Talent Tree
Affliction Warlock Talents
The full Affliction Warlock talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
About the Affliction Warlock talent tree
The Affliction Warlock talent tree below is read straight from the current World of Warcraft client build. It is grouped the way the in-game talent UI presents it — the shared class talents, the Affliction specialization talents, and the hero talent trees this spec can choose from. Each talent shows its icon and how many points it can take; click any talent to open its spell page for the full tooltip resolved from the game data. Use the calculator above to build and share a spec.
Talent Calculator
Interactive: click a talent to spend a point, right-click to remove, and import or export a build string that works in-game.
Class Talents 42
Your next Imp, Voidwalker, Incubus, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 90%.
All single-target damage done by you and your minions grants you and your pet shadowy shields that absorb 3% of the damage dealt, up to 5% of maximum health.
Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
Reduces the cooldown of Fel Domination by 60 sec.
Your Soul Leech absorption now passively recharges at a rate of 0.2.1% of maximum health every 1 sec sec, and may now absorb an additional 5% of maximum health. Increases your armor by $m4%.
When Soul Leech absorbs damage, 5% of damage taken is absorbed and spread out over 5 sec. Reduces damage taken by 1.5.1%.
Reduces the damage dealt by Burning Rush by%. Burning Rush increases your movement speed by an additional 20%.
Stamina increased by 10%.
Increases the amount of damage required to break your fear effects by 60%.
Your Fear causes the target to tremble in place instead of fleeing in fear.
Increases you and your pets' maximum health by 5%.
Banishes an enemy Demon, Aberration, Undead, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
Reduces the target's movement speed by 50% for 12 sec. Curses: A warlock can only have one Curse active per target.
Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 1 min. Soulburn: Your Curse of Tongues will affect all enemies in a yard radius around your target. Curses: A warlock can only have one Curse active per target.
Healing done by Drain Life also heals your primary demon at 400% effectiveness.
Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing you for $108396m1% of maximum health.
Increases your critical strike chance by 2%.
Summons a Demonic Circle for 15 min. Cast Demonic Circle: Teleport to teleport to its location and remove all movement slowing effects. If you cast Demonic Circle: Summon while controlling an Eye of Kilrogg, the circle will appear where the eye is located. You also learn: $@spellicon48020 $@spellname48020 Teleports you to your Demonic Circle and removes all movement slowing effects.
Increases your haste by 2%.
Increases the range of Mortal Coil by 10 yds and Mortal Coil now heals for an additional 5% of maximum health.
Sacrifices 20% of your current health to shield you for 200% of the sacrificed health plus an additional for 20 sec. Usable while suffering from control impairing effects.
Casting Curse of Exhaustion, Curse of Tongues, or Curse of the Satyr now curses all enemies within 10 yds of the target.
Healthstones heal you for an additional 5% additional health.
Using Demonic Circle: Teleport or your Demonic Gateway reduces all damage you take by 4% for 10 sec.
Soul Leech may now absorb an additional 5% of your maximum health.
Your primary pets gain a bonus effect. Imp: Successful Singe Magic casts grant the target 4% damage reduction for 5 sec. Voidwalker: Reduces the cooldown of Shadow Bulwark by sec. Felhunter: Reduces the cooldown of Devour Magic by sec. Sayaad: Reduces the cooldown of Seduction by sec and causes the target to walk faster towards the demon. Felguard: Reduces the cooldown of Pursuit by sec and increases its maximum range by 5 yards.
Drain Life now channels 100% faster and restores health 100% faster.
Dark Pact sacrifices only 5% of your current health for the same shield value.
Reduces the cooldown of Dark Pact by 15 sec.
Increases your Intellect by 3%.
Increases your Leech by 2%.
Reduces the chance you will be critically struck by 2%. All damage your primary demon takes is reduced by 8%.
Drain Life heals for an additional 200% of damage dealt and grants Soul Leech equal to 10% of damage dealt.
Unending Resolve reduces damage taken by an additional 15%.
Reduces the cooldown of Unending Resolve by 45 sec.
Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per sec.
Let loose a terrifying howl, causing enemies within yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
Stuns all enemies within 8 yds for 3 sec.
Reduces the cast time of Soulstone and Create Healthstone by 50%.
5% of all damage you take is taken by your demon pet instead.
Reduces the cast time of Demonic Gateway by 0.5.1 sec and you can now use Demonic Gateways twice before triggering a cooldown.
Soul Leech also heals you for 8% and your pet for 25% of the absorption it grants.
Reduces the cooldown of Shadowfury by 15 sec and increases its radius by 2 yds. Reduces the cooldown of Howl of Terror by 5 sec and it now fears 5 additional enemies.
Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded. $@spellicon452930 $@spellname452930 Instantly restores 25% health, plus an additional ${6 sec/1 sec*5}% over 6 sec. 60 sec cooldown.
