mastery1 point

Casting Arcane Orb while you have Clearcasting causes you to fire 2 additional Arcane Orbs at 100% effectiveness. Casting Arcane Orb now consumes Clearcasting.

Orb Barrage1 point

Arcane Barrage has a 4% chance per stack of Arcane Salvo to launch an Arcane Orb in front of you at 100% effectiveness.

Choose one
Touch of the Archmage1 point

Touch of the Magi increases the damage your target receives from you by 15%.

Touch of the Archmage2 ranks

Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by 15%. Arcane Missiles damage increased by 10%.

Touch of the Archmage1 point

When Touch of the Magi explodes, it leaves behind a pulsing rune on its target, dealing 75% of its damage over 6 sec to nearby enemies. Damage is increased by 50% on your initial Touch of the Magi target.

Spellslinger 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Splintering Sorcery1 point

Casting Arcane Blast or Arcane Pulse conjures an Arcane Splinter. $?c1[ $@spellicon443763$@spellname443763: Conjure raw Arcane magic into a sharp projectile that deals Arcane damage. ] [ $@spellicon443722$@spellname443722: Conjure raw Frost magic into a sharp projectile that deals Frost damage. ]

Augury Abounds1 point

Conjuring one or more Arcane Splinters has a 10% chance to conjure a burst of 8 Arcane Splinters.

Force of Will1 point

Casting Arcane Barrage conjures an Arcane Splinter for every 5 Arcane Salvo stacks consumed.

Splintering Orbs1 point

Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 25%.

Choose one
Attuned Familiar1 point

Your Arcane Familiar has a 50% chance to conjure a Splinter alongside its Arcane Assault.

Shifting Shards1 point

Gaining Clearcasting conjures 2 Arcane Splinters.

Choose one
Slippery Slinging1 point

You have 40% increased movement speed during Alter Time and Evocation.

Look Again1 point

While in combat, Blink summons a Mirror Image at your previous location.

Controlled Instincts1 point

40% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.

Choose one
Reactive Barrier1 point

Your Prismatic Barrier can absorb up to 25% more damage based on your missing Health. Max effectiveness when under 25% health.

Phantasmal Image1 point

Your Mirror Image summons 1 extra clones.

Infused Splinters1 point

Direct damage from Arcane Splinters have a 25% chance to grant 1 stacks Arcane Salvo. $@spellicon1242974 $@spellname1242974 $@spellaura1242974

Archmage's Wrath1 point

Arcane Surge damage increased by 30%. Your chance to gain Clearcasting is increased by 3%.

Signature Spell1 point

Arcane Blast and Arcane Pulse damage increased by 15%. Casting Touch of the Magi conjures 4 Arcane Splinters.

Spellfrost Teachings1 point

Direct damage from Arcane Splinters reduces the cooldown of Arcane Orb by 0.25.2 sec.

Polished Focus1 point

Casting Arcane Barrage while at 20 or more Arcane Salvo stacks refunds 5 Arcane Salvo stacks. Arcane Barrage damage increased by 15%.

Splinterstorm1 point

Casting Arcane Surge generates 8 Arcane Splinters. During Arcane Surge, your chance to conjure an additional Arcane Splinter is increased to 100%.

Sunfury 14

Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.

Spellfire Spheres1 point

Casting a damaging spell has a 12% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. $@spellicon448604 $@spellname448604 Increases your spell damage by ${1}.1%. Stacks up to $u times.

Mana Cascade1 point

Casting Arcane Blast or Arcane Barrage grants you 0.5.1% Haste for 10 sec. Stacks up to $449314u times. Multiple instances may overlap.

Invocation: Arcane Phoenix1 point

When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. $@spellicon448659 $@spellname448659 Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.

Burden of Power1 point

Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%.

Glorious Incandescence1 point

Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target. $@spellicon449559 $@spellname449559 Calls down a meteorite which lands at the target location after 3 sec, dealing Fire damage to all enemies hit, reduced beyond 8 targets.

Choose one
Merely a Setback1 point

The bonuses provided by your Barrier spells persist an additional 8 sec after your Barrier is removed.

Time Twist1 point

The cooldown of Alter Time is reduced by 10 sec.

Codex of the Sunstriders1 point

When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.

Choose one
Lessons in Debilitation1 point

Your Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.

Explosive Potential1 point

After casting Arcane Surge, your next Shimmer will cause a Blast Wave at your previous location, dealing Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.

Pyrocosm1 point

Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.

Choose one
Savor the Moment1 point

When you cast Arcane Surge, its duration is extended by 0.4.1 sec for each Spellfire Sphere you have, up to 2.1 sec.

Sunfury Execution1 point

Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.

Ashes of Inspiration1 point

When your Arcane Phoenix expires, it grants you Lesser Time Warp for 6 sec. $@spellicon1260277 $@spellname1260277 Warp the flow of time, increasing your haste by 15%.

Rondurmancy1 point

Spellfire Spheres can now stack up to 5 times.

Spellfire Salvo1 point

Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%.

Memory of Al'ar1 point

During Arcane Surge, you gain twice as many stacks of Mana Cascade. When your Arcane Phoenix expires, it empowers you, granting Arcane Soul for 4.1 sec. $@spellicon451038$@spellname451038: Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.