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USEU

Recurrent Ritual

Item Level 50
Binds when picked up
ShoulderArmor
6 Armor
+11 Stamina
+8 Intellect
+10 Critical Strike
+5 Mastery
Requires Level 40
Equip: Recurrent Ritual
“It was always a wonder to outsiders how certain Vrykul warlocks managed to summon and command enormous packs of felstalkers.”
Sell price: 35 gold74 silver
Not sold on the Auction House

This item is acquired in-game. See its sources below.

Not sold on the Auction House Armor

About Recurrent Ritual

Recurrent Ritual is an Armor tracked on the World of Warcraft Auction House.

Recent changes

  • patch 12.0.7 binding changed from None to 1; max_stack changed from None to 1; Icon changed from 0 to 608948
  • patch 12.0.5 binding changed from 1 to None; max_stack changed from 1 to None; Icon changed from 608948 to 0
  • patch 9.0.1 Item level changed from 190 to 50; Vendor buy price changed from 329 gold92 silver to 178 gold73 silver; Vendor sell price changed from 65 gold98 silver to 35 gold74 silver; Required level changed from 101 to 40
See full data change history

Recurrent Ritual Effects

  • Equip: Recurrent Ritual

Spell effects bound to this item, from first-party game data.

Recurrent Ritual Data Changes

Tracked changes to Recurrent Ritual between game data builds, newest first.

  • binding changed from None to 1; max_stack changed from None to 1; Icon changed from 0 to 608948 (patch 12.0.7)
  • binding changed from 1 to None; max_stack changed from 1 to None; Icon changed from 608948 to 0 (patch 12.0.5)
  • Item level changed from 190 to 50; Vendor buy price changed from 329 gold92 silver to 178 gold73 silver; Vendor sell price changed from 65 gold98 silver to 35 gold74 silver; Required level changed from 101 to 40 (patch 9.0.1)
  • Item level changed from 910 to 190; Vendor buy price changed from 331 gold71 silver to 329 gold92 silver; Vendor sell price changed from 66 gold34 silver to 65 gold98 silver (patch 8.0.1)
About Recurrent Ritual

Recurrent Ritual is not traded on the Auction House, so it has no live market price. It is acquired in-game from the sources listed above. This page collects its first-party game data (identity, effects and where it comes from) from the official World of Warcraft client build.