Consumes a Soul Shard, unlocking the hidden power of your spells. Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec. Demonic Gateway: Can be cast instantly. Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health. Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing the time between their attacks by 100% and reducing their critical strike chance by 10% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Call forth a cloud of cloying shadow mist that envelopes the target and all enemies within 10 yds, increasing their casting time of all spells by 100% for 12 sec. Curses: A warlock can only have one Curse or Blight active per target.
Affliction Talents 37
Inflicts increasing agony on the target, causing up to Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard.
Afflicts the target with Shadow damage over 8 sec. Multiple uses of this ability may overlap. If dispelled, deals damage to the dispeller and silences them for 4 sec. This damage is increased by 15% per stack on the target. Generates $231791m1 Soul Shards if the target dies while afflicted.
Embeds a demon seed in the enemy target that will explode after 12 sec, dealing Shadow damage to all enemies within yards and applying Wither to them. Damage reduced beyond 8 targets. The seed will detonate early if the target is hit by other detonations, or takes damage from your spells.
Wither damage has a chance to cause your next Drain Soul or Malefic Grasp to deal 25% increased damage. Drain Soul and Malefic Grasp channel 50% faster while affected.
A ghostly soul haunts a single target, dealing Shadow damage and increasing your damage dealt to the target by 12% for 18 sec. While active, Haunt deals Shadow damage to its host and enemies within yards suffering from your Corruption or Wither. If the target dies, Haunt's cooldown is reset.
Increases Agony damage by 10% and Agony now hits another nearby enemy within 15 yds of the target.
Reduces the cast time of Shadow Bolt by 15% and increases its damage by 40%.
Drains the target's soul, causing Shadow damage over 5 sec. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard if the target dies during this effect.
Increases the damage of Haunt by 35% and reduces its cast time.1 sec.
Wither is now permanent and deals 15% increased damage. Duration reduced to 24 sec against players.
Wither deals 30% increased damage and its periodic damage heals you for 5% of the damage dealt.
Shadow Bolt and Drain Soul have a chance to trigger a Shadow Bolt Volley, dealing Shadow damage to 5 enemies within yards of your current target.
Shadow Bolt and Drain Soul deal 5% increased damage, up to 15%, per damage over time effect you have active on the target.
Your Agony, Wither, and Unstable Affliction deal damage 10% faster.
Consume the life force of each target afflicted by your damaging periodic effects, dealing Shadowflame damage over 3 sec. Damage dealt by Dark Harvest heals you for% of damage done.
Mastery increased by 2%.
Summons a Darkglare from the Twisting Nether that increases the damage of your Agony, Wither, and Unstable Affliction by 20% while active. The Darkglare will serve you for 20 sec, blasting its target for Shadow damage, increased by 10% for every damage over time effect you have active on their current target.
Increases the damage dealt by your spells and your demon by 3%.
Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal additional Shadow damage. Lasts until cancelled or until you summon a demon pet.
Casting Unstable Affliction or Seed of Corruption reduces the cooldown of Dark Harvest by 1.5.1 sec.
Increases the critical strike chance of Agony, Wither, and Unstable Affliction by 5%.
Agony damage is increased by 10% and starts at 3 stacks.
Increases the duration of Summon Darkglare by 5.1 sec.
While Darkglare is active, your Drain Soul becomes Malefic Grasp. $@spellicon1261153 $@spellname1261153 Binds the target in twilight, dealing Shadow damage over 4 sec. When Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage.
Adorns your Darkglare with armor forged from within Antorus, increasing their armor by 10%. Eye Beam now jumps to up to 4 additional targets within 10 yards and deals 10% increased damage.
Wither damage is increased by 15%, and each time it deals damage any of your Curses active on the target are extended by 0.5.1 sec.
Increases critical strike damage dealt by Agony, Wither, and Unstable Affliction by 15%.
Damage dealt by Drain Soul has a 10% chance to make your next Unstable Affliction cost no Soul Shards and cast instantly.
Increases damage dealt by Agony and Wither by 10%.
Increases damage dealt by Unstable Affliction and Seed of Corruption by 5%.
Increases Wither damage by 10% and Nightfall additionally makes your next Seed of Corruption cost no Soul Shards and cast instantly.
Reduces the cast time of Unstable Affliction.2 sec and increases its damage by 5%.
Critical strikes from your Agony, Wither, and Unstable Affliction have a chance to grant Nightfall.
Reduces the cast time of Seed of Corruption.2 sec and increases its damage by 5%.
When Unstable Affliction expires, it has a 10% chance to reapply itself.
Casting Unstable Affliction on a target affected by your Unstable Affliction increases your Haste by 5% for 15 sec.
Agony, Wither, Unstable Affliction, Seed of Corruption, and Drain Soul deal up to 40% increased damage on targets below $m2% health. Damage increase is higher against lower health targets.
Increases damage dealt by Seed of Corruption to its host by 50%.
Seed of Corruption now embeds demon seeds into 2 additional nearby enemies at 50% effectiveness.
Haunt now calls upon a demonic soul from within the Twisting Nether to haunt your target. The soul is unstable and ravenous, dealing Shadow damage to its host and enemies within yards suffering from your Wither over its duration.
Increases the initial damage of Haunt by 50% and Haunt increases damage dealt to its host by an additional 2%.
Damage dealt by Haunt has a chance to release the demonic soul haunting its target. When released, it unleashes a devastating attack before being banished back to Nathreza. $@spellicon1262028 $@spellname1262028 Calls down a meteor formed from the ruins of Nathreza that explodes upon impact, dealing Shadow damage to all enemies within yds. Damage reduced beyond 8 targets.
Hellcaller 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing Shadowflame damage immediately and an additional Shadowflame damage over 18 sec. Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes. Replaces Immolate.
Fire damage dealt by your spells and abilities is increased by 6% and your Fire spells gain 10% more critical strike chance from all sources.
Spending Soul Shards on damaging spells will further corrupt enemies affected by your Wither, increasing its stack count by 1. Each time Wither gains a stack it has a chance to collapse, consuming a stack every 1 sec sec to deal Shadowflame damage to its host until 1 stack remains.
Shadow damage dealt by your spells and abilities is increased by 6% and your Shadow spells gain 10% more critical strike chance from all sources.
Increases the damage of Unstable Affliction by 8% and Seed of Corruption by 4%. This effect is doubled while Malevolence is active.
Curse of Weakness is empowered and transforms into Curse of the Satyr. $@spellicon442804 $@spellname442804 Increases the time between an enemy's attacks by 20% and the casting time of all spells by 30% for 2 min. Soulburn: Your Curse of Weakness will affect all enemies in a yard radius around your target. Curses: A warlock can only have one Curse active per target.
While Unending Resolve is active, enemies within 30 yds are affected by Curse of Tongues and Curse of Weakness at 100% effectiveness.
Wither deals 30% increased periodic damage but its duration is 15% shorter.
Wither damage increased 20%. When Wither gains a stack from Blackened Soul, it has a chance to gain an additional stack.
Dark Pact heals you for every 1 sec sec while active.
Sacrifice 10% of your maximum health. Soul Leech now absorbs an additional 15% of your maximum health.
Periodic damage dealt by Wither has a chance to grant Malevolence for 8 sec.
Agony damage increased by 30%. Blackened Soul deals 2% increased damage per stack of Wither.
After Wither reaches 8 stacks or when its host reaches 20% health, Wither deals Shadowflame damage to its host every 1 sec sec until 1 stack remains. When Blackened Soul deals damage, you have a chance to gain 2 stacks of Flashpoint.
Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul.
Malevolence grants an additional 4% Haste and when cast increases the stack count of active Withers by an additional 2 stacks.
Dark magic erupts from you and corrupts your soul for 20 sec, causing enemies suffering from your Wither to take Shadowflame damage and increase its stack count by 6. While corrupted your Haste is increased by 8% and spending Soul Shards on damaging spells grants 1 additional stack of Wither.
Soul Harvester 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated. Consuming a Succulent Soul unleashes your demonic soul, dealing Shadow damage to all enemies within yds of the target. Damage reduced beyond 8 targets.
Shadow Bolt and Drain Soul damage increased by 20%. Nightfall increases the damage of Shadow Bolt and Drain Soul by an additional 50%.
Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing Shadow damage over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
Your demonic soul deals 100% increased damage to targets affected by your Unstable Affliction.
Each Succulent Soul consumed has an increasing chance to unleash the Demonic Soul within you, enabling it to assault your enemies for 9 sec. $@spellicon1269049 $@spellname1269049 Strikes nearby enemies with a malevolent claw, dealing Shadow damage to its target and Shadow damage to other enemies in yds.
You always gain the benefit of Soulburn when consuming a Healthstone, increasing its healing by 30% and increasing your maximum health by 20% for 12 sec.
Dark Pact now shields you for an additional 50% of the sacrificed health.
When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts Shadow damage to enemies within yds every 1 sec sec. Deals reduced damage beyond 8 targets.
When you kill a target, you have a chance to generate a Soul Shard that is guaranteed to be a Succulent Soul.
Fel Domination cooldown is reduced by 90 sec.
Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana.
Increases your Mastery by 2%. This effect is doubled while the demonic entity is aiding you in combat.
Damage dealt by your demonic soul is increased by 10%. Consuming Nightfall feeds the demonic entity within you, causing it to appear and deal Shadow damage to your target.
Soul Anathema damage increased by 25% and is dealt 20% faster. Consuming Nightfall activates Shared Fate or Feast of Souls.
Corruption deals damage 25% faster and Haunt grants Nightfall.
Increases the duration of Manifested Avarice by 5 sec and increases the damage of Soul Swipe by 10%.
Your Dark Harvest spell is empowered by the demonic entity within you, causing it to grant 1 Soul Shard that each contain a Succulent Soul every 1 sec while channeled.